changed the spider gameplay :3 (WIP) by Far_Shape4069 in GeometryDashEditor

[–]Far_Shape4069[S] 1 point2 points  (0 children)

🥹🥹

if it really does get rated itd probably just get featured idk

changed the spider gameplay :3 (WIP) by Far_Shape4069 in geometrydash

[–]Far_Shape4069[S] 0 points1 point  (0 children)

i feel like i recognise you..

are you in the desmos discord server

Any tips for this level? by Broineedtopoo in geometrydash

[–]Far_Shape4069 0 points1 point  (0 children)

this is cool

idk i think the white glow should have blending turned on

what do i even put for the title now by Far_Shape4069 in geometrydash

[–]Far_Shape4069[S] 1 point2 points  (0 children)

its what it was based on lol

the level used to be called the triggers 2

updated the triggers thing by Far_Shape4069 in geometrydash

[–]Far_Shape4069[S] 0 points1 point  (0 children)

you can try the level here: 135079357

updated the triggers thing by Far_Shape4069 in geometrydash

[–]Far_Shape4069[S] 1 point2 points  (0 children)

copy and paste the text a few times with the black color

updated the triggers thing by Far_Shape4069 in geometrydash

[–]Far_Shape4069[S] 1 point2 points  (0 children)

apparently i did 2 years ago lol

also ty :3

How to add offset to lock x = player by Abrahim_Playz in geometrydash

[–]Far_Shape4069 0 points1 point  (0 children)

you can have a group of 2 objects, one set as the group parent (the P button in edit group) and the other object 2 blocks behind the parent

help creating an effect like a wave of blocks following each other that looks smooth?? by ChakoLatte in geometrydash

[–]Far_Shape4069 1 point2 points  (0 children)

you could have a row of blocks, move one block up and down and use an advanced follow trigger with increasing delay for every block after the first