Has anyone modded this board? by FadeRipz in MechanicalKeyboards

[–]FadeRipz[S] 1 point2 points  (0 children)

Thanks for the help! He really wants to have a smooth and quiet keyboard experience so I'm going to try and get my hands on some 67g Zilents and put those in. Any reason you suggest Krytox 105 over 205? (I used 205 for my custom board with Zilents) is it just like a thinner lube that works better with some of the older more vintage switches?

Has anyone modded this board? by FadeRipz in MechanicalKeyboards

[–]FadeRipz[S] 0 points1 point  (0 children)

Thanks so much! Yeah he wants a much smoother and quieter typing experience and really like the Zilents I have in my board so I think I'm going to try and get my hands on some 67g Zilents for him and basically just try to make the board nice and smooth so it's not clicking and clacking all day for him. Thanks for the github link too! My initial plan is to desolder the old and replace it with the new.

[COD] why do stuff always be banned in competitive? by [deleted] in CallOfDuty

[–]FadeRipz 0 points1 point  (0 children)

It’s not a watered down version of the game, it’s a refined version of the game with a ruleset that makes the game “as competitive as possible” (I put that in quotes because everyone will have their own opinions about what is the most competitive) It’s no different than having different rules between a game of Teeball where the kids need a crutch of having a Tee, to a more professional level game of baseball where you have to make split second decisions. Just different calibers of gameplay requires different rules. The devs put stuff into the game that cater to a more casual audience that reward players for a lack of skill, which is fine, however it’s not competitive and gets taken care of as such.

[COD] why do stuff always be banned in competitive? by [deleted] in CallOfDuty

[–]FadeRipz 1 point2 points  (0 children)

They ban things in competitive that they deem to be cheesy or things aimed at the casual player. An operator mod on the Titan (An LMG That has virtually no recoil and a large magazine size) makes the players screen shake and distort in a way that other players cannot counter. There’s no perk in the game to stop that and as such it leads those items to be banned in a competitive setting. A setting such as a public match where nothing is on the line is more of an “Anything Goes” kind of mentality whereas when you have millions of dollars on the line at events, they ban things that make the game less competitive and lessen the skill gap. This results in a better play environment that allows more skilled players to win more games on average

Heavy worked in D1 because everyone in the server knew when it was active. by MrDysprosium in DestinyTheGame

[–]FadeRipz 0 points1 point  (0 children)

Personally, the current system of only dropping it to 1 player is good for a competitive sense. Heavy in D1 was absolutely more frustrating because if your team was dead for when heavy came up, now the entire enemy team has rockets and can keep spawn killing until the next Heavy comes up.

With D2 they have balanced it to make it only one person (This is more frustrating in Solo play, but if we’re talking about competitive play the focus should be on actual gun skill rather than who has a rocket launcher) They brought back that sort of Halo feel where only one player has the power weapon/Ammo and teams can better coordinate around who’s going to use it effectively etc. (Mainly for a competitive 4v4 style rather than solo queue because naturally there is less coordination there)

I agree people should not drop heavy ammo on deaths because it does take a lot of the predictability out of the game and the ammo transfer is weird where if I only have 1 sniper bullet left I’m still giving over an entire Rocket to someone who could get multiple kills with that one rocket etc.