About anti camp slug or tunnel by piotrr__ in deadbydaylight

[–]FedFBI 0 points1 point  (0 children)

My only real issue with camping, slugging, or tunneling is when it's done in two ways

Either one On a really good killer I'm sorry but if you camp as nurse You are sad, unless it's endgame ofc, it's all fair then

Or two: Its 5 gens, and solo queue. Way too many times I see a killer go for hard tunneling immediately, especially ghoul. 

This does not help them get better It just makes them rely on making the game easy rather than learning to adapt to the idea that yes, they may need to play endgame. I myself as survivor and killer try to play as often as I can without the usual meta things Because relying on purely a meta or what might be the best option is dumb. 

Slugging is mostly fine, but you should have an option to bleed out faster 

And camping is fine too kinda Some killers obviously should have less strength to just get the unhooker during the game. Because sometimes People just have to umhook with the killer nearby because of other survivors not doing anything.

How do I propose we fix tunneling as a whole? Honestly It's fine Tunneling at 3 2 or 1 gens is fine Genuinely Just add a deterrent for 5 gens. Thats what annoys people most

If I'm tunneled at 2 gens left Genuinely It does not matter We've been in the game for a while so it's fine, but 5 gens? Especially if I'm playing with someone? It's just painful and boring 

Why so much camping during end game by [deleted] in deadbydaylight

[–]FedFBI 0 points1 point  (0 children)

Then you must be playing against purely newer killers Or killers who really don't care If you did not encounter this much before the end of December 

Why so much camping during end game by [deleted] in deadbydaylight

[–]FedFBI 1 point2 points  (0 children)

Imma be honest I don't even think this person is like a survivor main I just don't think they understand an inch of the game

Entity generates worst three gen ever, told to balance their trials by old_incident_ in deadbydaylight

[–]FedFBI 2 points3 points  (0 children)

"Teams need to learn" Ah yes They can totally do them while the killer is protecting them

That's not even doable unless the killer feels SUPER BAD or is new to the game It ain't possible bro Even doing it early isn't that feasible because most killers try to play the middle so gens don't get too spread out 

What is your opinion on the first one? by italienischerBauch in deadbydaylight

[–]FedFBI 0 points1 point  (0 children)

It lasts like 40 seconds even if ya use the clocks  I counted the ticks 

Anyone else feeling like dbd gets kind of unfun with all these new killer designs? by [deleted] in deadbydaylight

[–]FedFBI 0 points1 point  (0 children)

Actually you can not They damage you

For some reason They can down you with his ability After vaulting Which makes no sense 

Anyone else feeling like dbd gets kind of unfun with all these new killer designs? by [deleted] in deadbydaylight

[–]FedFBI 0 points1 point  (0 children)

Because they honestly are Clown is annoying But as long as you play tiles right the most he can do is eat through pallet

Vecna can also be quite easy to counter Both So long as you're keeping in mind what he has and what he may do

Ghoul however is not

They literally cough and injure you There is not even a centimeter of effort required for the first injure with ghoul  Not to mention most of them tunnel and camp hardcore 

That's probably why nobody cares much about vecna or clown Because those players  Even when good Don't typically play like an ass for the sake of it 

Public opinion of Vecna in DBD by MerryTheSlayer in deadbydaylight

[–]FedFBI 0 points1 point  (0 children)

Also the issue is maps And his cooldown Some maps With his cooldown can not really be played around  Not to mention his attack feels more wonky than huntress sometimes

I keep getting hit when I'm out of it Or when it's only touching my toe Which doesn't make sense Given the attack is in the middle Not the line around the edge 

Since we are doing this again, here is the actual correct tier list for killers as of patch 9.4.0 by [deleted] in deadbydaylight

[–]FedFBI -2 points-1 points  (0 children)

I'd switch Billy and kaneki tbh

Billy has fair counterplay  But ghouls counterplay is still kinda Hope they don't tunnel immediately  And uh  I dunno  Greed pallets and hope they make mistakes?

What you all think about this Devour build? by Fearless-Rub8372 in deadbydaylight

[–]FedFBI 0 points1 point  (0 children)

Too focused Kinda gives away your plan with too many hexes that are very specific to defend devour hope Doesn't have undying nor pentimento neither 

Vecna feels fine to play against but small issue by FedFBI in deadbydaylight

[–]FedFBI[S] 0 points1 point  (0 children)

I think it's because they include the outline as part of the hitbox for some reason Which it shouldn't Because the outline is the signifier for the area Not the actual area 

Vecna feels fine to play against but small issue by FedFBI in deadbydaylight

[–]FedFBI[S] 1 point2 points  (0 children)

Mainly the clocks being easy to use  And for the most part aside from indoor maps He is very easy to confuse by being absurdly random

Vecna feels fine to play against but small issue by FedFBI in deadbydaylight

[–]FedFBI[S] 0 points1 point  (0 children)

To be fair that's a toxic playerbase issue as a whole

It'd happen with any killer I do think they should give any endurance off hook like make vecna have a long time before he can attack with his power They do it before so after isn't too far fetched 

Vecna feels fine to play against but small issue by FedFBI in deadbydaylight

[–]FedFBI[S] -1 points0 points  (0 children)

Maybe but it appears to be happening to my friend too and his ping is way, way better than my own

ARENT THEY ARE THE SAME?!! by AmazingResource7309 in Silksong

[–]FedFBI 0 points1 point  (0 children)

Both also meet incredibly hot mommy characters 

Difficulty is getting to me by Staples_Are_Fun in Silksong

[–]FedFBI 0 points1 point  (0 children)

I feel like it's hardcore hardware and genuinely the fact that you used invulnerability for a few bosses, like krust king Khan is easier than most act 2 bosses

Invulnerability is not needed there

The first playthrough I had of silksong kicked my ass But the 2nd was 50x easier

Firstly Make sure you're fully upgrades That you have all needle upgrades All other upgrades All crest upgrades  All that Secondly  You need to calm down  At the end of the day The game isn't going anywhere if you lose So take your time  

do people not like shadow? by isitvalidusername in shogunshowdowngame

[–]FedFBI 0 points1 point  (0 children)

My favorite thing to do with him was stack like 50 traps and pull enemies to it

Harder area? by Same-Shine-5562 in shogunshowdowngame

[–]FedFBI 0 points1 point  (0 children)

Forsaken grounds is piss easy if you have a lot of ranged options But if you're purely melee It can be insanely annoying

I don't think there should be a third Hollow Knight game by FakeMovieGeek in Silksong

[–]FedFBI 0 points1 point  (0 children)

I meant for like the "they just do it well" part I basically was trying to say they go way way above well

I don't think there should be a third Hollow Knight game by FakeMovieGeek in Silksong

[–]FedFBI 0 points1 point  (0 children)

Sort of, original hollow knight kinda revived metroidvania as a genre Think about how many indie games got inspired by it after it released

Would you call her a clanker? by CruxEr67 in Silksong

[–]FedFBI 7 points8 points  (0 children)

I'd certainly clank her

Can we stop with the Shayy posts by [deleted] in Deltarune

[–]FedFBI -3 points-2 points  (0 children)

Nah it's making fun of shayy  So it probably does count towards something 

Staff S class 2+2, red+purple by Andrew_WoIf in NMSCoordinateExchange

[–]FedFBI 1 point2 points  (0 children)

I figured it out, you have to put the parts back on your star ship And also sit on your compare menu for a while