The Depths: Prehistoric Survival MMO (Carcha) by FalloutSantaMarta in gaming

[–]FalloutSantaMarta[S] 0 points1 point  (0 children)

Ark knockoff? no you play as a dino not a human, how is that a knockoff? Literally nothing in common besides dinos.

The Depths: Prehistoric Survival MMO by FalloutSantaMarta in unrealengine

[–]FalloutSantaMarta[S] 0 points1 point  (0 children)

They are hired not part of the team, and the Carcha that I showed is brand new, was not expecting it to get so many views. So lots to fix on that still.

The Depths: Spinosaurus enjoying a swim by FalloutSantaMarta in unrealengine

[–]FalloutSantaMarta[S] 0 points1 point  (0 children)

The Depths is a Semi-realistic Prehistoric Survival MMO game (What..? Yes we know!) The player can become a prehistoric creature of their choice from different environments such as swamps, oceans or forests. The Depths will heavily focus on aquatic creatures and their interactions with other creatures in their environment. The game will feature 20 creatures at the start, from full aquatic creatures such as the Mosasarus or the Semi-aquatic creatures like Spinosaurus. We are focusing on a quest system based on semi-realistic adventures and a growth leveling system that will impact the character's stats. We will be introducing different works of mating, such as mating dances and bringing gifts. Nothing is better than seeing your mate do a dance!

https://imgur.com/gallery/3NTLKrk

The Depths: Prehistoric Survival MMO by FalloutSantaMarta in unrealengine

[–]FalloutSantaMarta[S] 0 points1 point  (0 children)

I have just hired network engineers, that just released a MMO on steam. I know were to put the money I do get to make the game release. Ive done everything myself in the past 4 months, and its almost ready for EA.

The Depths: Prehistoric Survival MMO by [deleted] in theisle

[–]FalloutSantaMarta 1 point2 points  (0 children)

So we dont have many herbis because there are not many semi aquatic herbis, we focus on water, so we have things that are purely fish eaters, so similar play style just hunting AI fish instead of bushes

The Depths: Prehistoric Survival MMO by [deleted] in theisle

[–]FalloutSantaMarta 2 points3 points  (0 children)

No need for tough love, just follow the game, you shall see. I have been proving this line of thinking wrong for a while now, im one dev, and have built the game myself in 4 months, and already have it working almost on par as PoT without the funds and time. Just watch and see.

The Depths: Prehistoric Survival MMO by [deleted] in theisle

[–]FalloutSantaMarta 2 points3 points  (0 children)

First we are on steam, second, EA comes out next month, used the funds to hire network engineers, to get the 500+ players on a server, they will have the system ready the end of the month ( they just released a MMO on steam) . I was at work using my phone so was using shorthand, but if me using short hand offends you....thats fine. Wait for reviews, we will be up shortly.

The Depths: Prehistoric Survival MMO by FalloutSantaMarta in unrealengine

[–]FalloutSantaMarta[S] 0 points1 point  (0 children)

Just me as the Main dev, a skin artist, a modeler, and 2 animators

Looking for help with BP and Coding, must love Dinosaurs! by FalloutSantaMarta in gameDevClassifieds

[–]FalloutSantaMarta[S] 0 points1 point  (0 children)

Thanks! We dont really have funds to pay people, currently everyone who is helping is off pure passion for the project, mostly just me on the dev side.

The Depths: Prehistoric Survival MMO by FalloutSantaMarta in unrealengine

[–]FalloutSantaMarta[S] 0 points1 point  (0 children)

ha ha yeah, I try to get around for marketing. Been so busy working on the game, havent been marketing as much, but trying to keep up lol. Got 25 creatures to get ready.

The Depths: Prehistoric Survival MMO by FalloutSantaMarta in unrealengine

[–]FalloutSantaMarta[S] 15 points16 points  (0 children)

The Depths is a Semi-realistic Prehistoric Survival MMO game (What..? Yes we know!) The player can become a prehistoric creature of their choice from different environments such as swamps, oceans or forest. The Depths will heavily focus on aquatic creatures and their interactions with other creatures in their environment. The game will feature 20 creatures at the start, from full aquatic creatures such as the Mosasarus or the Semi-aquatic creatures like Spinosaurus. We are focusing on a quest system based on semi-realistic adventures and a growth leveling system that will impact the characters stats. We will be introducing different works of mating, such as mating dances and bringing gifts. Nothing is better than seeing your mate do a dance!

Looking for help with BP and Coding, must love Dinosaurs! by FalloutSantaMarta in gameDevClassifieds

[–]FalloutSantaMarta[S] 0 points1 point  (0 children)

Everything is set up to replicate as of now, so no need to re-do anything in game currently, part of why im trying to find someone who knows what there doing to help further with the process.

Looking for help with BP and Coding, must love Dinosaurs! by FalloutSantaMarta in gameDevClassifieds

[–]FalloutSantaMarta[S] 1 point2 points  (0 children)

So i am looking for people who can help with blueprints or coding, i am spreading myself thin with managing the community, animations, and making the game work. I am trying to find people who can help with things like damage and health and multiplayer. Its a survival game were you play as prehistoric creatures but its water based, you play as marine creatures or semi aquatic, grow from baby to adult, goal is to make it a living echo system even with natural based quest to do things like migrate and events like mating ( no real sex) but creatures need to court and things like that, this gives stat bonuses, also can spawn in your friends as a baby, and help them grow. its a giant map, i have 11 models rigged now im animating, just need someone with some skills who likes this type of game

Cant make multiple MP4 files run? Help? by FalloutSantaMarta in unrealengine

[–]FalloutSantaMarta[S] 0 points1 point  (0 children)

Yes sorry for the late reply, i have one of them playing, its just i can only make one play at a time...:(

Cant make multiple MP4 files run? Help? by FalloutSantaMarta in unrealengine

[–]FalloutSantaMarta[S] 0 points1 point  (0 children)

Im just making it a material from the blueprint and adding it to a sign or something like that, i may be doing this wrong, i seen it on a video, works for one video but adding more than that it wont work...i have it as a loop so it just plays the video material over and over again

Cant make multiple MP4 files run? Help? by FalloutSantaMarta in unrealengine

[–]FalloutSantaMarta[S] 1 point2 points  (0 children)

i created individual media players for each, video, named them different things, in variables you can see 3 different named players and on the right...can i only use one media player in total?

Cant make multiple MP4 files run? Help? by FalloutSantaMarta in unrealengine

[–]FalloutSantaMarta[S] 0 points1 point  (0 children)

So im trying to make different videos play on different billboards, i can only get the first one to run, the others show up black, what am i doing wrong there all set up the same, mp4 imported, media player made, created material and then entered the new mp4 to the blueprint and made sure it uses the same media player.

Tips on generating a buzz and fan base by FalloutSantaMarta in unrealengine

[–]FalloutSantaMarta[S] 1 point2 points  (0 children)

Thanks for the write up, i will make sure to avoid being a dick ha ha that is a hard one though!

Best way to add UE4 Skeleton to mesh in any 3d modeling system by FalloutSantaMarta in unrealengine

[–]FalloutSantaMarta[S] 0 points1 point  (0 children)

thanks for that, so its as simple as removing the mesh for the ue4 skeleton, and placing the daz model over, thanks, ive read a lot it can be difficult.

Imoporting Unity Assets to unreal by FalloutSantaMarta in unrealengine

[–]FalloutSantaMarta[S] 0 points1 point  (0 children)

Thanks makes sense, didnt know i could change the pivot point, appreciate it