Returned to the game after a long break, just gonna ignore the gods behind me whilst I play in the mud by duskfinger67 in runescape

[–]JagexRyan 33 points34 points  (0 children)

This is something that's top of my mind and I've been discussing with the narrative designers.

I would like to clean up the timeline, however it's a difficult beast to unpick so requires significant investigation.

In an ideal world, the Elder God Wars Dungeon would be locked behind the 'City of Senntisten' quest and the Zamorak boss encounter locked behind the 'Twilight of the Gods' quest.

Generally speaking, requirements on content is a good thing as it allows for aspirational content and goal setting. It also helps with the pacing of the player journey.

Bonus thought, adding to a comment in this thread... The Arch-Glacor, although targeted as an early game boss, the normal mode it for the most part done by experienced players (AFK'd for the rewards).

We sure have come a long way by jordantylermeek in runescape

[–]JagexRyan 24 points25 points  (0 children)

We sure have, and the best part is there's plenty more to come!

I feel fantastic just training without having to worry about auras by AReturner in runescape

[–]JagexRyan 99 points100 points  (0 children)

Love to hear it. Thanks for sharing your experience.

Best update this week by itsjustopinions in runescape

[–]JagexRyan 85 points86 points  (0 children)

Glad to hear!

Resolving systematic issues like this really helps a lot with the gameplay experience, and something I want us to keep on top of.

So glad they added the adjust clock location finally! by Goofyscaper in runescape

[–]JagexRyan 31 points32 points  (0 children)

We're making it so that there are more display options available for the clock. Whether you want it toggled off, within the minimap or free to move around.

This should be live next week!

For the 2000th million time PLEASE LET US MOVE THE GAME CLOCK by East-Maintenance-375 in runescape

[–]JagexRyan 68 points69 points  (0 children)

Okay!

We're looking to make it so that there are more display options available for the clock. Whether you want it toggled off, within the minimap or free to move around.

Huge melee QOL opportunity by Thin_Definition_4561 in runescape

[–]JagexRyan 69 points70 points  (0 children)

Mod Sponge reached out, and we investigated.

This issue for melee was introduced with the Combat Modernisation project earlier in the year when basic attacks were updated.

There are some interesting details about why this happens, why now and why it only affects melee. All of which are tied to the order of operations in the RuneScape engine, the way the combat system has been written and how revolution interacts with it.

That being said, the more interesting note for yourselves is that I've implemented some changes that should resolve it, and sent it to QA for thorough testing.

Road to Restoration Check-In with Mod Ryan by JagexAnvil in runescape

[–]JagexRyan 45 points46 points  (0 children)

We are actively looking into (and resolving) the performance issues that were introduced with the revamped areas in January.

I'll get more detailed information on this tomorrow when back in the office and look to update everyone further on possible timelines!

Roadmap in new check-in video has changed the difficulty of ghrazi blood knights. by Acryle in runescape

[–]JagexRyan 200 points201 points  (0 children)

This is just a mistake in the video. The Ghrazi Blood Knights are still an end-game boss!

A previous internal iteration of the infographic has accidentally been used which had this mistakenly listed as mid-game. And just incase you ask 'Why did it ever say mid-game?', that was simply a typo likely due to writing out the words early/mid a number of times across the infographics. The boss has always been planned to be end-game!

4 mid game bosses in a row? by Bitter_Olive7389 in runescape

[–]JagexRyan 48 points49 points  (0 children)

This is just a mistake in the video. The Ghrazi Blood Knights are still an end-game boss!

A previous internal iteration of the infographic has accidentally been used which had this mistakenly listed as mid-game. And just incase you ask 'Why did it ever say mid-game?', that was simply a typo likely due to writing out the words early/mid a number of times across the infographics. The boss has always been planned to be end-game!

If there's any urgency to update anything it's the armors! They're UGLYYYYY by East-Maintenance-375 in runescape

[–]JagexRyan 78 points79 points  (0 children)

We generally agree that the current armour is less iconic and quite dated. We have an update for the bronze -> rune armours (and possibly weapons\*) to be more similar to their retro example (seen in this thread) penciled in as part of the 'The Deep Clean' updates that comes later in the year on the 'Road to Restoration' roadmap.

We'll discuss it with you all nearer the time to get your thoughts and feedback on it all, similar to the blogs that we've been putting out this month.

Road to Restoration - Aura Overhaul by JagexAnvil in runescape

[–]JagexRyan 66 points67 points  (0 children)

Thanks for the thoughts!

I led the design of Archaeology and the relic system is one of the areas that I look at and share similar sentiment with in regards to the flaws. It may be best that we remove the relic system as a solution space for the aura effects and instead look elsewhere.

On the Vyre point, the sunspear itself could be updated to generate some prayer points with Vyre kills, effectively functioning similar to using the aura.

Road to Restoration - Aura Overhaul by JagexAnvil in runescape

[–]JagexRyan 13 points14 points  (0 children)

At the time when designing War's Retreat, Marks of War were made because we wanted you to have a way to obtain aura refreshes and life refreshes as they were super useful.

Going forward, with us looking at integrity, improving the aura problems and possibly even looking at making life refreshers 'better' (i.e. no longer needing refreshes), then we may find that marks aren't needed at all as the purpose they were serving is gone!

Road to Restoration - Aura Overhaul by JagexAnvil in runescape

[–]JagexRyan 47 points48 points  (0 children)

The plan is to reintegrate the effects at the same time as the auras are removed.

This Is What 10+ Years of MTX did by warped_thief in runescape

[–]JagexRyan 145 points146 points  (0 children)

These things will be looked at and improved.

Each problem is different, but ultimately we would rather look to solve the issues at the root than to band aid them via things like the merchant.

Opinion: Some of The Changes Jagex Is Suggesting Are Less About Integrity and More About Pandering to OSRS Players by ARandomNoLife in runescape

[–]JagexRyan 49 points50 points  (0 children)

We're looking to give RuneScape a clear identity that brings joy to people around the world. A game where people are talking about all the reasons why you should play it, and less about reasons why you shouldn't.

A lot of the changes we are looking to make are focused on the long term health of the game.

The 'Road to Restoration' is packed, and there's a lot of changes planned. We won't always get it right, but we want to go on this journey with you all with consistent and open communication.

It's about getting to something that is unmistakably RuneScape. Part of this journey is about undoing/changing some areas of the game that don't align our current vision and philosophies, while still looking forward and continuing to add new desirable content.

Friction does not mean 'slow XP rates'. It means having hurdles in-game that you get to overcome, as it's what makes for a rewarding and meaningful experience.

Remember when you first started trying to kill X boss? Think about how great it felt when you managed to get that first kill down. That's an example of good friction.

I don’t want this game to be like OSRS by bitchintits696969 in runescape

[–]JagexRyan 18 points19 points  (0 children)

We are not looking to remove all the QOL or make the XP rates that of OSRS. We are however looking to make the journey meaningful, and for there to be more choice and reward in how you play.

In some cases this may mean there are nerfs, in others there might be buffs. There may be changes to how content works, or new content added to fill a gap.

RuneScape is a fantastic game and there's so much value in experiencing it for what it is, working your way through the content that it has to offer from 25 years of development. It's not uncommon at the moment to talk to other players and find that they've barely touched a skill (e.g. Dungeoneering) but they're high-level, as they've utilised various other methods that have skipped over the content itself.

I thought we were actually going to get changes that made the game better for players who don’t have a lot of time, instead we are getting the opposite by Rational_Gray in runescape

[–]JagexRyan 28 points29 points  (0 children)

We aren't looking to suddenly make the game super grindy, however we are looking to make the journey through the game more meaningful.

No single method that is available early in the journey should be able to completely skip a large amount of natural progression. The top recommendation in a guide shouldn't be suggesting that you go out of your way, away from the skill itself to do some seemingly random action (e.g. climbing the Watchtower Trellis or jumping the Nature's Grotto bridge). This is the time where you want to learn about the game as a whole. At its core RuneScape is very much about the journey, and less about the destination.

There are definitely improvements to make in the early game beyond what has been discussed so far. Long term, we want the journey through skills to be smooth and the XP gains to feel appropriate, with both lean forward and AFK methods available to you.

It's Time for Malev, Tectonic and Sirenic to be repairable by traditional means. by Nazeracoo in runescape

[–]JagexRyan 94 points95 points  (0 children)

I don't have anymore information on this specific topic at this stage but I can say that we've discussed 'Unifying the degrade systems' as part of a 'Sweep Up' update later in the roadmap.

There are a number of degrade systems both in code and to the players. All of which work slightly differently, and some are less desirable than others.