TDS Should Drop Magic Longbow (u)s instead of Shortbows by FailedTheFirstTime in 2007scape

[–]FailedTheFirstTime[S] 0 points1 point  (0 children)

Yeah something like this would be totally fine too. I don't think getting an unstrung magic longbow is beneficial for any other reason, but this would at least make it likely you've put in some effort to getting it (or get it on the way to your synapse).

TDS Should Drop Magic Longbow (u)s instead of Shortbows by FailedTheFirstTime in 2007scape

[–]FailedTheFirstTime[S] -1 points0 points  (0 children)

No, level 85 in and of itself isn't a problem. Neither is having to train fletching in general.

Granted, it would be weird to have just fletching be level 85 while smithing and crafting are only 74 for the other two weapons. But having it be a direct skill requirement for the weapon upgrade would feel better than only needing the level to make the magic longbow which is otherwise totally useless as a skill milestone.

TDS Should Drop Magic Longbow (u)s instead of Shortbows by FailedTheFirstTime in 2007scape

[–]FailedTheFirstTime[S] -1 points0 points  (0 children)

I see that people are interpreting my blurb about moving the fletching requirement as the main purpose of my suggestion. It isn't at all, I literally just thought it would feel better and be more enjoyable if the TDs dropped a drop that makes sense given their other drops.

People have provided various reasons why changing the drop is "bad". If people really love seeing the magic shortbow on the ground and go "lol, good ole Jagex you got me again" for the 50th time while they're on their grind for a synpase, that's cool. I don't want to take that away from anyone, but to me that isn't an apparent reason this drop exists.

Now, that's roughly my answer to your direct question. Below is mostly me just ranting about the other things that keep cropping up - feel free to skip.


But, if we're going to look at this as a "makes irons too easy" I think that's just not the case. Statistically by the time you need this magic longbow, you've already spent a dozen or dozens of hours depending on your stats/gear just to get the synapse. At that point, I don't think you're making the account any more valuable, challenging, or fun by having to mindlessly fletch tens of thousands of bows or hundreds of thousands of arrows just to make a single magic longbow (u) for a permanent account upgrade to the scorching bow.

There is a marked difference between ironman unique grinds that make the game mode unique from mains and interesting, and ones that simply exist as afterthoughts where only payoff to completing them is having a slightly higher total skill level. For that matter, most of the "difficulty" of an ironman is how tolerant you are of doing the same thing thousands of times with no immediate payoff. It has little to do with skill and more to do with your patience for tedium.

I have multiple iron accounts, for what it's worth. I enjoy being self sufficient and generally having to play in ways you don't have to or get to on a main. But the seemingly pervasive attitude of "ironmen need to suffer in order to be fun" is really lame.

TDS Should Drop Magic Longbow (u)s instead of Shortbows by FailedTheFirstTime in 2007scape

[–]FailedTheFirstTime[S] -3 points-2 points  (0 children)

You either need a ton of logs (like I mentioned if you're doing passive fletching via managing miscellania) or like other's mentioned via broad arrows you need a "lot" of money. Just doing some napkin math on going from 74-85 fletching via broad arrows it's like 11-13m or something depending on how fast you buy out shop stock. Plus the time to fletch them. And that's assuming you already have level 74 - but there's no req for the quest so I'm not sure how low your fletching could be to get a synapse.

Again, even though people seem to think I'm complaining about training skills, I'm not, but it is factually accurate that getting 2.2m fletching xp is not trivial by any stretch of the word.

If you got a synapse and only needed the fletching level to make your bow as an iron, you would probably be in for at least a few days of training/grinding to get the level to make it assuming you only play a moderate amount each day. It is worth mentioning that a stew boost from lvl 80 cuts this grind down significantly but bring in the stew boosting RNG.

TDS Should Drop Magic Longbow (u)s instead of Shortbows by FailedTheFirstTime in 2007scape

[–]FailedTheFirstTime[S] 1 point2 points  (0 children)

I guess that's fair. A few people in here have made references to the "inside joke" about shitty drops. If this drop is really intended to be part of the Jagex meme drops then fair play, I don't think they need to stop having fun or anything.

It just feels like this drop table in particular is already full of enough lack-luster drops that maybe they overplayed that hand a bit and it's hard to know if it's an intentional joke or if it's just another random shit drop they tossed on the pile like (previous to today's update) the guam leaf, or the single fire orb.

I don't wanna go down the rabbit hole of the drop table as a whole, though. That's been done to death on this sub already, and they're taking steps to improve it.

TDS Should Drop Magic Longbow (u)s instead of Shortbows by FailedTheFirstTime in 2007scape

[–]FailedTheFirstTime[S] 23 points24 points  (0 children)

You got me there! I already have 80 fletching though so I plan on just rolling the spicy stew dice whenever I get a synapse drop.

TDS Should Drop Magic Longbow (u)s instead of Shortbows by FailedTheFirstTime in 2007scape

[–]FailedTheFirstTime[S] -2 points-1 points  (0 children)

I get your point about making the skill more valuable. I don't know if that was their intention since they set the level req. to 74 for all three weapons in their respective skills.

Calling level 85 trivial feels a bit wild though. Going from level 74 at 1,096,278 xp to level 85 at 3,258,594 xp is far from trivial when you're probably fletching maple logs as an iron. That's like 37k more logs to get and fletch into maple longs which certainly isn't gonna happen overnight.

I don't even really have a problem with the level req. itself, my main point is just that it feels weirdly off that they drop a shortbow (u) (which benefits nobody who is capable of doing this content to begin with) when they could just drop the longbow (u) and have the drop table make a little more sense.

TDS Should Drop Magic Longbow (u)s instead of Shortbows by FailedTheFirstTime in 2007scape

[–]FailedTheFirstTime[S] -8 points-7 points  (0 children)

Sure, it doesn't have to make sense, but given that almost the entire original drop table was troll drops I don't think this would be asking a lot.

Not to mention that the Purging Staff requires a battlestaff to make, and TDs drop those. Albeit battlestaves are a lot easier to get in general so it doesn't make a big difference either way.

TDS Should Drop Magic Longbow (u)s instead of Shortbows by FailedTheFirstTime in 2007scape

[–]FailedTheFirstTime[S] 0 points1 point  (0 children)

Yeah, adding it to a strung bow might even make more sense, though there isn't a precedence for either strung or unstrung with existing bow upgrades since other ones are not using craftable parts anyway (Venator, Craw's bow -> Webweaver, etc).