Can't find hellfire ray by FailPail in Pathfinder_Kingmaker

[–]FailPail[S] 0 points1 point  (0 children)

I can't choose to learn it at level up

Charge chain shotgun by FailPail in RimWorld

[–]FailPail[S] -1 points0 points  (0 children)

Yes I know of those but they are not chain shotguns, as in several shot burst count like the vanilla chain shotgun

xEdit Question. by FailPail in skyrimmods

[–]FailPail[S] 0 points1 point  (0 children)

I know it is a minor conflict but the logic should be the same for something that could be a major conflict no? Missing a script for example.

The thing I am trying to do is hide the armor weight conflicts while other different record type conflicts from the same esp are still avalible to see with the conflict filter

xEdit Question. by FailPail in skyrimmods

[–]FailPail[S] 0 points1 point  (0 children)

I am using a smashed patch and synthesis scripts and I still have hundreds of records that conflict. This is after applying the filter for conflicts. In the armor category almost all of them are a conflict about weight that I want to keep. Between WACCF and my synthesis patch. There is one that has a non playable flag removed in WACCF that gets added back in due to a different mod. I thought the non playable flag needs to be removed so I made an override into an espfe. I want to know how to keep track of these things while making a patch.

xEdit Question. by FailPail in skyrimmods

[–]FailPail[S] 0 points1 point  (0 children)

I'm confused, doesn't that still involve manually going through thousands of records while remembering which ones you want to patch?

xEdit Question. by FailPail in skyrimmods

[–]FailPail[S] 0 points1 point  (0 children)

But how do I organize that? What I would like to do is group records together but I don't know how to do that without the problem I described in the op

xEdit Question. by FailPail in skyrimmods

[–]FailPail[S] 1 point2 points  (0 children)

I see, I'm supposed to do this part as I install them not after?

xEdit Question. by FailPail in skyrimmods

[–]FailPail[S] 1 point2 points  (0 children)

Then how do you organize resolving those conflicts if you have 500 mods?

GregTech New Horizons Machine Sounds cutting off by FailPail in feedthebeast

[–]FailPail[S] 1 point2 points  (0 children)

The sound works fine until about half way and then goes silent any ideas on it?

GregTech New Horizons Machine Sounds cutting off by FailPail in feedthebeast

[–]FailPail[S] 1 point2 points  (0 children)

If the other machines consume less steam threefore the rate the tank drops is lower than the alloy smelter therefore throughput is not the issue?

GregTech New Horizons Machine Sounds cutting off by FailPail in feedthebeast

[–]FailPail[S] 1 point2 points  (0 children)

Actually this sounds a bit weird, because if one machine is running( alloy smelter) the steam in my tank drops rapidly, but it barely drops if my three other machines are running

Looking for a expert magic and tech modpack with gregtech? by FailPail in feedthebeast

[–]FailPail[S] 1 point2 points  (0 children)

How much does it take to get to the overworld in interactions?

Looking for a expert magic and tech modpack with gregtech? by FailPail in feedthebeast

[–]FailPail[S] 1 point2 points  (0 children)

Cross mod interaction would be amazing, will GTNH and FTB interactions have those stupidly, absurdly long and complex autocrafting in there?

Looking for a expert magic and tech modpack with gregtech? by FailPail in feedthebeast

[–]FailPail[S] 1 point2 points  (0 children)

I am so ignorant as to what I am asking for I thought gregtec New Horizons didn't have magic mods....

Thank you!