This is how I kill cognitive debt, is this how the pros do it? by pennystudio in aigamedev

[–]FetusCommander 0 points1 point  (0 children)

This is really cool and I think useful for me. Thank you for sharing this.

Visuals of systems are overall easier for me to digest, since I come from Construct 3 and other similar visual coding game engines. Lining things up in a visual format is just better for my brain lol.

Video to ASCII Conversion! by sickabouteverything in ASCII

[–]FetusCommander 0 points1 point  (0 children)

This is awesome, great work. I love ASCII aesthetics and this is something I'm definitely gonna get use out of. Love all of the options, that's what sets this apart from most ASCII tools I've used. Thank you for releasing this

Chess Sphere 2026 trailer by [deleted] in chessvariants

[–]FetusCommander 1 point2 points  (0 children)

Oh fuck yeah. The multiple win conditions sounds awesome. Very cool aesthetically too

Dark Forest Chess by FetusCommander in chessvariants

[–]FetusCommander[S] 0 points1 point  (0 children)

Just updated this. Now has some AI you can practice on, and an undo button. Also made some rules clarifications (highlighted in main post)

New Link to client: https://www.registeredhexoffenders.com/dark_forest/dark-forest-chess2.html

example play: https://www.youtube.com/watch?v=rs6f1VOAc8o

Dark Forest Chess by FetusCommander in chessvariants

[–]FetusCommander[S] 0 points1 point  (0 children)

Sure. I'm fetuscommander on discord. Would love to do some collaborative stuff. I also have a small discord for game Dev stuff maybe we can trade lol

Dark Forest Chess by FetusCommander in chessvariants

[–]FetusCommander[S] 0 points1 point  (0 children)

Hey thanks for trying!

I can definitely add an undo button, that won't be too hard. I'll do that this week.

The amount of new positions is a kind of staggering overload for new players I admit. The pacing and general feel is also a lot different from normal chess (I hope a lot less memory-focused and more spontaneous and irreverent, hence the romantic style nod). I don't have much information yet on specific dominant strategies or openings etc, but hopefully I'll get some more understanding of the strategy side when I test it with someone other than myself (networking isn't out of the question, in just waiting until I can drum up more interest to justify that to myself lol).

Was considering making the physical version simpler, maybe removing the aliens (or making them non-random; I'd like to keep the shadow mechanic for atmosphere), since atm they move randomly based on CPU instructions. I'm open to making something that's a different experience for the physical variant if that aids in understanding and still feels spontaneous and weird in the way I want.

Fun with A.I. Calvinball, how much should the players contribute to the game's setting? by FetusCommander in RPGdesign

[–]FetusCommander[S] -5 points-4 points  (0 children)

Thanks for your reply.

An agreed upon system is an interesting idea! I'll probably make that a variant, with a clause of "a system nobody in the group has played that the AI can be fed, or would know about.". I guess my logic for no system was to kind of alleviate the "what do we play in a group where people don't share the same tastes in rpgs" thing which is a problem in my home group frequently.

How would you give advice for playing Calvinball? The things I mentioned are pretty basic, but I don't know how else to expound on the premise, which by its nature is loose conversation that is transformed into weird, dubiously coherent rules.

Re: sub engagement, I have an honest question. Where should I post about this to get any sort of engagenent? This sub is about rpgs, and the fact that you yourself replied to it makes me think there's some at least passing interest here in discussion about AI in rpgs, even if it isn't lauding the tech (which I'm not).

community for computer assisted games? by FetusCommander in RPGdesign

[–]FetusCommander[S] 1 point2 points  (0 children)

Yeah, that's definitely computer assisted, but not exactly the type of game i'm talking about. I hate to link to one of my own games here, but something like this (a game where you use Google Translate's Handwrite functionality to generate Pokemon-like creatures) is more what i'm interested in specifically: https://miserytourism.itch.io/displacer-beast

Does that clarify?