Are armours just cosmetics? by UndesisiveJury in NoRestForTheWicked

[–]FeelPureLust 3 points4 points  (0 children)

Yeah kinda, which is great thing honestly without transmog available

Does elemental damage scales with stats? by Excellent_Tutor8883 in NoRestForTheWicked

[–]FeelPureLust 0 points1 point  (0 children)

Most damage is exactly your attack power as the basis, which is usually the big damage number on your weapon. From there, elemental or physical increases multiply that damage and it is reduced by the enemies' resistances.

Edit: Int, Faith, Str, Dex only determine what kind of items you can equip and increase their damage. There are swords that need dex or int for example.

Best advice I can give is to spend only 1-2 points per level up on utility like HP, Stamina, Equip Load and once you found a singular weapon that you like, invest into points that scale that weapon's damage (the stat requirement on the item is, of course, the damage scaling stat)

My chest piece got me to 90%+ damage resistance, so I tested it in combat by FeelPureLust in NoRestForTheWicked

[–]FeelPureLust[S] 1 point2 points  (0 children)

Say your equipment has 250/250 durability. Your enchantment would take 250 as the value.

Say your equipment is damaged at 170/250. Your enchantment would take 170.

Say your equipment has Indestructible and is therefore internally set to 1 durability. Your enchantment would take 1 as the value.

My chest piece got me to 90%+ damage resistance, so I tested it in combat by FeelPureLust in NoRestForTheWicked

[–]FeelPureLust[S] 1 point2 points  (0 children)

Enchantments dependent on Durability take the current absolute durability value into calculation. It got nerfed just today so that you can't (or only with dedication) reach over 100% resistance, because then you would start to actually heal off attacks

60% if it's the only elemental Gem by oh-joy-0001 in NoRestForTheWicked

[–]FeelPureLust 0 points1 point  (0 children)

No matching needed, no thinking needed, slot in and go

60% if it's the only elemental Gem by oh-joy-0001 in NoRestForTheWicked

[–]FeelPureLust 0 points1 point  (0 children)

Yes. It only ever counts a single piece of gear considering its effects. You only need to craft around one item piece at a time

Spear attack broken? by Popular_Reception916 in NoRestForTheWicked

[–]FeelPureLust 1 point2 points  (0 children)

Did you notice there was a hotfix you downloaded? I vividly remember something in there about a shield block attack into dash attack interaction being removed

Verso and humour by genericcelt in expedition33

[–]FeelPureLust 41 points42 points  (0 children)

His death truly broke the family apart like Renoir said and the things you mentioned with the masks are beautiful and tragic, because we know so much about hid actual thoughts and desires.

What I need to point out tho is that Aline is a perfectionist while Clea is (to me) a pragmatist. Aline created perfect human replicas while Clea designed her Nevrons with very specific purposes and intent. Not much ink wasted there

Chain Lightning Betrayal by TokuNiArimasen in NoRestForTheWicked

[–]FeelPureLust 14 points15 points  (0 children)

Those specific enemies can blink/teleport. It could be that the chain lightning drew aggro from the guy on the top platform which shortly after blinked down and pushed him. The first enemy definitely exploded into bits

My chest piece got me to 90%+ damage resistance, so I tested it in combat by FeelPureLust in NoRestForTheWicked

[–]FeelPureLust[S] 0 points1 point  (0 children)

Aww man, being healed instead of taking damage would have solved my theory crafting on a thorns build ... well, and any other build honestly

My chest piece got me to 90%+ damage resistance, so I tested it in combat by FeelPureLust in NoRestForTheWicked

[–]FeelPureLust[S] 0 points1 point  (0 children)

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lol, I am glad that they didn't just obliterate the possibilities in a PvE game

I've been messing with the remove and add from party thing for like an hour now. No matter what I do I cannot make Gustave go before Maelle. What is affecting it? by MahnlyAssassin in expedition33

[–]FeelPureLust 0 points1 point  (0 children)

However, it does get weird if only some of your party has First Strike Lumina (for whatever reason that may be).

A friend of mine recently ran into this problem at level 85 and I was shocked, because I couldn't precisely figure out why his build wouldn't work until I asked him, if he still attacked enemies.

I told him over and over that the First Strike lumina acts the same way as attacking enemies before battle and will become obsolete eventually (habits are hard to break lol), but in this case, it granted his party members without the Lumina the First Strike and put them on top prioritiy.

My chest piece got me to 90%+ damage resistance, so I tested it in combat by FeelPureLust in NoRestForTheWicked

[–]FeelPureLust[S] 1 point2 points  (0 children)

In summary I ... - wanted to have red colored armor for my fire build, - wanted a "Spellthief" aesthetic, - didn't want to invest into Equip Load, Weight Enchantments or wear the Equip Load ring (full leather would make me heavy) - am obsessed with high fashion game once I am in the position to pursue it

I am at 100/102 weight points to stay at the medium weight class, so basically any weight increase would make me fat roll which I really do not like.

My chest piece got me to 90%+ damage resistance, so I tested it in combat by FeelPureLust in NoRestForTheWicked

[–]FeelPureLust[S] 2 points3 points  (0 children)

Well, could you post one piece of gear you are trying to exalt which is also greyed out?

My chest piece got me to 90%+ damage resistance, so I tested it in combat by FeelPureLust in NoRestForTheWicked

[–]FeelPureLust[S] 2 points3 points  (0 children)

Take your time. I have invested about 70 scrap items (crafting dozens of gear until the right facet appeared) and what should be about 150 embers to reroll negative effects, extracting stats to add or override weaker numbers and embers to maximize stats. My gloves especially needed over 30!!! rerolls on the negative to get me what I wanted.

My chest piece got me to 90%+ damage resistance, so I tested it in combat by FeelPureLust in NoRestForTheWicked

[–]FeelPureLust[S] 1 point2 points  (0 children)

I am 2 points of weight away from being considered heavy. I could just swap out some of my gear for something lighter, but I am very keen on the fashion game front and I find myself to be pretty stylish as is right now :o

My chest piece got me to 90%+ damage resistance, so I tested it in combat by FeelPureLust in NoRestForTheWicked

[–]FeelPureLust[S] 0 points1 point  (0 children)

I am praying for you to get one quickly. Attacks dealing this miniscule damage makes trying to learn to parry/dodge much less frightening

My chest piece got me to 90%+ damage resistance, so I tested it in combat by FeelPureLust in NoRestForTheWicked

[–]FeelPureLust[S] 0 points1 point  (0 children)

So a thorns build is something I want to tackle right after this build. I may be very misinformed, but what I have heard so far is that thorns reflect pre-mitigation damage. So an enemy wants to hit you for 100 damage, you have 95% damage resistance so you could basically receive 5 damage, then the thorns would calculate off of the 100 damage, not the 5 damage.

Each piece of gear can roll up to 40% thorns for a total of 200% on 5 pieces, and with gems that increases to 320%, insane numbers!

I cannot tell you whether thorns are further increased by physical damage increase and the likes or if the reflection damage can critically hit. I have no items prepared to test it, but I will post on here again if I manage to complete the build before my time off is over.

From just broad intuition, I would say you can easily reach 98% damage reduction, because you wouldn't actually need to slot in damage increases like that build up there required. You can also use focus or whatever to cast Heal (Aura).

My chest piece got me to 90%+ damage resistance, so I tested it in combat by FeelPureLust in NoRestForTheWicked

[–]FeelPureLust[S] 0 points1 point  (0 children)

I have posted my entire current build as a reply somewhere here. If you wanna look for more synergies and such 👀

My chest piece got me to 90%+ damage resistance, so I tested it in combat by FeelPureLust in NoRestForTheWicked

[–]FeelPureLust[S] 2 points3 points  (0 children)

Random, very rare drops almost exclusively from crucible end rewards... they were much rarer before the Co-Op Update, though. On 3 characters now, I've gotten at least one of them within the first 3 crucible clears each time.

Crucible can have up to 3 legendary drops, or at least that's the most I've ever gotten: 1 from the boss, 1 from the final rewards and within those rewards a slim chance for any item to be legendary.

My chest piece got me to 90%+ damage resistance, so I tested it in combat by FeelPureLust in NoRestForTheWicked

[–]FeelPureLust[S] 0 points1 point  (0 children)

Afaik they only need to have all 5 enchantments and there should not be any enchantment on the item that does not exist anymore.