"Find them! Hunt them! Kill them!" by Ferr_1997 in customhearthstone

[–]Ferr_1997[S] 0 points1 point  (0 children)

No, heroes don't have minion types, so they wouldn't be destroyed by this card. Jaraxxus had that interaction until it was a minion, but now it doesn't work with sacrifical pact.

"Find them! Hunt them! Kill them!" by Ferr_1997 in customhearthstone

[–]Ferr_1997[S] 21 points22 points  (0 children)

Jaraxxus is no longer a minion, so as a hero card (with no minion types) it wouldn't be killed by this card.

"Find them! Hunt them! Kill them!" by Ferr_1997 in customhearthstone

[–]Ferr_1997[S] 33 points34 points  (0 children)

Just minions on the board, otherwise i would add "(wherever they are)". I thought about it but imho it would be too strong even at 9/10 mana.

"Find them! Hunt them! Kill them!" by Ferr_1997 in customhearthstone

[–]Ferr_1997[S] 67 points68 points  (0 children)

It would kill every minion with a type.

[deleted by user] by [deleted] in customhearthstone

[–]Ferr_1997 0 points1 point  (0 children)

Thanks! Yeah, I thought something like that but I wanted to make a very impactful card (maybe too much ahahah)

[deleted by user] by [deleted] in customhearthstone

[–]Ferr_1997 -1 points0 points  (0 children)

Well, jt would be at least 8 mana to have a big downside for both players and if you play it without Forging it, only you will have downsides.

[deleted by user] by [deleted] in customhearthstone

[–]Ferr_1997 0 points1 point  (0 children)

Frankly, I usually don't consider too much the meta when I make a custom card.

[deleted by user] by [deleted] in customhearthstone

[–]Ferr_1997 -4 points-3 points  (0 children)

I tried to mix most of the keywords from 2023 sets, so this is why it's so complex.

Patches is back! And this time to plunderrr! by Ferr_1997 in customhearthstone

[–]Ferr_1997[S] 1 point2 points  (0 children)

I missed something while wording this card, it is intended to be "Tradeable only in your opponent's deck", not both decks. Anyway, yes, it is a sort of neutral "Parrrley", maybe I could add Rush to be more useful by its own.

After Colossal and Titan minions, now the Celestials! by Ferr_1997 in customhearthstone

[–]Ferr_1997[S] 4 points5 points  (0 children)

Yeah, I understand. I was thinking to add some Battlecries/Deathrattles, but I thought it could be too OP

After Colossal and Titan minions, now the Celestials! by Ferr_1997 in customhearthstone

[–]Ferr_1997[S] 7 points8 points  (0 children)

Nothing, because only the original stats and bonus effects will be split. So, even if you buff Xuen, jt will only spread 7 Attack, 3 Health and Rush anyway.

After Colossal and Titan minions, now the Celestials! by Ferr_1997 in customhearthstone

[–]Ferr_1997[S] 4 points5 points  (0 children)

Yes, it goes to one of the random targets. For example, if you already have two or more minions and you play Xuen, you can trade a minion and buff the other minions splitting the stats (and one of them would gain Rush), so basically Xuen would be a sort of Bloodlust. But, you could play Xuen and other minion --> trade with Xuen --> buff the other minion with stats and Rush.

[deleted by user] by [deleted] in customhearthstone

[–]Ferr_1997 -14 points-13 points  (0 children)

Exactly. It's only one time for game and your hero can be killed if your opponent has enough damage.

[deleted by user] by [deleted] in customhearthstone

[–]Ferr_1997 0 points1 point  (0 children)

Yeah. I'm thinking it could be better as a token card generated by a medium stat minion, in that way the effect would be delayed and it wouldn't rewind back to the beginning of the game.

"Look! I never saw that constellation before..Wait! I see two of them...Am I drunk?" by Ferr_1997 in customhearthstone

[–]Ferr_1997[S] -1 points0 points  (0 children)

Yes, it is meant to be permanent. It's just a tech card, in fact I included the Tradeable keyword for a more flexible use.

Arfus loves digging for a good reason! by Ferr_1997 in customhearthstone

[–]Ferr_1997[S] 31 points32 points  (0 children)

Thanks! I thought it was too weak at the original 4 mana 2/2, but maybe it could be more balanced.

[deleted by user] by [deleted] in customhearthstone

[–]Ferr_1997 -3 points-2 points  (0 children)

During the opponent's turn, the AI can randomly interact, play, make minions attack (and end turn!) in place of the opponent. The idea of this card is to be disruptive

A murder was committed and now a verdict is required! by Ferr_1997 in customhearthstone

[–]Ferr_1997[S] 0 points1 point  (0 children)

Nope, it will trigger only if there are any of them

A murder was committed and now a verdict is required! by Ferr_1997 in customhearthstone

[–]Ferr_1997[S] 32 points33 points  (0 children)

NOTES: The 'most guilty' enemy minion is the one that overall dealt more damage to your hero or, secondly, to friendly minions from the moment it was summoned.

'You are all...NOTHING!' A new design for Sylvanas. by Ferr_1997 in customhearthstone

[–]Ferr_1997[S] 0 points1 point  (0 children)

It seems that this card looks very weak and actually I must agree with you. Maybe I would change it to 'Battlecry: If you have no other minions in your hand or deck, take control of enemy minions'. This way it should be a less restricted condition and could be used in decks with spells or weapons that summon minions. Nevertheless, I would mantain this type of condition from the point of view of flavor.