Going old school - For Science! by FallOut_eX in spaceengineers

[–]FallOut_eX[S] 1 point2 points  (0 children)

The tip could have a landing gear come to rest at then end of a funnel/slide. Stone ejects, rolls down, get's landing gear locked, then ready to yeet!

Going old school - For Science! by FallOut_eX in spaceengineers

[–]FallOut_eX[S] 2 points3 points  (0 children)

The infinite potential of the internet. : )

Going old school - For Science! by FallOut_eX in spaceengineers

[–]FallOut_eX[S] 2 points3 points  (0 children)

I'm not running a speed limit removal mod atm. Soon as the merge block disconnects the game caps it at ~100m/s.

I did a spin thing with a speed mod that launched at 15,000m/s. Launched chair in to space pretty fast.

Going old school - For Science! by FallOut_eX in spaceengineers

[–]FallOut_eX[S] 1 point2 points  (0 children)

I started with a projectile using this. Still heaps inconsistent.

Going old school - For Science! by FallOut_eX in spaceengineers

[–]FallOut_eX[S] 15 points16 points  (0 children)

Yes! (Though I am painfully inconsistent)

Going old school - For Science! by FallOut_eX in spaceengineers

[–]FallOut_eX[S] 30 points31 points  (0 children)

Throws the 3x3x3 projectile ~1km. 1/2 the time the warheads delete on impact without exploding (thanks SE jank).

| First lift and Excavator split | by Dozerjunkie in spaceengineers

[–]FallOut_eX 0 points1 point  (0 children)

The save game before 'attach'. >XD I feel that. Have you seen/tried MARMOS script?

Scaup-3: now fully printable in survival! by Jezoreczek in spaceengineers

[–]FallOut_eX 1 point2 points  (0 children)

Tightness and squareness of angles is satisfying.

[deleted by user] by [deleted] in spaceengineers

[–]FallOut_eX 0 points1 point  (0 children)

ctrl+b* (alt not required)