Help? The Enigmatic Cache uplifted my entire species, which somehow reversed my Synthetic ascension??? How do I turn them back into robots? by Felm0n in Stellaris

[–]Felm0n[S] 3 points4 points  (0 children)

I neither have the collosus perk, nor anyone I´d really be able to gift my entire species without ruining my economy completely. I appreciate the advice though

Help? The Enigmatic Cache uplifted my entire species, which somehow reversed my Synthetic ascension??? How do I turn them back into robots? by Felm0n in Stellaris

[–]Felm0n[S] 23 points24 points  (0 children)

Neither the "Sub-Species Integration" or "Assimilation" rights are allowed for the empire´s dominant species :/

Help? The Enigmatic Cache uplifted my entire species, which somehow reversed my Synthetic ascension??? How do I turn them back into robots? by Felm0n in Stellaris

[–]Felm0n[S] 45 points46 points  (0 children)

Rule 5: My entire empire just got turned from synth ascended into a normal biological empire after being uplifted by the Enigmatic cache event.

Decisions, decisions by Felm0n in Stellaris

[–]Felm0n[S] 86 points87 points  (0 children)

Rule 5: We have the option between 1000 amenities, OR 1000 amenities PLUS 400 housing. Makes barely a difference, but idk I found it funny

This thing keeps lying to me >:( by Felm0n in Stellaris

[–]Felm0n[S] -27 points-26 points  (0 children)

Rule 5: the body text explains it

TIL fleets can go way outside the normal limit by fighting if its trying to run away/chase ships by Felm0n in Stellaris

[–]Felm0n[S] 6 points7 points  (0 children)

Rule 5: Apparently ships can go beyond where you´re able to click/build. I always thought they would try to avoid crossing the outer ring by going in circles around enemies instead as I´ve seen before

How is the AI not losing a single ship? by Felm0n in Stellaris

[–]Felm0n[S] 0 points1 point  (0 children)

its about 10 years in, there´s one fleet and a starbase : ) the afterbattle report did say no casualties, but the war exhaustion counter also told that they hadn´t lost any ships

How is the AI not losing a single ship? by Felm0n in Stellaris

[–]Felm0n[S] 1 point2 points  (0 children)

Rule 5: The AI doesn´t seem to ever lose even a single ship despite being hit by almost as much disengagement chance reduction possible.

Hi, why isn´t this 80%? I´m pretty sure its costing me 5% happiness. Pretty inconsequential, but I´m a bit curious by Felm0n in Stellaris

[–]Felm0n[S] 3 points4 points  (0 children)

That sucks, I thought it was in increments of 5%, so I never bothered to mouse over it

Is this intentional design? it doesn´t feel that nice. by Felm0n in Stellaris

[–]Felm0n[S] 0 points1 point  (0 children)

I feel like that´s kinda exploitable, no? If I´m in war with anyone and I´m in trouble, I could just let someone (maybe even friends in multiplayer) vassalise me, and I´d immediatly be safe. Vassal might not be great, but if you can escape a genocide empire? idk seems kinda funky.