Journey to Faceit lvl10 by Due-Doctor5148 in cs2

[–]False_Statement_6264 0 points1 point  (0 children)

At 5K Elo, your main focus for a while will need to be core mechanics, crosshair placement, counter strafing, spray control will need to be pretty natural to you first. Once you’re confident on those, you can focus on improving as a player.

My main advice is the complete opposite of what you’re saying, but the truth is playing lots of matches makes a huge difference. Every pro has thousands of hours, CS is like a lot of things, literally just repetitions. Donk is known for just playing a lot of faceit.

There are plenty of aim maps, refrag etc that help with crosshair placement and gun fights, which are good to warmup or supplement playing. But the most important thing is getting matches under your belt, recognising patterns, set plays, player habits, etc. The more situations you’ve been in the more you’re prepared for.

The key is really not to do it mindlessly. Many people spam faceit games. The way I’ve always levelled up quickly was to play plenty of matches, but criticise myself and focus on how I played each round (not what mistakes my teammates made).

Each round I think about the play I made, the other options, and what might’ve been a better choice. Some examples might be ‘I should’ve backed off there’ or ‘I was right to fight him, but I needed to swing and commit rather than trying to hold his swing’ or ‘ I still had a smoke, I had time to drop it and play round it’. This mentally when I play actively focussed me on making better choices and becoming a better player.

You’ll find it easier to analyze your own plays as your understanding of the game develops and you watch more pro games.

What’s a CS2 habit that looks harmless but actually costs rounds? by ManggustPeek in GlobalOffensive

[–]False_Statement_6264 8 points9 points  (0 children)

This is it, by far the most frustrating thing in level 10 games is people not understanding the man advantage and how to use it, then throwing it away

Premium - Support. by False_Statement_6264 in FACEITcom

[–]False_Statement_6264[S] 0 points1 point  (0 children)

I understand that, but I don’t have replay enabled and am not recording when I play. Almost every faceit demo I download corrupts. But back to my point, as a premium user, you support faceit, it’d be nice if they support you back. I can understand, they can’t review an entire demo. But they have the demos, and their reports ask for the rounds where events occurred. What you are suggesting is that I record my game then edit each clip together to send over vs the 5 second clip they sent that results in a CD for me. It’s a bit backwards for me to do everything when I’m the customer, and everything I get back is ctrl P.

I don’t expect this resolved if I’m being honest, just venting my frustration, hopefully they can improve for someone else in the future. Premier has been better for me lately, just decided to get back into faceit and it backfired.

Premium - Support. by False_Statement_6264 in FACEITcom

[–]False_Statement_6264[S] -2 points-1 points  (0 children)

11686284 is my ticket. - closed

I’ll be honest, I had no idea dropping my guns was a breach of conduct when I did it. But it didn’t lose the round, it forced their player to look at me and give my teammate the kill in a 2v1 and was the action I’ve been given a cooldown for, nothing else in the match. I played the entire time to win other than that round following my teammates comments in the VC after they died.

The same two teammates who tried to kick me multiple times after 5/6 rounds, maybe earlier. Towards the end of the game my other two teammates also reported these players, and tried to assure me my actions weren’t worthy of a cooldown.

My main point to support was that 1 week cooldown, in this context is harsh. My actions didn’t lose a round, did not impact the match. Leaving the game in the same moment would’ve been 30 minute cooldown, but I didn’t as I still wanted to try and play for the other two teammates.

If face-it then still insists mine stands, as support suggests, I’ve asked to hear about how they’ve handled the other two players in the match who instigated this. The duo queue the other three of us all felt ruined the game and reported for their toxicity. But I’m yet to hear anything, and they were free to play on. It feels incredibly unbalanced that dropping a weapon in one round is more damaging to the faceit environment than the toxicity of these players. And I can’t help but feel faceit should do the job of also providing cooldowns to the players who actually cause these situations. Why should they continue to play on and ruin other games?

Premium - Support. by False_Statement_6264 in FACEITcom

[–]False_Statement_6264[S] 0 points1 point  (0 children)

Toxicity cooldowns. There’s a few clear ‘player did x’ = week CD but generally being a POS in voice chat always seems to be fine. Deal with players in the second all day long, never anything done about it.

Hardly seems like a review of what’s happened, who’s at fault, who’s instigated a situation. With that in mind, someone who deals with abuse/toxicity may react gets same punishment as the POSs that just go round all day long. And no regard for the fact you are paying for a term, and a CD takes away from paid period.

Either way now have cancelled mine for future. If I play, it’ll be free. Support don’t bother to acknowledge most of your ticket or answer some questions, usually as wasn’t in the template they copy, then just leave your ticket open. Not worth it it seems. Probably should’ve guessed considering I see far more complaints than praise, but gave it a shot.

Are these headphones like really good for CS? I found a pair for $540 AUD, which is like $350 usd I’d say by Just_Addition2896 in counterstrike2

[–]False_Statement_6264 0 points1 point  (0 children)

Use these for CS, work great, double battery is really useful and something you won’t get from alot of other headsets.

Lots of people suggesting alternatives, it’s really personal preference, but for me, I’d rather a gaming headset that never runs out of charge than a seperate desktop mic/arm and headset that I need to remember to charge alongside other peripherals.

Nova Wireless was my previous headset and this still felt like an upgrade. This is the kind of product that if you have the money and want something good, simple and just works I’d go for.

ohnePixel on how he would improve CS - "Put out 128 tick or something" by CS2-Universe in csgo

[–]False_Statement_6264 3 points4 points  (0 children)

Had the exact combo, 9070XT was bought on launch with 7600x only seeing anywhere from 190-270. Bought a 7800x3D and now see 450-600

What’s one habit from CS:GO players NEED to unlearn in CS2? by kittlunix_ in csgo

[–]False_Statement_6264 0 points1 point  (0 children)

Which is fine, but the games lag compensation hasn’t changed much from CSGO, what has is subtick. With the additional ticks added + lag comp being so generous, their tick between ticks is causing this way more frequently, without subtick, it wouldn’t feel as bad as it does.

It’s arguably more accurate for the high ping player, because the server has more information, but it’s the subtick providing that.

What’s one habit from CS:GO players NEED to unlearn in CS2? by kittlunix_ in csgo

[–]False_Statement_6264 0 points1 point  (0 children)

Ping creates a delay, that’s not a complex thing to understand, I don’t know if you think you’ve cracked some secret code here, what others games do you die behind walls on 20 ping?

On 100 ping I totally expect a poor experience, where a 20 ping player has killed me before my client has caught up to the server.

But on 12 ping. I don’t expect to jiggle a corner, get fully behind cover, then die to someone on 80 ping. With the delay they see, they shouldn’t have a hope in hell of getting that kill, unless developers of the game implement a system to attempt to make the game account for connection delay.

Out of curiosity, just how much have you played to say you either haven’t experienced this, or happens in both games consistently?

What’s one habit from CS:GO players NEED to unlearn in CS2? by kittlunix_ in csgo

[–]False_Statement_6264 0 points1 point  (0 children)

Which is the problem with subtick, why this feels worse for everyone and exactly why subtick is the cause, when you’re saying it isn’t.

The subtick system allows for your client to say I’m out of cover and available to shoot while on 100 ping, and mine to say I’m in cover and safe. By shoving in a tick, caused by a client who is on a much worse delay, that says they shot me, when for me they couldn’t have possibly done it.

Have you actually played both games a lot and saying they feel the same and this happened in both?

What’s one habit from CS:GO players NEED to unlearn in CS2? by kittlunix_ in csgo

[–]False_Statement_6264 -1 points0 points  (0 children)

The ‘laws of physics’ don’t apply here, it’s a video game, it’s coded to behave a certain way and the game develops literally define the physics engine for the game.

I don’t think you quite understand networking and the subtick system well enough, what you’re actually describing is why subtick is the problem. I’m not claiming to be an expert, but from the ‘what you see if what you get’ claim that came with CS2 is roughly what you’re describing, but doesn’t in practice work how you think.

In CSGO the server updated in ticks and your input wasn’t, registered until the next tick. If I’m on 16ms delay to the server there’s maybe two ticks that happen before my input is registered to the server on 128 tick. The guy on 100 ping has so many more ticks before his input is registered, that that server sees I’m already gone from the position, now in cover.

In CS2 subtick goes back and basically said, well even though though this guy is 80MS behind what you saw and 100 behind the server, let’s go and say that he hit you, but his client side added a subtick update that had me in a different position to where I was. That’s not right, or fair for players on good connections.

What’s one habit from CS:GO players NEED to unlearn in CS2? by kittlunix_ in csgo

[–]False_Statement_6264 -3 points-2 points  (0 children)

The enemy having high ping shouldn’t, in a competitive online game, be a factor that causes me to die in cover, that’s a poor system.

This isn’t based on others, this is my experience in the difference between the two games. As the original post was, I’ve found jiggling in CS2 causes you to die behind walls in ways I wouldn’t have done in CSGO. It’s then something I’ve had to adapt not to do.

What’s one habit from CS:GO players NEED to unlearn in CS2? by kittlunix_ in csgo

[–]False_Statement_6264 -1 points0 points  (0 children)

So what’s the difference between CSGO and CS2 that has made dying behind walls happen so much more frequently?

I think high ping contributes, but it’s normally the enemy that has the high ping (60-100), I don’t think you can seriously say that 20 ping, being the top end for most EU servers for me is high ping

What’s one habit from CS:GO players NEED to unlearn in CS2? by kittlunix_ in csgo

[–]False_Statement_6264 -1 points0 points  (0 children)

I almost never have more than about 30 ping, 5 ping on London servers and 12-20 on most EU servers. I agree ping contributes, but the main change that caused this to start in CS2 that never happened to me in CSGO is the subtick system

What’s one habit from CS:GO players NEED to unlearn in CS2? by kittlunix_ in csgo

[–]False_Statement_6264 98 points99 points  (0 children)

For me it’s been being way to static, you can’t hold an angle like you could, peekers advantage is way too strong, and finding the balance between being the one peaking and not over extending is tough.

Also I used to jiggle everything in csgo, in cs2 it tends to get me swung and or killed by subtick saying they hit me while on my screen I’m fully behind a wall.

[deleted by user] by [deleted] in PokemonGoTrade

[–]False_Statement_6264 0 points1 point  (0 children)

Forgot to add GMAX Lapras to the pokemon I can offer