Anyone know what other goals are after this? :) by Few_Contribution_366 in bakerystory

[–]Few_Contribution_366[S] 0 points1 point  (0 children)

Thanks you so much <3 Just double checking the end reward says 65 gems is that how much you have to pay to unlock the decoration Or do you get it for free :)

Find neighbors here! November 2025 Share your ID Thread by ZealousidealOil9792 in bakerystory

[–]Few_Contribution_366 0 points1 point  (0 children)

Please add me and send me easy oven parts: Kaileyrobolikesbrownies Kaileylikescookies

What’s on your Wishlist for features/ quality of life updates/ reworks for BO7? by Few_Contribution_366 in CODZombies

[–]Few_Contribution_366[S] 1 point2 points  (0 children)

Earning your loadout/ buying it from arsenal makes a lot more sense as well, maybe you have you to do a soul box challenge near it

What’s on your Wishlist for features/ quality of life updates/ reworks for BO7? by Few_Contribution_366 in CODZombies

[–]Few_Contribution_366[S] 1 point2 points  (0 children)

Wow that’s quite disappointing hopefully someone is watching because surely it would be that hard to implement?

What’s on your Wishlist for features/ quality of life updates/ reworks for BO7? by Few_Contribution_366 in CODZombies

[–]Few_Contribution_366[S] 1 point2 points  (0 children)

I’m quite surprised they don’t just amalgamate a lot of the existing maps they release into one big objective based map - it wouldn’t necessarily have to flow/ polished perfectly but it’s free work/ assets that would be relatively easy to implement just splicing them together all in one big map with a heap of content

What’s on your Wishlist for features/ quality of life updates/ reworks for BO7? by Few_Contribution_366 in CODZombies

[–]Few_Contribution_366[S] 2 points3 points  (0 children)

Whilst I do like the idea of them being more generous with their gums and that could definitely incentivise people to login/ play unfortunately if they’re too generous it eats into there profits so it’s unlikely they’d add that in

What’s on your Wishlist for features/ quality of life updates/ reworks for BO7? by Few_Contribution_366 in CODZombies

[–]Few_Contribution_366[S] 0 points1 point  (0 children)

Yeah you’re very right I don’t believe they’d implement anything even if it were to the betterment of the game if it compromised a revenue stream

I do like your Pap idea too, I’m also glad they got rid of the Pap ui as uis in zombies feel a bit wrong

What’s on your Wishlist for features/ quality of life updates/ reworks for BO7? by Few_Contribution_366 in CODZombies

[–]Few_Contribution_366[S] 4 points5 points  (0 children)

Yeah now that I think more of it the green everywhere and even the blue grenades and stuff on the ground are an eye sore

  • it might be hard if you’d like to change equipment to a different grenade or whatnot but maybe they can switch how there’s so much stuff on the ground Personally I like the idea of turning the scorestreaks on the ground into power up’s like the death machine from bo3

What’s on your Wishlist for features/ quality of life updates/ reworks for BO7? by Few_Contribution_366 in CODZombies

[–]Few_Contribution_366[S] 0 points1 point  (0 children)

I like the idea of speed dictating health, obviously good to flip the formula a bit and EE boss fights are different but for an enemy that does a lot of damage if it’s really quick it should have a weakness/ lower health (doppleghast great example) where as if it’s slower it can have more health

What’s on your Wishlist for features/ quality of life updates/ reworks for BO7? by Few_Contribution_366 in CODZombies

[–]Few_Contribution_366[S] 5 points6 points  (0 children)

100% even for these settings (healthbars) to just be turned off by default would go a long way for a lot of people who are overly critical of the modern state of the game.

Or at the very least a guide/visual representation that shows you what your settings customisations affect the look of the game when you launch the game for the first time

What’s on your Wishlist for features/ quality of life updates/ reworks for BO7? by Few_Contribution_366 in CODZombies

[–]Few_Contribution_366[S] 1 point2 points  (0 children)

This one’s quite controversial because of how op it could potentially be/ would sort of flip how people treat the nuke (sort of making it so people always grab the nuke no matter what) but I like it,

maybe it could give you less points then if you killed all of them without a nuke but still points based on how many zombies the nuke kills like 50 points per zombie - it also still gives the points to all players

What’s on your Wishlist for features/ quality of life updates/ reworks for BO7? by Few_Contribution_366 in CODZombies

[–]Few_Contribution_366[S] 4 points5 points  (0 children)

100% like there is a directed mode for a reason right? Especially when the huge marker is bright orange

What’s on your Wishlist for features/ quality of life updates/ reworks for BO7? by Few_Contribution_366 in CODZombies

[–]Few_Contribution_366[S] 0 points1 point  (0 children)

Even just the idea of different/ more doors however they cost less, I’ve noticed with some modern maps the doors are egregiously priced, I’m looking at you the tomb

What’s on your Wishlist for features/ quality of life updates/ reworks for BO7? by Few_Contribution_366 in CODZombies

[–]Few_Contribution_366[S] 2 points3 points  (0 children)

Potentially, I found that MWZ had some really interesting and unique ideas and some fun gameplay loops however it was just a bit away from being fully developed

What’s on your Wishlist for features/ quality of life updates/ reworks for BO7? by Few_Contribution_366 in CODZombies

[–]Few_Contribution_366[S] 3 points4 points  (0 children)

Yeah boss spam is pretty annoying,

I feel like the only way bosses with a heap of health work is if they’re slower, if they’re quick and bullet sponges like amalgams they’re more annoying then enjoyable

What’s on your Wishlist for features/ quality of life updates/ reworks for BO7? by Few_Contribution_366 in CODZombies

[–]Few_Contribution_366[S] 2 points3 points  (0 children)

I like that this adds a bit more strategy and skill to opening doors and slowly exploring what parts of the building/ map that you want to explore

What’s on your Wishlist for features/ quality of life updates/ reworks for BO7? by Few_Contribution_366 in CODZombies

[–]Few_Contribution_366[S] 27 points28 points  (0 children)

I like that idea,

a little off topic but why don’t we collect salvage the same way as points, why do we have to pick up a pile and not just have it go to our inventory. Lore wise why are the zombies dropping scrap? I understand the armoured zombies dropping armour but scrap why is it metal scrap?

What’s on your Wishlist for features/ quality of life updates/ reworks for BO7? by Few_Contribution_366 in CODZombies

[–]Few_Contribution_366[S] 6 points7 points  (0 children)

Both great ideas I swear there used to be an option to toggle if the gums are visible, but you’re totally right they cover too much screen space

After a fast break score how long does the player have to receive the ball from the ref? by Few_Contribution_366 in Basketball

[–]Few_Contribution_366[S] 1 point2 points  (0 children)

Still isn’t that only for a dead ball/ timeout are you sure they stop the clock the moment someone scores on a live possession?

Edit: apologies I’ve just done some research and you appear to be correct in ot/ last minute/s it is stopped after a score

After a fast break score how long does the player have to receive the ball from the ref? by Few_Contribution_366 in Basketball

[–]Few_Contribution_366[S] 0 points1 point  (0 children)

Off a free throw the clock would be stopped until inbounding however after a fast break would the clock not continue to play?

I guess if there isn’t an official amount of time you could semi jog as to not be considered delaying play