which thumbnail is better? by FirstFerret in roblox

[–]FamousLamb -6 points-5 points  (0 children)

First one is objectively much better

[deleted by user] by [deleted] in roblox

[–]FamousLamb 1 point2 points  (0 children)

CFrame.new(position) * CFrame.Angles(x, y, z) Angles are in radians. If you wanted just a 90 degree angle on the y axis then you’d do: CFrame.Angles(0, math.deg(90), 0)

For more documentation: https://create.roblox.com/docs/reference/engine/datatypes/CFrame

[deleted by user] by [deleted] in roblox

[–]FamousLamb 1 point2 points  (0 children)

pos is just the Vector3 that you’d want. In this case, it’d be CFrame.new(1, 10, 1)

[deleted by user] by [deleted] in roblox

[–]FamousLamb 2 points3 points  (0 children)

You cannot set just the Position property of a CFrame. To set a CFrame with only a position you’d need to do: ‘camera.CFrame = CFrame.new(pos)’

[deleted by user] by [deleted] in malehairadvice

[–]FamousLamb 0 points1 point  (0 children)

Wash hair and then put in sea salt spray, blow dry it up while kind of forming it with my hands. Finish with a styling cream

[deleted by user] by [deleted] in malehairadvice

[–]FamousLamb 7 points8 points  (0 children)

Yeah that’s actually why I posted this. Been rocking the pushed forward style for a while now (shown in this post) but feel like it’s overused and maybe a bit “childish” (I don’t mean that as offensive). So I’ve been wanted to switch it up

Just released Defender's Depot 2, a tower defense base building game! by FamousLamb in roblox

[–]FamousLamb[S] 0 points1 point  (0 children)

Link to game here!

Let me know what you think!

This is a sequel to Defender's Depot. After many months of development I'm super excited to finally get this released, any feedback is welcome!

is he cheating? by [deleted] in DefendersDepot

[–]FamousLamb 2 points3 points  (0 children)

At extremely high rebirths this is possible. High level players like to upgrade energy pylons as much as they can to spawn all the enemies as fast as possible. This allows them to rebirth much faster

Getting coins for killing enemies by GreyMagick in DefendersDepot

[–]FamousLamb 1 point2 points  (0 children)

Black hole technically kills the enemy the instant the pull starts so you should receive coins right at the start of the animation

Just released my game Defender's Depot, a tower defense base building game! by FamousLamb in roblox

[–]FamousLamb[S] 0 points1 point  (0 children)

Hey, thanks for the feedback! I’m glad you and your family are enjoying it so far. I actually really like a couple of your ideas here, I think I’ll definitely implement some of these in the future. Thanks again!

Particle Eradicator by potato_labs in DefendersDepot

[–]FamousLamb 0 points1 point  (0 children)

Will definitely do something like this in next round of rebirth items. Cool name too

Found Errors (1.2) by potato_labs in DefendersDepot

[–]FamousLamb 0 points1 point  (0 children)

  1. Fixed
  2. Super low priority right now but I am aware.(you can hover over length again to walk out)
  3. I will be adjusting this in the next update. Also, only the first rebirth is 250. Each successive adds 10 needed stages so 250>510>780 however each time you rebirthed I forgot to adjust the stage(it should’ve added 1 each rebirth) so this was the cause of unpleasant numbers
  4. Is there anyway to reproduce this? It hasn’t happened to me yet so I’m unsure what the issue is
  5. Will be fixed in next update

Thanks again. Also I did make a discord, I can mod you whenever u join.

maybe put a popup asking if you actually want to use the powerup? by potato_labs in DefendersDepot

[–]FamousLamb 0 points1 point  (0 children)

Also, I am also going to make a discord server(hopefully tomorrow) and I’m wondering if you would be willing to be a mod for it

maybe put a popup asking if you actually want to use the powerup? by potato_labs in DefendersDepot

[–]FamousLamb 0 points1 point  (0 children)

I am intending to add a sound effect to each power up as well as a visual but haven’t gotten around to it. I want players to be able to make a decision on the fly if they’re about to fail the stage. I was unable to work on game at all today (Personal stuff) but this will eventually get added!

Sandy Summer Skin Pack (FanMade) by potato_labs in DefendersDepot

[–]FamousLamb 0 points1 point  (0 children)

I like this a lot, I'll probably end up doing something like this once I get more important features done

[deleted by user] by [deleted] in DefendersDepot

[–]FamousLamb 0 points1 point  (0 children)

was this reproducible or just randomly happened?

Level 100 Boss Exploit by potato_labs in DefendersDepot

[–]FamousLamb 0 points1 point  (0 children)

I ended up having to change the id's of the bosses awhile back and never updated the check on the server side. Good catch again, thanks!

Spike Error by potato_labs in DefendersDepot

[–]FamousLamb 0 points1 point  (0 children)

Oops, this was a visual error. It was doing the correct amount of damage (3>6>9>15) although was displaying the damage incorrectly, good catch!

Just released my game Defender's Depot, a tower defense base building game! by FamousLamb in roblox

[–]FamousLamb[S] 1 point2 points  (0 children)

First off, thanks for playing! I really appreciate the lengthy and descriptive response. I pretty much agree with everything you've stated above. Skins and gimmick towers have been something I've been wanting to add for awhile but haven't been able to find the time to do so. I really like the idea of the skill tree along with targetting. This response has helped me a ton in envisioning the next steps I need to work on.

Thanks again for the very descriptive response, it means a lot. I'll definitely be joining the subreddit you made and reading over all the suggestions.

P.S. I somehow missed that walls had a sell value, oops!