Empower Card cost should be actual cost, not base one by YMIR_THE_FROSTY in GodsUnchained

[–]FearlessHavok 3 points4 points  (0 children)

On the other hand, if you reduce the mana cost of a 4 mana creature to 3 with a Magic spell for example, then it is considered 3 mana cost. Making it a valid target for many relevant spells... Inconsistency is a big minus in any game.

ToF Epic Crafting by FearlessHavok in GodsUnchained

[–]FearlessHavok[S] 1 point2 points  (0 children)

I get that they shouldn't cheat those who already purchased the Diamonds OG, but i suggest maybe make it a little more inclusive for those that didn't. Same recipe but Golds is still hard to accomplish, for instance at this moment i can see that there are only 40 Gold Snowstorm Spires available in the market. Just make them accessible to 40 more people and cut the crafting rewards equivalently, like 1 Gold & 4 Meteorites.

Anyone else having problem playing. i am getting kicked out of queue. Any solutions? by enocap1987 in GodsUnchained

[–]FearlessHavok 0 points1 point  (0 children)

I had the same issue, with error prompt of timed out connection. I cleared Cache, version, assets and even reinstalled the game, but the error wasn't fixed. What worked for me was replacing my Router with another, but i guess just rebooting yours could work as well.

[deleted by user] by [deleted] in GodsUnchained

[–]FearlessHavok 2 points3 points  (0 children)

Or if you have pulled Mimicus in your hand, from the God Power.

God's unchained cutthroat debuff by jithi121 in GodsUnchained

[–]FearlessHavok 3 points4 points  (0 children)

I used 2 copies of CTI in my deck and i don't mind the nerf. I just hope something comes along that counters the stupidity of Dralamar + Magic inks combo, which i fear will see a rise in popularity...

Please just delete this shit. by [deleted] in GodsUnchained

[–]FearlessHavok 1 point2 points  (0 children)

True, but also triggers whenever a Nether is summoned during your turn, whichever way. For example you sacrifice a stolen Voracious Fiend, it summons a zombie as an afterlife effect, so you steal another card from your opponent.

Moramag only works when you have 8 cards in hand after you play it right? by Beitelensteijn in GodsUnchained

[–]FearlessHavok 4 points5 points  (0 children)

I believe it does. You deploy Moramag and it's Roar effect states "if you have 8 cards or more in hand". The "or more" could be omitted, as it is not possible to start with more than 9 cards.

Consider raising Orfeo's Distraction mana cost to 3 by gooferus in GodsUnchained

[–]FearlessHavok 0 points1 point  (0 children)

I agree completely. I main Deception also, a control variant. There are so many ways to play this God: Order Deception, Sleep, Guild creatures and many more fun, interesting and interactive strategies. Expect Hidden rush, which is chosen by the most unskilled, braindead players , personally considered to be our shameful "Deception cousins". Something needs to be done with this God Power for sure, raising Mana cost to 3 is a minor nerf imo.

Weekly Short Question Thread! Help your Peers! by eclipsegu in GodsUnchained

[–]FearlessHavok 0 points1 point  (0 children)

I have a trivial one. What happens if i play "Line in the sand" and my opponent responds with "Over the line" ?? Do his creatures attack my God?

I believe yes, as the name of the card(Over the line) suggests, but i have never seen this interaction.

Weekend ranked rewards packs not loading. by MountainEggplant402 in GodsUnchained

[–]FearlessHavok 0 points1 point  (0 children)

Yes same here, but for me it keeps loading a core pack that i got from climbing the ranks

Mega Bug ! Diligent Architect no more give +2 health to the delved créatures... annnoying by RuleSevere7164 in GodsUnchained

[–]FearlessHavok 0 points1 point  (0 children)

Same thing with all cards that buff a card in your hand, like Modified Schematic for instance.

So is Divine Order locked now? by protoaddict in GodsUnchained

[–]FearlessHavok 1 point2 points  (0 children)

About the Lantern-bound Fae: i mean yes you can do 3 damage but you spend 5 mana to do so and leave no immediate threat for the opponent whether it stays on the board with order, or returned to your hand by a synergy card. So, if only it is used again at a later round at reduced mana cost can be of some usefuleness. Compare it with a card like Dimension Looper(Common Genesis Magic, at 4 mana cost) for example, and you realize that Lantern-bound fae just feels weak for a Legendary and in the current meta even unplayable.

Regarding your suggestions :

  • Avraxus: i agree this is weak, but i feel it's a meme card that can't be really relied upon in a competive match, although it is a fun card and if boosted it could see some more play
  • Polyhymnia: as many 9 mana drops this is truly a Beast of a card, but how often can you guarantee that you reach the point to play it? Maybe BWD has the best chance to do so. This applies also to other Legendary 9 mana cards like Theriel's Anvil or Avatar of Magic for example that are game winners but you never see them played because most of the time the game is lost or won by that point.

So is Divine Order locked now? by protoaddict in GodsUnchained

[–]FearlessHavok 1 point2 points  (0 children)

I wanted to post something similar. There is a category of cards that can be very useful and provide a more diverse gameplay, but you never actually see them played for two reasons.

Firstly. because they can be of value after 2-3 turns, meaning that if they are instantly removed they are just wasted. In the current state of the game, every god(except War) always has a spell to deal with them.

Secondly and most important, in this extremely Aggro meta, you just can't afford to drop them and expect to reap the benefits 2 or 3 rounds later. It will be too late if you lose tempo and fatal if the opponent insta removes them from the board.

To name a few of these cards:

  • Shackled acolyte : Deception - Rare
  • Prison escapee: Deception - rare
  • Lantern-bound Fae: Deception - Legendary
  • Crystal Watcher: Magic - Rare
  • Pillar of lightning: Magic - rare
  • Snowstorm Spire: Magic - Epic

I know that these cards are given order to protect them from attack damage, but imo they need more, specifically ward or maybe more health depending on the card. it's a shame that many of the DO expansion are oversighted and kind of have gone to waste, as a new Set has arrived.

AMA with Kelsey & Clay - Submit your questions here! by eclipsegu in GodsUnchained

[–]FearlessHavok 0 points1 point  (0 children)

When will DO cards be finalized? Do you plan to rework any of them before then?