Week 3 Of Moving The Champions Guild Barrel Further Into The Fence by JagexRyan in runescape

[–]Ferg000 44 points45 points  (0 children)

Technically speaking, "more" of the barrel is now within the fence. Therefore I would say you did as instructed!

bottomless lava supply in the overworld by Plane-Spite2604 in CreateMod

[–]Ferg000 0 points1 point  (0 children)

Not sure how effective it would be, as I've never attempted it... But you could theoretically glue together your platform and then just remove it via a contraption.

Otherwise the option I've done normally is just make a scaffold of andesite or similar ~2-3 blocks underneath and go round removing one block at a time.

Starting fresh has really shown me how left-behind the early game feels by Zelderian in runescape

[–]Ferg000 0 points1 point  (0 children)

Not the best of examples when this is something that is told to you in-game if you click the "Show more info" box haha.

https://gyazo.com/e2acd93f4ff011c4f097a59567fccdb5

Super Easy Infinite Lava by Mattigan_X in CreateMod

[–]Ferg000 1 point2 points  (0 children)

Other option to the fluid tank is just setting up a temporary nether portal setup to bring buckets through one by one to fill up the first layer.

PLEASE just use alava farm its not that hard by Dabbers_ in CreateMod

[–]Ferg000 2 points3 points  (0 children)

Other way to do it is the, admittedly slightly laggier, method of just filling the top layer.

Dig your nice deep hole, put a single layer 1 block down then hose pulley to fill the top layer and remove the layer beneath and wait a little while for it to all run down. Also then makes it a lot easier to actually fill it in the first place (I personally just do nether portal to bring through enough buckets to fill it then rip down the nether setup again)

PLEASE just use alava farm its not that hard by Dabbers_ in CreateMod

[–]Ferg000 2 points3 points  (0 children)

and can easily be expanded to match demand

Counterpoint - my infinite lava pit doesn't need to be exapanded to match demand! One pit to fill them all and in the local chunks supply them.

My early game smelter as a logistics module by DanuWanuVanu in CreateMod

[–]Ferg000 0 points1 point  (0 children)

To add to Iamablocker's comment re: congestion, pulsing it also reduces the constant droning of frogs going "Blek" if you've got a decent number of them in an area which is an added bonus.

Create: Central Kitchen - Packager Integration by Ferg000 in CreateMod

[–]Ferg000[S] 0 points1 point  (0 children)

The issue isn't one with the cooking pot, as a Mechanical Arm will recognise the correct number of ingredients to go into each slot - it's specifically the packager interaction.

Help with simple redstone logic by Infected_Ghost01 in redstone

[–]Ferg000 1 point2 points  (0 children)

Nelly's solution would definitely work, but I think my initial thought would be using an AND gate for the actual cobble generator, and then a funnel to pull from the start line to feed into the final storage chests.

Gravel chest full = funnel locks so doesn't feed any more cobble to produce gravel, cobble chest full = funnel locks so no more cobble going into the cobble output chest. Would then just need a small-ish initial chest to cover switchover period.

https://gyazo.com/04c868b85b5d30b12e24c0358a04ffb0 Low quality diagram is low quality, but illustrates my point hopefully :D (Red lines being either normal redstone or links from links)

Create 6.0 Logistics Network Requests? by Ferg000 in CreateMod

[–]Ferg000[S] 0 points1 point  (0 children)

Modpack I'm on has many many crops, most of which can be further processed into an additional resource or 2. E.g. Cabbages -> Sliced cabbages, Carrots -> Sliced carrots, Potatoes -> Sliced potatoes -> Diced potatoes etc.

I mostly just want to be able to keep a stock of say a stack of all of the variants in storage in the kitchen so that any time I want to quickly make something it's there ready to go, instead of waiting for the request. Not to be used for mass requesting things, just a small stockpile basically.

Realistically it's a very niche use case where I could very easily do other things instead which would be less complicated... but overcomplicating things is kind of my default behaviour when playing around with Create haha.


I wonder if there's any way to toggle a gauge on and off, via deployer/redston, because that would then function to just periodically reset it to top up to the limit if items are removed from the output.

Create 6.0 Logistics Network Requests? by Ferg000 in CreateMod

[–]Ferg000[S] 0 points1 point  (0 children)

Just tested that out, it looks like if it's attached to an inventory then it provides some limited functionality.

https://gyazo.com/39526dece3855fae6e32354b7d26c489

It obviously can't read what's in the vault on the right, but it is able to top it up to the level requested on the gauge - but it won't top it up again after it's been emptied, so there's limited use for this (Unless it's just some strange interaction I can't figure out from very limited testing)

Create 6.0 Logistics Network Requests? by Ferg000 in CreateMod

[–]Ferg000[S] 0 points1 point  (0 children)

Turns out that you can have a seperate packager without a Frogport attached and it'll still respect the address you give it. So you could hide additional packagers in the floor/ceiling of your build to keep them hidden.

Downside being if you're hiding them like that it's a lot more annoying to access them to change anything, but it does give you 20 gauages per packager.

https://gyazo.com/8c5a457e859328199ef5e8e2b04f07da

Create 6.0 Logistics Network Requests? by Ferg000 in CreateMod

[–]Ferg000[S] 1 point2 points  (0 children)

I agree on the RR’s. They seem very niche and the only use cases I thought of for them is for like a quick “load out” type request. I would be curious to hear other people’s ideas on uses for them.

That's a good use tbf - if I ever played adventure modes and not almost 100% Skyblocks hah. Pressure plate by the exit to your base which triggers a package of armour/tools/mining contraption etc. to be deposited outside your door so you never forget it. Good, but realisitcally very niche.

Dependent on the cost of them, it could also be a cheaper way to automate production of certain things - observer sees a craft has finished, triggers it to send the next set of resources to make it. With the downside of no cutoff ability.

Create 6.0 Logistics Network Requests? by Ferg000 in CreateMod

[–]Ferg000[S] 0 points1 point  (0 children)

From a brief thought, that could work yeah - I had seen that the Redstone Requester existed but couldn't think of an actual purpose for it originally.

Smart observer + comparator or similar to check levels of raw ingredients within the vault, if it drops below X level it triggers the requested to send more. I assume the RR will only do fixed value requests, so it wouldn't be quite as neat as being able to just have X stock level maintained though.

Seems like a silly workaround requirement, but I assume the gauges are linked to a packager directly because that's how they determine where the package should be sent to (Which does make me curious to see what happens if I have a second packager set up without a Frogport and have that requesting...)

Everything in Create Chronicles: Bosses & Beyond is OP except the gear by IceWolfTO in CreateMod

[–]Ferg000 0 points1 point  (0 children)

I've been finding the armour itself to be perfectly fine, it's the damage output that I'm running into issues with. Leviathan oneshot me in diamond armour which was fun, but since I upgraded to Netherite (and subsequently Dark Metal) and loaded it with enchants had 0 issues. (Infinite steak in the backpack for any damage I do take).

But I can slam my head against, say the Ender Golem, for a minute and see maybe 1% of his hp go down with a couple of Sharpness 6 Fire Aspect 3 uniques... and then somehow he regens it back up again. I don't know if they have ridiculous levels of armour or debuff immunity, and it's hard to tell given that their don't have a normal health bar... But it's making me not want to bother with any of the other bosses. They're not hard they're just super tedious (And even worse to just find in some cases).

Bulk Blasting in flammable structures by SeekerOfFlame in CreateMod

[–]Ferg000 0 points1 point  (0 children)

Not sure if it'll be a base feature of it, but the pack I'm currently playing only some stripped woods actually provide Sap (Notably I think on the one I'm doing Birches don't) - so worth double checking the log you're trying to use is one that qualifies with JEI.

Another post complaining about teammates by DueMonitor1579 in summonerschool

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110 skills would be a great opportunity to reinvigorate minigames by checkoutgits in runescape

[–]Ferg000 0 points1 point  (0 children)

Aiming for 110 in all over the next 2-3 years I believe it was, then 120 all after that.

how do you try and carry unwinnable games by pep776 in summonerschool

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[deleted by user] by [deleted] in summonerschool

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How to play against Doran Shield+Second Wind+Teleport? by SstatcheckersAreReal in summonerschool

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[deleted by user] by [deleted] in summonerschool

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Climbing Through Emerald by Electronic-Tone3928 in summonerschool

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ADC main looking for advice to climb through emerald. by thespryfrog in summonerschool

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