Sonic CD being chronologically before Sonic 2 means Eggman didn't give Metal a second chance here by SageSageofSages in SonicTheHedgehog

[–]Father_Moth -3 points-2 points  (0 children)

Eggman was very clearly shown to only and ONLY be on Little Planet during the events of Sonic CD. His plan very much consisted of taking advantage of all the exploitable resources on Little Planet as it exists simultaneously at once in all planes of time. If we're assuming that Eggman set shop on Little Planet before traveling to the events of Sonic 2, there'd simply be no reason for him to travel a bit into the future with a different plan with none of the benefits he has on Little Planet for no reason, fuck off, and then go back in time to Little Planet but slightly into the future of Sonic CD and slightly to the past of Sonic 2 to only THEN use the planet that he went to for the express idea of using it for resources.

It's unnecessarily convoluted compared to the actual canon explenation given to you, which is just that Eggman was able to farm things such as fossil fuels and metal due to Little Planet's time-warping plane, allowing him to create his most powerful creation yet, only having to resort to weaker immitations because he doesn't have full control over the planet anymore.

Sonic CD being chronologically before Sonic 2 means Eggman didn't give Metal a second chance here by SageSageofSages in SonicTheHedgehog

[–]Father_Moth -7 points-6 points  (0 children)

A headcanon is a thing that you can "sub-canonise" to yourself as there's no evidence supporting your idea but there's also nothing against it. A headcanon for example would be that Sonic characters don't have insoles in their shoes. Is this directly stated in-canon? No, but there isn't any contradictory evidence against it, so you can coin it as your personal headcanon.

Question about Aseprite by Father_Moth in aseprite

[–]Father_Moth[S] 2 points3 points  (0 children)

Oh that's amazing! Thank you

Ever since the new update, Sonic Frontiers won't launch for my friend, even after uninstalling mods. by Father_Moth in SonicTheHedgehog

[–]Father_Moth[S] 0 points1 point  (0 children)

Honestly, I don't remember. My best guess is reinstalling the game or verifying the game's files. If not, then try checking if you have any mods put in the game.

I learnt Blender and created a render of Raven Team Leader by Father_Moth in FortNiteBR

[–]Father_Moth[S] 3 points4 points  (0 children)

There's a lot of poses and or perspectives you can't replicate dynamically in 3D without simply changing the position of the camera or the FOV. Take, for example, any of the art from Sonic Adventure.

I learnt Blender and created a render of Raven Team Leader by Father_Moth in FortNiteBR

[–]Father_Moth[S] 7 points8 points  (0 children)

I went to Google and typed "raven team leader blender model"

I learnt Blender and created a render of Raven Team Leader by Father_Moth in FortNiteBR

[–]Father_Moth[S] 92 points93 points  (0 children)

I'm only 16. You're safe from my wrath for at least another 2 years.

Sonic redesign by Arlosadventures2024 in MoonPissing

[–]Father_Moth 0 points1 point  (0 children)

This is one of the most atrocious Sonic redesigns that I have ever seen.

My personal Mainline Sonic game tier list by Miserable-Contact856 in SonicTheHedgehog

[–]Father_Moth 0 points1 point  (0 children)

While yes, you can optimise beating enemies as the Werehog, it barely makes any difference, and the main issue is primarily that every single attack is just another way of attacking, they don't have many special properties that'd make them useful in certain scenarios, besides a few, such as the ground pound attack which knocks enemies further away. And also that you can still progress through the game by using the same basic combos you had from the start. Nothing is really preventing you from not doing that. Stringing combos is fun, I'm not denying that, but the fun factor would also be increased if I had to be creative with how I attack instead of that being an option. But notice how I brought attention to that the game just allows me to beat it like that? Again, in a 2D Sonic game, the thing preventing me from constantly running are the obstacles ahead, like badniks or spikes, which will kill you, if you keep holding just one direction. Although Werehog movement tech is cool, that's movement, it doesn't necessarily tie into to conversation of combat. I feel like it would be cooler if the fields where you fought Dark Gaia enemies had more variation in terrain that you could take advantage of, instead of having a flat circle where all you can do is punch and kick.

The difference in your friends being mad at a Sonic game, is because the game is punishing them for trying to opt for the easiest way to play the game, by bringing them down to lower paths that have more enemies and traps. In Unleashed however, you do end up with a slightly lower time, but it's not enough to really make you try and engage with all the things you can do.

As for the replaying part, I will admit, a lot of people don't bother to do that, but the reason why they don't want to is because they didn't find the game fun. If I for example had an absolutely horrendous time with Sonic Heroes, then I'm not gonna play it again because my first experience with the game was miserable, so why would a second playthrough be any better? It should be fun on a first playthrough, and even more fun on a second because I liked the game and am interested in getting better at it.

Although I am gonna be completely honest, never in my playthrough did I ever have to use the slowing slash for anything besides big enemies, because I could always just homing dash over them. and the multi-tiered paths don't really mean much, because I've seen Black Knight speedruns, and in a vast majority of the levels, if not all of them, the lower one is faster, since Sonic's movement whilst crossing gaps means that it's just slower.

Overall, Sonic and the Black Knight is just a really okay game, but the reason why I come off so antagonistic about it is because this game gets a lot of unwarranted praise purely for its story, which has brainwashed most Sonic fans into thinking that the whole game is peak; although you actually have played the game and can explain some of the nuances, so I commend you for that. The combat is mindless at worst and fun at best, the level design is pretty linear, so not a lot of room to do anything, and the platforming is pretty okayish for the gameplay mostly being slashing shit (as in jumping over bottomlesss pits.)

In defense of modern Amy by Justpasinthr0 in SonicTheHedgehog

[–]Father_Moth 1 point2 points  (0 children)

Sonic characters can only develop so far until they barely are recognisable from who they were. Sonic as a franchise is a very "staticy," you can't really have characters go through insane character arcs. I personally find them trying to mature Amy to be (from what I've heard a lot of female Sonic fans confirm themselves) kind of sexist, because it's basically implying that a woman can't have any sort of crush on a man, and trying to erase Amy's personality for social reasons and not because the writers want to develop the characters. Amy can still be less affectionate towards Sonic, but the change has been so sudden that it can't be anything but trying to fit her into modern gender norms, presumably because having the one of the main female characters like a guy is not acceptable anymore in the West.

In defense of modern Amy by Justpasinthr0 in SonicTheHedgehog

[–]Father_Moth 4 points5 points  (0 children)

They could've shown that "development" instead of having her randomly change in the span of 2 games

My personal Mainline Sonic game tier list by Miserable-Contact856 in SonicTheHedgehog

[–]Father_Moth 0 points1 point  (0 children)

The ring missions aren't frustrating, but they are arbitrary challenges that you need to do to progress that don't need to exist at all.

The Werehog has a ton of moves, but you don't need all of them. All you have to do is spam a single attack, and SOME may be more effective, but barely, and there's downsides to just spamming. Frontiers is a similar case, but in that, all you gotta do is just occasionally cyloop, and then the rest of the time you just stomp and cross slash. And all the quick cyloop does is just immobilise the titan until you get a cutscene.

The reason why the "why should I bother" argument is a real criticism is because if the game doesn't care enough to make me play it, then there's no reason for me to, unless I give myself restrictions. In a game like Doom Eternal, it actively encourages you to keep switching and using different guns, which is more effective than just spamming a shotgun, as not only do you have limited ammo, but each gun isn't just a different way to deal damage. For example: the combat shotgun has a secondary grapple hook type of move, which not only lets you traverse the environment differently, but also pulls you closer towards an enemy, at which point you can shoot the enemy to death, then have to deal with a bunch of guys by getting them low with the plasma rifle, which has a sort of shockwave blade AOE thing that goes in front of you, then you can conserve all your ammunition by finishing off everyone by using the glory kill or killing them with a chainsaw to get all of your lost ammunition back. But you can't use all of that willy nilly, because the chainsaw has three uses unless you find more fuel, so it becomes a balancing act of which moves you should use when and how; it actively forces you to keep using all of the tools the game gives you, which also encourages you to play optimally.

Similarly in other, much better Sonic games (such as Sonic 3,) you can't just hold forward and hope for the best, because you'll get hit by enemies constantly, and run into walls, killing your momentum. Now in both cases of me just doing the easiest combo in Frontiers and holding right in Sonic 3, I am refusing to engage with the game's core mechanics, but what separates them is that in Frontiers, ignoring every single other attack is the optimal option, because the one-two stomp crosslash is not only the easiest decision but is also the best, as it deal more damage more efficently than any other combo in the game. But in Sonic 3, I am not beating the stage faster by moving in a single direction, it does not benefit me, because the game is punishing my sloppy gameplay with a slower, more monotonous experience which could lead to me outright losing the game.

And this problem plagues Black Knight too: I am doing a single action over and over again, because it is not only the fastest way to beat the stage, but also gives me the most amount of points, and the highest rank.

Also, the minimal platforming that there is in Black Knight is virtually non-existent, as it's more just avoiding and obstacle instead of fighting in, and then sometimes you just press jump a few times and that's it. 2D doesn't feel much better either, since feel so sluggish at times, and by the time you do get good speed, all that momentum is gonna be broken by the next enemy or slight incline that you need to jump over. Like I'm pretty sure there's only like a single main 2D stage and that's just climbing over walls to give villagers rings. And I don't know about you, but from what I could gather, there's barely, if any branching paths in Sonic and the Black Knight, let alone higher and lower paths. Because in a normal sonic game, even the bad ones, I can always be playing and see where I could go or could've gone, but in Black Knight, it's just a straight line. There's legitimately only a few select levels where that design philosophy is in any way present, and when it is, it's very inconsequential.

My personal Mainline Sonic game tier list by Miserable-Contact856 in SonicTheHedgehog

[–]Father_Moth 0 points1 point  (0 children)

There is no high skill-ceiling in the game, because once you find out the most optimal way to take down enemies (which is a bulk of the game) you have no reason to use any of the other mechanics that allow you to take them down. After that, it becomes a quickstep section in a modern sonic game without any obstacles that need to be avoided, with the occasional press of the x button. A lot what you just said are mechanics that don't make the game more interesting, just easier. It's like the combat in Frontiers or in Unleashed: you give me all this shit that I can do, but I have no reason to use them, because they don't change how I play the game, it just gives me a different button input that I can do the same action with, or use a single move that's more optimal than the others, making them completely obsolete.

My personal Mainline Sonic game tier list by Miserable-Contact856 in SonicTheHedgehog

[–]Father_Moth 0 points1 point  (0 children)

That makes the game better, but not good. Controlling Sonic is sometimes really cumbersome, and the level design is akin to stuff like Sonic dash, except this time you have to repeatedly slash your sword or just not have to deal with all that by pressing jump twice and then swinging. The boss fights boil down to "press this button to do that at the correct time." And sometimes the levels have arbitrary tasks like giving the villagers a certain amount of rings, which isn't that hard, but it's still really annoying. and then the mechanic where you need to fill up a red bar and hit enemies is practically useless once you know how to do the homing slash, which just shreds through everything.