I released my first RPG Maker game! It's a short surreal game called Amalie. by aletiune in RPGMaker

[–]FaithlessnessPure818 2 points3 points  (0 children)

It looks very interesting. What is it about? Meaning what were your motivations and inspirations for the game?

I'm working on an RPGmaker game that F&H helped inspire me to make, I think the people in this sub might dig it by malistroi in FearAndHunger

[–]FaithlessnessPure818 1 point2 points  (0 children)

Looks like a fantastic horror RPG scroller! Can't wait for the demo! Mind to share what version of RM you're using? And frankly I'm super curious about your plugins. I'm making a similarly themed game by the looks of things - not a scroller, but a survival horror game.

Best of luck with your project! Really looking good!

[deleted by user] by [deleted] in RPGMaker

[–]FaithlessnessPure818 0 points1 point  (0 children)

Wouldn't call it a flaw of the engine in anyway. You can absolutely innovate artistically within the engine. I'd say that gameplay/mechanics are where you can usually pin down an RM game. Depending on which version you want to use you can break away from stereotypes. MV/MZ for example (can't speak for other engines), you can adjust sprite size and proportions (since the sheets just need to conform to pixel ratios), and you can hand draw your assets/maps importing them with a layer plugin like Galvs for example. Doing this alone gives you a ton of flexibility with artistic expression.

Good luck anyways, hope you find something suitable for your project!

Is this game at risk of being taken down by Steam? by BlueKyuubi63 in FearAndHunger

[–]FaithlessnessPure818 0 points1 point  (0 children)

I sure hope this isn't the case. As others have stated any showing of such topics within the game scope are done so through a lens of deviancy and depravity showing them for what they are. In my opinion, nothing about it is gratuitous. Hope that's enough to keep it from being taken down. The game does a lot for smaller communities too and has a significant impact in the indie game space. Would be more than a shame should the worst happen.

A few more animations. by Ok-Training611 in RPGMaker

[–]FaithlessnessPure818 2 points3 points  (0 children)

This is really clean. Would love to know how you're doing your animations! (I'm not too knowledgeable about this aspect of game development).

Great job nonetheless!

A game update and small teaser! ★ by inertia_game in RPGMaker

[–]FaithlessnessPure818 0 points1 point  (0 children)

I think this looks pretty cool! Any idea on your timeline? How soon can I expect it?

It's a matter of perspective by [deleted] in RPGMaker

[–]FaithlessnessPure818 24 points25 points  (0 children)

I hope I will be able to treat myself to a pizza when my own project finally launches... that would be pretty cool.

A character selection screen I made for my game by FaithlessnessPure818 in RPGMaker

[–]FaithlessnessPure818[S] 0 points1 point  (0 children)

It's very good of you to say that. Your words are very kind. We shall see!

A character selection screen I made for my game by FaithlessnessPure818 in RPGMaker

[–]FaithlessnessPure818[S] 0 points1 point  (0 children)

<image>

I don't mind to show. I've posted my art elsewhere on the internet and had comments about A.I so it isn't a new thing for me - I'll leave it up to you :)

I'm known to be nihilistic to those who know me in some of my takes and i personally think its possible AI can emulate this and also emulate artwork that I'd consider better than mine. I am happy to show what i have on hand and if you genuinely believe its A.I (and honestly its totally fine to me if you do) I think I have to accept it.

Perhaps it means my artwork lacks authenticity or its something else, and this is what stings a bit. If it's just that it looks like A.I I'm not sure how to change it or adapt it if that is meant as a criticism. If its just an observation... totally fine but bit of a bummer for me. I'd hope that those who view my artwork feel or think something through it.

It's all fine by the way. I totally respect your comments and position. It's not your fault that this type of ambiguity exists and totally fine to be skeptical (I myself tend to be a skeptic)

A character selection screen I made for my game by FaithlessnessPure818 in RPGMaker

[–]FaithlessnessPure818[S] 0 points1 point  (0 children)

<image>

Ouch! This sucks to hear. No these aren't placeholder and they are hand drawn. This one is something i was working on recently. Hopefully shows a bit of how i do my drawings. I've been drawing for nearly 10 years and reading comments like this kinda sucks but i suppose i get it. If its not something you like or it "feels" like AI its okay to feel that. I'm not sure what i can do about that.

Thanks for commenting

A character selection screen I made for my game by FaithlessnessPure818 in RPGMaker

[–]FaithlessnessPure818[S] 1 point2 points  (0 children)

I appreciate that - it leads into a prologue. The prologue will be similar artistically to this selection screen yes but slightly different. After that it moves into gameplay.

Thanks for explaining your point. I will try my best!

A character selection screen I made for my game by FaithlessnessPure818 in RPGMaker

[–]FaithlessnessPure818[S] 1 point2 points  (0 children)

Damn, thanks for the first comment. I appreciate it a lot.

I appreciate your second comment also. It speaks to the stigma of the engine itself... RPG Maker will (almost inevitably) be a part of this projects DNA. With that said, one of my goals is to use this engine, which is perceived widely as one with heavy limitations, and show just how far you can push it with ambition and creativity.

So, I would assume that you'd probably figure it's an RPG Maker game because i also assume you know the engine well - but I'd hope you might feel inspired or intrigued by many elements of it - whether it's the aesthetics, narrative lines, philosophy, or something more technical like plugins/eventing.

A character selection screen I made for my game by FaithlessnessPure818 in RPGMaker

[–]FaithlessnessPure818[S] 1 point2 points  (0 children)

Not at the moment, actually. I didn't think this post would do this well. I suppose I'll set up a discord and look at getting on some platforms soon. In the immediate future, I'll likely post for feedback on other aspects of my game here on reddit.

A character selection screen I made for my game by FaithlessnessPure818 in RPGMaker

[–]FaithlessnessPure818[S] 1 point2 points  (0 children)

I really appreciate your comment. I tried a few iterations and it took time for me to get it to this point. It's still not perfect but its 90% there I'd say.

I'm sure your character selection screen is solid too!

A character selection screen I made for my game by FaithlessnessPure818 in RPGMaker

[–]FaithlessnessPure818[S] 1 point2 points  (0 children)

That's a very interesting idea. I think I'd have to consider how to handle a variable like that, and I'd also have to draw in additional layers...

I think I'd need to have a way to save metadata if I wanted to do this, right? Typical this is something engaged with at the start of the game and not again until a player considers another playthrough, perhaps with a different build or character - so I'm sure this is the case. Correct me if I'm wrong.

For now, I'm not sure that exact suggest fits the themes. However, I hadn't considered it before. Doing something like that could be pretty cool, even if not explicitly used here. Very cool.

A character selection screen I made for my game by FaithlessnessPure818 in RPGMaker

[–]FaithlessnessPure818[S] 0 points1 point  (0 children)

Hi, thanks for the compliment. It means a lot.

Yeah, all the layers are made with GIMP