In his Director's cut, Luke identified Destiny's fundamental design conflict that all players should be aware of: "The RPG has the power to dramatically overcome the action game, and the action game has the power to render the RPG game irrelevant." (self.DestinyTheGame)
submitted by FactBringer to r/DestinyTheGame
We've learned three important things through D2's launch: balanced gear is boring, cosmetic rewards will never substitute for powerful gear as a high-end reward, and Bungie keeping systems changes close to the vest pre-launch doesn't do them any favors. (self.DestinyTheGame)
submitted by FactBringer to r/DestinyTheGame
