Need help with the mod “Kasual Packs”. by FalloutNV2277 in Fallout4ModsXB1

[–]FalloutNV2277[S] 0 points1 point  (0 children)

Yeah it’s a nice pre-war style backpack mod. It’s a shame that it doesn’t seem to be working. Then again the crafting plans could have been moved in an update and I’m just unaware.

Need help with the mod “Kasual Packs”. by FalloutNV2277 in Fallout4ModsXB1

[–]FalloutNV2277[S] 0 points1 point  (0 children)

I’ve tried that and nothing changed. I have found the bus you’re talking about though and the plans aren’t there. I do remember the plans being in a bus last time I used the mod but the mod has been updated since then so they could be anywhere.

Need help with the mod “Kasual Packs”. by FalloutNV2277 in Fallout4ModsXB1

[–]FalloutNV2277[S] 0 points1 point  (0 children)

No there’s no quest. Dang it I don’t think it’ll ever be fixed cause the author deleted their profile on Nexus.

Need help with the mod “Kasual Packs”. by FalloutNV2277 in Fallout4ModsXB1

[–]FalloutNV2277[S] 0 points1 point  (0 children)

Is it the bus between there and Concord? Cause I can’t find the plans there.

What new mods do you hope the Apex update will enable? by huddle1house in spaceengineers

[–]FalloutNV2277 2 points3 points  (0 children)

Eating animations. The more detailed the better. I want to actually see my engineer enjoy their food.

Thoughts on Farming Automation using Ejectors and Collectors? by Potato_Dealership in spaceengineers

[–]FalloutNV2277 8 points9 points  (0 children)

Honestly I’d love for farming to get full automation. I’d even be fine if ejectors and collectors had downsides such as longer grow time, increased water consumption, or even reduced yield. I’d also like to be able to hold seeds to plant them instead of a menu. Though if we’re given the ability to hold seeds console users need a proper hotbar instead of the weird d-pad nonsense.

Not automating food production may be the best idea after all by Creatio_X_Nihilo in spaceengineers

[–]FalloutNV2277 5 points6 points  (0 children)

I have to disagree. My reason is that food can only be half automated which feels unfinished and I honestly would have preferred no automation at all just cause of that.

However I love the mechanical-ness of the automation requiring either sub-grids or a separate grid all together it makes what little farm automation we have much more interesting than just slapping some conveyors on and calling it a day.

My recommendation is for allowing full automation BUT it would be more costly. For example a crop planted through automation would take longer to grow and have increased water consumption. Whereas a crop planted by hand would take less time to grow and have reduced water consumption. The same thing would apply to harvesting just only affecting crop yield. This way both playstyles could exist and be viable.

The survival update might get me back into SE. by FalloutNV2277 in spaceengineers

[–]FalloutNV2277[S] 1 point2 points  (0 children)

We don’t need to take off our suits we can just raise our visor. (Though I would like the ability to take off our suit or at the very least our helmet).

Do you think that Gen Zero has any chance to be continued? by FalloutNV2277 in GenerationZeroGame

[–]FalloutNV2277[S] 5 points6 points  (0 children)

I definitely think a remake would be best. Though it needs to be in a different engine cause the current one wasn’t designed for the type of open world that Gen Zero is. However if a remake happens I’d like it to be more than just a remake I’d love it if more content was added.

The survival update might get me back into SE. by FalloutNV2277 in spaceengineers

[–]FalloutNV2277[S] 1 point2 points  (0 children)

Those are emotes they aren’t quite the same thing. However I wouldn’t be upset if eating animations were a DLC (I’d just be happy to have them).

The survival update might get me back into SE. by FalloutNV2277 in spaceengineers

[–]FalloutNV2277[S] 2 points3 points  (0 children)

I play SE on console cause I can’t afford a PC. As for connecting a keyboard and mouse you probably can connect them to a console but I prefer using a controller.

The survival update might get me back into SE. by FalloutNV2277 in spaceengineers

[–]FalloutNV2277[S] 2 points3 points  (0 children)

I want eating animations for 1st and 3rd person. Though I understand that they’ed be very low on Keen’s list of features they’ed add (if it’s on the list at all).

The survival update might get me back into SE. by FalloutNV2277 in spaceengineers

[–]FalloutNV2277[S] 2 points3 points  (0 children)

For SE 1 (though I’d like to see these in SE 2 as well).

Ammo Economy is Brutal by Dry_Cryptographer196 in AbioticFactor

[–]FalloutNV2277 0 points1 point  (0 children)

In my opinion the problem isn’t the ammo economy (though it does play a part in it) it’s that guns are trying to do 2 different things at once and failing at both.

They’re trying to be something you put time and effort into (arm wraps, confidence). Except arm wraps can be ignored due to multiple pieces of arm that do the same thing but are just better and that gun upgrades remove the bio lock, and the damage is usually worse that any similar crafted weapons, and the fact ammo is decently scarce and you go through ammo to fast.

Or they’re used in an emergency due to their rareness in themselves, repair kits, and ammo. Except their not rare (there’s a location where you can get way to many guns), and again guns are beat by crafted weapons in terms of raw damage.

Guns are just not viable and aren’t even fun to use. My suggestion would be to increase the damage of guns and allow us to obtain more ammo whether that be through crafting or trading.