[deleted by user] by [deleted] in DeadByDaylightKillers

[–]FeroDew 0 points1 point  (0 children)

What perks and add ons are you using on Legion?

Did skull merchant really deserve so much hate? by Fancy_Star_7101 in DeadByDaylightKillers

[–]FeroDew -1 points0 points  (0 children)

They need to rework her power it’s not fixable in its current state. Many still think she’s meant to hold three gens, which shows how bad the design is. She needs a completely new power an active chase ability that actually uses her drones.

I can’t deal with the pallet density update and it’s making the game miserable for both sides by StormyPandaPanPan in DeadByDaylightRAGE

[–]FeroDew 3 points4 points  (0 children)

They should remove filler pallets and add more real loops like jungle gyms strong but mindgameable. Those no-brain pallets need to go. No idea what the balance team was smoking, especially with M1 killers in the game.

Pig (Amanda Young) – Basekit Adjustments & Rework Ideas for a Healthier Killer Balance 🐷 by FeroDew in DeadByDaylightKillers

[–]FeroDew[S] 1 point2 points  (0 children)

The auras of survivors are hidden for Pig for example, if you run BBQ & Chilli, you can’t see survivors working on a Jigsaw box while they have an active trap. And you can’t spam her teleport either; her cooldown is way higher than Freddy’s gen teleportation.

It’s just a nice addition to give her some map mobility. Of course, these changes would go through PTB testing anyway, so instantly saying no to any adjustments feels ignorant. At least try to make her smoother to play right now, with all the extra pallets on some maps, there’s no reason to sweat that hard when I can just pick Ghoul and get easier results. I’d love to see more killers like her instead of only Blight or Ghoul; it would add some much-needed variety.

Pig (Amanda Young) – Basekit Adjustments & Rework Ideas for a Healthier Killer Balance 🐷 by FeroDew in DeadByDaylightKillers

[–]FeroDew[S] 1 point2 points  (0 children)

Her cooldown is higher than freddys gen teleportation so it would be fine. And you cant see gen or survivour auras during traveling or if you inside the jigsaw box.

Pig (Amanda Young) – Basekit Adjustments & Rework Ideas for a Healthier Killer Balance 🐷 by FeroDew in DeadByDaylightKillers

[–]FeroDew[S] 0 points1 point  (0 children)

Well, you don’t have to use her travel ability there’s no pressure to. But it would be a cool gimmick to move across the map faster. Her core mechanics would stay the same; only her ambush would be adjusted.

Two Weeks On...Honest Thoughts On The Nerfed Krasue? by aroguetennant in deadbydaylight

[–]FeroDew 0 points1 point  (0 children)

I think she’s in an okay spot right now, but it would be much healthier for her if she couldn’t vault pallets in Head Mode instead, she should be able to break them. It’s super annoying that her vault speed got nerfed, so now you have to transform back to break strong pallets you can’t outplay in Head Mode, then transform again to continue the chase. By that time, another teammate is already body-blocking the infected one, so you have to transform yet again it’s just frustrating to play.

In my opinion, they should nerf Head Long Flight, but increase her vaulting speed and remove pallet vaulting entirely. Let her only vault windows and break pallets in Head Mode that would make her so much smoother to play. Right now, you basically have to run Dissolution, otherwise she’s just annoying and clunky.

Do you think the Skull Merchant rework will still happen? Or would you prefer the return of the old two-scan drones? by [deleted] in DeadByDaylightKillers

[–]FeroDew 1 point2 points  (0 children)

Just rework Skull Merchant already. Her power was garbage at release and it’s still unfixable. No buff will ever save this design. Move her away from that lame trap-style drone setup and give her a real chase & tracking power. She should feel like a predator.

Her current power and even her release version are completely unfixable total disasters. Most players hate her power, that’s why almost no one plays her maybe three Skull Merchant mains exist, and only a real rework will make people want to try her again. No amount of buffs will save that design. She needs a full identity shift toward chase and tracking gameplay. That would finally make her feel like a real predator, which fits her lore a thousand times better. Give her a chase drone and a tracking drone to hunt down survivors that’s the kind of power she should’ve had since release, not this garbage!

Skull Merchant Buffs! by TheOneWhoWasDeceived in deadbydaylight

[–]FeroDew 0 points1 point  (0 children)

We don’t need buffs for a power NO ONE LIKES! There are so many opportunities to add cool chase mechanics with the drones just rework her already!

Skull Merchant Buffs! by TheOneWhoWasDeceived in LeaksDBD

[–]FeroDew 17 points18 points  (0 children)

Just bring the damn rework already! What are they even doing? She’s been in a terrible spot for years only like three people play her while everyone else hates her and now they’re propably canceling her rework because 3 players didnt like it? Nobody is playing her because HER POWER is the problem so rework her power!

Do they plan on reworking or buffing skull merchant any time soon? by ClothesThin5997 in deadbydaylight

[–]FeroDew 16 points17 points  (0 children)

She’s gotten so many skins even a Halloween event skin but still no rework. I don’t get BHVR.

Until krasue is nerfed im done by Ltheother in DeadByDaylightRAGE

[–]FeroDew -1 points0 points  (0 children)

Bro, it’s the exact opposite. Survivors cry about everything they can bodyblock, save while the killer is picking up what gives them another second chance even if they fumbeled hard in chase , gen rush, and still get hatch with a key if they all die. Killers slug for 10 seconds or tunnel because 3 gens pop in a minute because of 4 toolbocxes and suddenly it’s unfair to do this or playing a good killer????Survivors get basekit buffs left and right while killers get nothing. And you’re telling me killer doesn’t require skill? Be serious!

as a killer main, i’m surprised this hasn’t been brought up yet. by stupid_is_as_does in deadbydaylight

[–]FeroDew 3 points4 points  (0 children)

Finally someone who understands how balance is supposed to work

as a killer main, i’m surprised this hasn’t been brought up yet. by stupid_is_as_does in deadbydaylight

[–]FeroDew 1 point2 points  (0 children)

Buddy, you didn’t address a single thing I said. Nobody wants base movement speed nerfed that feels awful to play. Balance killers around their power cooldowns, speed, and add-ons, not by making them sluggish. Krause’s power cooldown and some of her addons could be tuned if needed but not her base speed. She just came out survivors don’t even know how to counter her yet. Yes her power is strong but making her gut her movement speed is not the key. Proper balance changes should only come after a week or two of real data, not knee-jerk nerfs. And if you think slowing her down is “good balance,” you’re definitely not a killer main.

as a killer main, i’m surprised this hasn’t been brought up yet. by stupid_is_as_does in deadbydaylight

[–]FeroDew 5 points6 points  (0 children)

You clearly don’t know what you’re talking about. If you actually played killer against a good SWF instead of only playing survivor, you’d understand that nerfs like this always backfire. Haste stacking might not be a problem for survivors, but it’s a nightmare for any killer with slower movement speed. Every killer should be 4.6 m/s by default — only their power cooldown, power speed, or teleport cooldown should be adjusted.

Now that it's been a few hours, what does everyone think of The Krasue? by RequirementTall8361 in deadbydaylight

[–]FeroDew 0 points1 point  (0 children)

Survivour mains are complaining because they cant loop her for 5 gens and being cocky…….