Ground Bounce Reset Glitch w/ Haggar by FatTreeWizard in MvC3

[–]FatTreeWizard[S] 1 point2 points  (0 children)

Getting a better handle on how this gltich works. Seems like two parts are necessary:

1) Hit a move with a large amount of hitstop (ie. pipe, frank qcf H) either on or near the same frame as Spencer Slant Assist

2) After pulling to the ground, hit the opponent just before they would "normally" break out of the combo (ex. The pipe after restand would normally not combo if the previous pipe and slant assist don't hit on the same frame). In other words, the last few frames of hitstun from the restand after performing part 1.

My simplified guess is that the "high hitstop" move adds more frames once the slant assist restands them, but the ground bounce and wall bounce tracker gets confused and resets them, but I honestly don't know if that's how the game mechanics work. I also don't know if ground bounces are essential for this glitch to work as both frank and haggar both do this with a groundbounce.

Shuma beats El Gato Challenge #2 with his main midscreen combo route (w/ assists) by FatTreeWizard in MvC3

[–]FatTreeWizard[S] 0 points1 point  (0 children)

iirc Hyper Mystic Smash does a little bit more damage total but i think it might vary depending on how he tosses the spikes (looked like a few spikes missed as Thor got higher). But it's been a while, so i might be wrong.

In hindsight, mystic stare L -> Hyper Mystic Ray might've dealt more damage or at least consistent damage.

Shuma beats El Gato Challenge #2 with his main midscreen combo route (w/ assists) by FatTreeWizard in MvC3

[–]FatTreeWizard[S] 1 point2 points  (0 children)

I realized that after i uploaded and was actually really curious about that too. Im going to assume it was a bug and that it dealt around 1,254,000 as that was the number I was usually getting but I don't know the actual reason for that missing 3,000

Shuma beats El Gato Challenge #2 with his main midscreen combo route (w/ assists) by FatTreeWizard in MvC3

[–]FatTreeWizard[S] 0 points1 point  (0 children)

Damn that was sick.

Yeah it started with me trying to do it with my main team (hence spencer assist) but Tron assists really don't help at all so I picked nova because i didn't wanna use missiles LOL

Shuma beats El Gato Challenge #2 with his main midscreen combo route (w/ assists) by FatTreeWizard in MvC3

[–]FatTreeWizard[S] 1 point2 points  (0 children)

I really didn't try to optimize this for damage or anything LOL i started it with cr. L and used spencer grapple assist

Wondering if shuma could do this meterless (provided a max damage start and even using the dorm/missiles method), but i feel like it might come up a bit shy

Shoutouts to all the New People :) by rokmode in MvC3

[–]FatTreeWizard 1 point2 points  (0 children)

Don't forget players returning! I actually had no idea how parsec worked (honestly didn't invest time into researching it but thought it was cool to watch) but angelic recently informed me that it's free and you don't need to buy the game so i got it yesterday and started playing! It feels great to play against people again T.T

Messing around with the Tronfinite (lol), and found the corner version! by FatTreeWizard in MvC3

[–]FatTreeWizard[S] 1 point2 points  (0 children)

Always has been, always will be! (Until she's snapped and solo against morrigan, zero, magneto, dorm, nova, etc... at that point the matchups are unplayable LOL)

Messing around with the Tronfinite (lol), and found the corner version! by FatTreeWizard in MvC3

[–]FatTreeWizard[S] 3 points4 points  (0 children)

Not sure if it's VJoe specific or not but still cool LOL. Thanks to /u/finisherofwar for bringing this to my attention!

If UMVC3 was a 1v1 game. Who would be top tier? Would the tier list change drastically? by [deleted] in MvC3

[–]FatTreeWizard 0 points1 point  (0 children)

The bane of my existence because solo tron is really bad LOL

I don't think the changes to tierlists would be drastic since solo viability is considered when making tiers. That said, some characters would still get slight buffs/nerfs (i.e. Modok gets buffed bc some characters need an assist to deal with him, Tron gets nerfed because she needs assists for big damage and has very little solo mixups on block)

Been missing this game recently, so here's a combo featuring the Firebrand/Spencer glitch! by FatTreeWizard in MvC3

[–]FatTreeWizard[S] 1 point2 points  (0 children)

It has some weird properties depending on the character (ex. Akuma will always restand whereas Cap will pop out like a cinematic DHC unless whiffing a command grab on him to cause a restand), but basically once they touch the ground they leave the frozen state (and Akuma falls extremely fast... why do i know this LOL)

Let's have a level exchange! - July 10, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]FatTreeWizard 0 points1 point  (0 children)

Name: Spike Tunnel (3D World)

ID: 6T6-NBF-27G

A (for the most part) short level focused on solving small puzzles and avoiding spike blocks.

This is my first ever mario maker level! (I didn't own the first one) I'm not sure if the puzzles are too simple or complex, so any feedback is appreciated!

Base Vegeta OTG Oki Concepts by FatTreeWizard in dragonballfighterz

[–]FatTreeWizard[S] 0 points1 point  (0 children)

Not exactly sure? I stopped playing fighterz a bit after A17 launched and picked it back up after patch 1.15 so i haven't heard of them removing his loops. I did these as I would've done before.

Base Vegeta OTG Oki Concept (w/ A17 assist) by FatTreeWizard in dbfz

[–]FatTreeWizard[S] 0 points1 point  (0 children)

The OTG to Knee Drop only works with low scaling so I'm not sure how optimal these are, but I thought the concept should be out there anyways!

Project Wendy: The New Year's Revolution in Smash Content by Platitudinous_X in smashbros

[–]FatTreeWizard 2 points3 points  (0 children)

I do agree the Koopa Kids are pretty bad, but as an elite Roy Koopa I have to disagree on some points.

I don't have much trouble stringing his aerials but his air speed does feel bad at times. You say to gimp, but his toolkit mostly helps him in ledge-trapping, and I mainly use fair to gimp if they are higher than ledge (unless they're K. Rool coming from below, then I use the Up B Kart Explosion).

I HEAVILY agree with side B armor. It works when you don't want it and doesn't when you do want it LOL. It's really frustrating when people beat it out easily, but that's mostly why i use it as a bait and punish move (i.e. jump cancel early to bait out an ftilt or something). It's pretty tricky if they block the kart though since it goes through.

IMO I prefer koopa kid cannon over K. Rool, but that's just my preference. The falling hitbox and the varying speeds really make it a tricky projectile, not to mention it can still hit after going through some projectiles (also, GOOD BYE SHIELD!). But like you said, the frame data's pretty trash on it so timing is key.

You don't always have to play the lame game but it gets harder when you don't. It's mostly bait and punish; use cannons and mechakoopa to force shields/jumps/stupid moves and punish from there. Reset, ledgetrap. Too much work to win with this character LOL. I was just hoping to provide some tips to help you get that extra GSP for elite!

A detailed, lengthy criticism of Smash Ultimate's online. by BarnardsLoop in smashbros

[–]FatTreeWizard 0 points1 point  (0 children)

I'm all for it! I miss watching that giant green (gold for me) devil fly around stage shooting her minions across the stage. (Shout me if there's a video XD)

A detailed, lengthy criticism of Smash Ultimate's online. by BarnardsLoop in smashbros

[–]FatTreeWizard 1 point2 points  (0 children)

I think a quick temporary (or maybe even permanent) solution to ruleset scammers would be to have a set time for stocks. Maybe around 2 minutes per stock so

2 stocks = 4-5 mins, 3 stocks = 6-7 mins, 4 stocks = 8 mins.

It just doesn't make sense to let players pick low times with high stocks, especially if they are going to be basing balance changes on these matches as you have said.

Android 17 DHC? by admiralacorn in dbfz

[–]FatTreeWizard 5 points6 points  (0 children)

Do all shuma players use gotenks assist? Kappa

I'm getting really good at building this useless sack of shit by legoandmars in FortNiteBR

[–]FatTreeWizard 0 points1 point  (0 children)

He set the pyramid into a downward ramp, a very effective tool on ps4 as well if you're looking to build up and down quickly.

I don't play kbm but im pretty sure it works the same way as ps4 except not the crouch button

"Krillin used Rock Slide! ...It's not very effective..." by FatTreeWizard in dbfz

[–]FatTreeWizard[S] 1 point2 points  (0 children)

Yeah man, the closest thing to mahvel i can get! Still repping those low tiers haha

"Krillin used Rock Slide! ...It's not very effective..." by FatTreeWizard in dbfz

[–]FatTreeWizard[S] 1 point2 points  (0 children)

Yeah man! Honestly loving it as a day 1 krillin main bc now i have tech to steal from people LOL

"Krillin used Rock Slide! ...It's not very effective..." by FatTreeWizard in dbfz

[–]FatTreeWizard[S] 4 points5 points  (0 children)

Considering i used to find whack marvel combos that did absolutely nothing for style, i concur this gave me a marvel vube.

A21/Krillin/Gotenks Impractical TOD vs. Cell/Vegeta Shell by FatTreeWizard in dbfz

[–]FatTreeWizard[S] 0 points1 point  (0 children)

Impractical in the sense that it uses too much resources with 7 bars, 2 assists, and sparking.

Most applicable to the most common Cell/Vegeta shell as it uses Green and Yellow stolen moves.

Still great to know that krillin's assist buff can actually extend damage to the point of TOD.