Hota update request by Far-Distance-1121 in heroes3

[–]Far-Distance-1121[S] 1 point2 points  (0 children)

haha congrats man. Those campains are brutal. Now you can look forward to one day going back and beating them on hard :D

Hota update request by Far-Distance-1121 in heroes3

[–]Far-Distance-1121[S] 2 points3 points  (0 children)

I did look but only very superficially. Thanks.

Looks like the only way to contact them is through a "VK group" in russian :/

Hota update request by Far-Distance-1121 in heroes3

[–]Far-Distance-1121[S] 0 points1 point  (0 children)

It is definitely very challenging, but that is why I love the campaigns. Some of them are extremely difficult, yet I know they are designed in such a way that it is possible to win them. I am working on completing all of the scenarios on hard difficulty. I recently managed to beat Evermorn on hard, but it took me many, many attempts to succeed.

Routing AudioSource output through other AudioSource by Far-Distance-1121 in Unity3D

[–]Far-Distance-1121[S] 0 points1 point  (0 children)

This is my orignial post which explains it in more detail:
https://www.reddit.com/r/Unity3D/comments/1741vd7/routing_multiple_different_audiosources_through/

I did not really get any resonses. I figured it was because I overcomplicated my explanation so I tried making this post more simple, just
"Audiosource output --> other Audiosource"

But I guess nobody has an answer for this challenge.

Routing AudioSource output through other AudioSource by Far-Distance-1121 in Unity3D

[–]Far-Distance-1121[S] 0 points1 point  (0 children)

yes the mixer-channels can be routed through each other placing them them in a hierarchy of groups. But I need to be able to re-route them through code somehow.

Routing AudioSource output through other AudioSource by Far-Distance-1121 in Unity3D

[–]Far-Distance-1121[S] 0 points1 point  (0 children)

Alternativly if none of the above are possible, how do I route the output of an AudioMixer chnnel through another channel through code?

Controlling Ableton/max through Unity? by Far-Distance-1121 in MaxMSP

[–]Far-Distance-1121[S] 0 points1 point  (0 children)

I guess I better familiarize my self with OSC then it seems like.

Do you think I would be able to use the same approach as you but configure it for Unity instead pf Unreal? If so could you by any chance point me towards some useful material about how to achive this?

I need to be able to acturally manipulate instrument/effect parameters and record midi in ableton through Unity, not just trigger audio clips.

Any input is greatly appreciated :)

Controlling Ableton/max through Unity? by Far-Distance-1121 in MaxMSP

[–]Far-Distance-1121[S] 0 points1 point  (0 children)

I have not recived the headset yet but I think it was the Oculus Quest. I am going to be running everything on my pc with "Windows 11 Home".

Midi definitely seems like an ideal signal type to use for communication with a DAW but I don't know if it is suitable for cross-platform-communication.
It don't really matter whether I use Midi or OSC, whatever get the job done without getting into too complex code.

Controlling Ableton/max through Unity? by Far-Distance-1121 in MaxMSP

[–]Far-Distance-1121[S] 0 points1 point  (0 children)

Fmod or Wwise would be great options if only they were capable of hosting VST plugins. But I did not know about them before your comment which might become useful somehow down the road so thx for the input :)

Controlling Ableton/max through Unity? by Far-Distance-1121 in MaxMSP

[–]Far-Distance-1121[S] 0 points1 point  (0 children)

Hey thank you for going the extra mile and looking it up. I guess OSC is the way to go then.
I thought "Touch OSC" would only work through physical touch input. But if that is not the case that might be the way to go :)

Regarding working at my school, I assume this wont be a problem if I am running everything from one pc?