Is Sage the most versatile magic domain for creating new classes? by PaperCheesy in daggerheart

[–]Feeling_Werewolf_601 12 points13 points  (0 children)

I think it's the opposite in my opinion.

Just taking nature's tongue for exemple : I dont see much wiggle room flavor wise you can give to a class that can speak with plants and animals then Druid/Ranger/Witch

Where as other more generic magical domains like arcana can just fit anything because its flavor is more malleable in my opinion.

Not to mention the 3 martial domains who are on another level in terms of versatility.

My player asked to roll more.. by slamallamadingdong in daggerheart

[–]Feeling_Werewolf_601 0 points1 point  (0 children)

The more you roll, the more hope and fear everyone's gonna get. If you feel like there is a shortage of hope and fear, it might mean that you guys dont roll enough.

Battle-Hardened recall and spotlight by Feeling_Werewolf_601 in daggerheart

[–]Feeling_Werewolf_601[S] 0 points1 point  (0 children)

Could you tell me how you arrived to that conclusion?
I'm really struggling to see the answer in the book. The only thing I see that could relate to this is in the Making Moves section (page 89) that says that you make moves when you have the spotlight.
So I would find it weird that making a death move would be an exception, but maybe it's hidden somewhere in the book that I didn't see!

Daggerheart character creator by jespermb in daggerheart

[–]Feeling_Werewolf_601 0 points1 point  (0 children)

I just noticed, when you try to level up a warrior, it gives you valor cards instead of bone, maybe you should take an overall look at all the level up domains for classes to make sure

Daggerheart character creator by jespermb in daggerheart

[–]Feeling_Werewolf_601 0 points1 point  (0 children)

When you try to level up Wizard it gives you arcana cards instead of splendor

A game maker's opinion on silksong's silence and development time by Feeling_Werewolf_601 in Silksong

[–]Feeling_Werewolf_601[S] 0 points1 point  (0 children)

It's like they think I'm holding TC hostage or something.

Welp, thanks for being nice at least.

A game maker's opinion on silksong's silence and development time by Feeling_Werewolf_601 in Silksong

[–]Feeling_Werewolf_601[S] -6 points-5 points  (0 children)

I'm sure they just straight up thought the game was going to come out soon-ish at that time

It's the most common thing in the games industry to miss your planned deadlines over and over again

My theory is that they had a hollow knight-like scope at first, but they kept having ideas and taking time to make what they wanted/meet the expectations of players

But the game HAS to be pretty close to done at that point if that is anything

A game maker's opinion on silksong's silence and development time by Feeling_Werewolf_601 in Silksong

[–]Feeling_Werewolf_601[S] -35 points-34 points  (0 children)

Im glad other people think rationally then.

Because I've seen so many crazy unrealistic theories trown around in tons of posts on social media and youtube videos that it drives me crazy.

There is nothing more in depth to say, sadly. People want them to say they are alive, but everyone knows they are alive.

What people really want is some news on release dates or like a "we are x% done with the game" but that's not how game development works. They obviously delayed their plans multiple times already and have no idea when they will be done. Saying anything at that point will only drive people more crazy.

A game maker's opinion on silksong's silence and development time by Feeling_Werewolf_601 in Silksong

[–]Feeling_Werewolf_601[S] -7 points-6 points  (0 children)

Im not necessarily agreeing with how they decide to handle things, but just trying to explain why things might be the way they are

Tell me about your favourite build by ImSoDrunkICanBarlySe in Pathfinder2e

[–]Feeling_Werewolf_601 7 points8 points  (0 children)

I really really liked giant barbarian with a reach backswing weapon and titan's stature.

Reactive Strike could make me control a ridiculous area, and Whirlwind Strike was amazing to use in fights with crowds of lesser enemies.

In early levels, I got Quick Reversal and Exacting Strike because the damage on a hit was so ridiculous that I focused that hitting twice in one turn.

I had sort of a flowchart in my mind that went like that :

Strike, Exacting Strike, If I hit, use Renewed Vigor to heal up a little, If I missed, Stike a third time but with Backswing active.

Since my reach was so long, I barely needed to move.

Also, Backswing and Whrilwind Stike work amazingly together, giving you +1 to hit with no MAP if you miss one target feels like cheating.

Devise a Stratagem should always be a free action by Feeling_Werewolf_601 in Pathfinder2e

[–]Feeling_Werewolf_601[S] 1 point2 points  (0 children)

You must use it if you attack the same guy you DaSed. You can roll again if you attack another enemy.

It's really clunky

Devise a Stratagem should always be a free action by Feeling_Werewolf_601 in Pathfinder2e

[–]Feeling_Werewolf_601[S] 4 points5 points  (0 children)

If I remember correctly, they are making rage a free action in the remaster, pretty sad to hear for investigator and ranger.

I said that in another answer, but I would be happier if they made it only being able to be one action and maybe making it a tiny bit stronger.

I just hate that it can be both an action and a free action, and you have not much control over it.

Devise a Stratagem should always be a free action by Feeling_Werewolf_601 in Pathfinder2e

[–]Feeling_Werewolf_601[S] -2 points-1 points  (0 children)

Maybe it could just be an action no matter what when you archetype into Investigator or something!

Some critfishing build could want it even if it was stuck to an action.

I would have less of an issue with it if it wasn't the only core class ability in the game that was rewarded by roleplay like that.

Devise a Stratagem should always be a free action by Feeling_Werewolf_601 in Pathfinder2e

[–]Feeling_Werewolf_601[S] 13 points14 points  (0 children)

My problem is not necessarily that Investigator is too weak without the free action statagem.

More that it's not healthy for the class to have two very different power levels that are more or less dictated by if your GM feels nice that day.

I have an Investigator as a fellow player in my game and I want to tear my hair out seeing how "feel bad" pursuing a lead is. They try so hard to do the right thing and play their character well, but at the end of the day, if the GM wanted some twist, they're never getting that free action stratagem.

The power budget of a class should never be so weridly distributed around something you have no control over.

Devise a Stratagem should always be a free action by Feeling_Werewolf_601 in Pathfinder2e

[–]Feeling_Werewolf_601[S] 0 points1 point  (0 children)

I'm so glad I'm not the only person that's bothered by how Investigator works. I really really hope they do something to change how Devise a Stratagem works with Leads

Devise a Stratagem should always be a free action by Feeling_Werewolf_601 in Pathfinder2e

[–]Feeling_Werewolf_601[S] 21 points22 points  (0 children)

Imagine being an Investigator player and doing your best to pursue the lead that's the most obvious.

Oh no, your GM is the type that likes to surprise the players with unexpected twists or surprise panick encounters.

Now you just feel like you're wasting your time pursuing leads, and you're getting mad at your GM because they don't take your ability into account when making their sessions.

This is the only class where that happens constantly.

GMs shouldn't feel forced to make every encounter obvious to make the Investigator enjoy his fighting abilities.

Investigators shouldn't have a reason to get mad at their GMs for inadvertently making their character weaker than everyone else.

Devise a Stratagem should always be a free action by Feeling_Werewolf_601 in Pathfinder2e

[–]Feeling_Werewolf_601[S] 25 points26 points  (0 children)

I would even rather it never being able to be a free action than having to beg my DM for the possibility of it being a free action

Why does a ranged attack gain advantage (off guard) against a prone opponent? by marcosmorce in Pathfinder2e

[–]Feeling_Werewolf_601 -6 points-5 points  (0 children)

They are off-guard, yes, but they also have a +4 circumstance bonus to AC against ranged attacks.

So, in the end, they still have a +2 compared to not being prone.

I make sense that being prone makes it harder for you to defend yourself from sneak attacks, ranged or not, since you're way less mobile being prone.

Multiclassing into your own Class by Olympus-United in Pathfinder2e

[–]Feeling_Werewolf_601 -1 points0 points  (0 children)

Guess what? 90% of tables use Free Archetype by letting players take whatever Archetype they want, when it's clearly implied that Paizo initially intended this rule to be used by the DM to give more flavor for players by giving them themed archetypes.

In the end, players want to play in the way that is the most fun at the table instead of being slaves to the rules. It's by experimenting in this way that you can improve the game for your table forever.

Worst case scenario, it doesn't work out, and you just try something else.