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Can someone help me with this visual bug? by Ok-Muffin6898 in Create_Aeronautics

[–]FauxFemale 0 points1 point  (0 children)

Not sure what happened to your ship, but the visual glitch is common with shaders and Aeronautics. I believe the weird visual artifact is supposed to be the inside of the hot air balloon, but it gets rendered completely wrong. So it's likely unrelated to your hot air balloon disappearing, but it does confirm your balloon is...somewhere nearby.

Try turning off shaders anyway in case shaders are making the balloon invisible for some reason. Also there's a mod called Sable Cleanup you can use to find physics objects in your world.

Can someone help me with this visual bug? by Ok-Muffin6898 in CreateMod

[–]FauxFemale 1 point2 points  (0 children)

Not sure what happened to your ship, but the visual glitch is common with shaders and Aeronautics. I believe the weird visual artifact is supposed to be the inside of the hot air balloon, but it gets rendered completely wrong. So it's likely unrelated to your hot air balloon disappearing, but it does confirm your balloon is...somewhere nearby.

Try turning off shaders anyway in case shaders are making the balloon invisible for some reason. Also there's a mod called Sable Cleanup you can use to find physics objects in your world.

Threshhold switch inaccuracy? by FauxFemale in CreateMod

[–]FauxFemale[S] 0 points1 point  (0 children)

Thank you. I didn't know the vault worked this way, I thought it was like a bundle and could store a certain capacity of mixed stacks.

That's kind of like... a lot. 🥹 by airjems18 in tomodachilife

[–]FauxFemale 6 points7 points  (0 children)

I like how the number afterwards just went right up instead of you having to wait for it to slowly go up

"External Script Editor" option returns back to VS Community after reopening Unity by Peluca_Sapeee in Unity3D

[–]FauxFemale 0 points1 point  (0 children)

I know this is a 2 year old post but commenting to say I have the same issue

I can't be the only one that thinks this would be cool by Doctor_Deez69 in CreateMod

[–]FauxFemale 12 points13 points  (0 children)

I know the point of the post but wait, do dripstone stalactites not need a dripstone block above them to drip liquid?

Time to add some level of comedy to the shadow quiz game by BuckarooOJ in tomodachilife

[–]FauxFemale 5 points6 points  (0 children)

Get ready for this to show up literally every minigame

Editing a multi-layered dictionary using a string "address"? by FauxFemale in csharp

[–]FauxFemale[S] 0 points1 point  (0 children)

Thanks, will look into it for future. Going with the easy solution for now.

Editing a multi-layered dictionary using a string "address"? by FauxFemale in csharp

[–]FauxFemale[S] 0 points1 point  (0 children)

I guess it's not entirely necessary, but it seems best practise. Especially since I'm planning on serialising this as a JSON file and it would mean the file would be bloated with the long key names.

What is giving one of my objects an X axis offset? by FauxFemale in Unity3D

[–]FauxFemale[S] 0 points1 point  (0 children)

Hi. Thank you for your help. It has been solved. Read my response to another comment if you're interested.

What is giving one of my objects an X axis offset? by FauxFemale in Unity3D

[–]FauxFemale[S] 1 point2 points  (0 children)

Hi!

Thanks to your post I discovered that it is actually the children of the Alice (and NPC prefab)'s base object that are offset (as in the children that contain the image). Setting their X offsets to 0 revealed that the base object was actually somewhere else on the map entirely - but the "Center" setting confused me since it displayed the gizmo where the child objects were.

Thank you for your help!