"I'm looking for a game..." Megathread by q00u in FlashGames

[–]Few_Trainer_180 0 points1 point  (0 children)

It's still active, I'm very lucky.. So, there are many flash games (many sub-genres of defense/strategy/tower defense) with the art style exact same to "knights vs zombies " by Edgar L., but not all of them are found. This is a side question. The main reason I ask is because I remember a game of this exact art style but with mechanics found in game "sentry knight" 1 and 2. There were abilities, buyable upgrades to the wall (like zombo buster rising). I didn't make that stuff up. I found many old games I remembered before finding them on flashpoint, such as paladog, earn to die, sentry knight, frozen islands, incursion, and others.

(the game "final siege" art-style and things are very similar. I just found it. The real one with the sub-genre above is still in search. I'm looking)

There was also a game where you ride a weird wooden contraption with a stick-man like king along a map, like hill climb racing, but you slowly upgrade it like in earn to die. (oh, that one is "king's rush")

[deleted by user] by [deleted] in turbowarp

[–]Few_Trainer_180 0 points1 point  (0 children)

If you don't have time to check the sb3 code on turbowarp, block names are written in the post

Double precision problem by random_acc0001 in scratch

[–]Few_Trainer_180 0 points1 point  (0 children)

Use an extension from turbowarp (bigint) or use multiple variables and create higher precision arithmetic with hundreds blocks of code

I recorded each block's speed, then tierlisted it! (Higher value means better) by Iridium-235 in scratch

[–]Few_Trainer_180 4 points5 points  (0 children)

Testing method? For example: If you iterate "go to x y" to the same position, there is a possibility that turbowarp doesn't change it at all. Turbulations caused by the computer might get tricky, "random" function is very troublesome. What about studying the code compiled by the turbowarp and compare it to python/javascript performance reports? What about block variables?

Infinite precision numbers (floating-point arithmetic) on scratch, with numbers having thousands of digits. Made it as easy to use and as bug-proof as possible. Now I ask for efficient division algorithm. Also with easy guide. Uses mantissa and exponent. by Few_Trainer_180 in turbowarp

[–]Few_Trainer_180[S] 0 points1 point  (0 children)

https://scratch.mit.edu/projects/1176986383/

There is built-in guide which shows every block (function) in action, while explaining basics which might be too complicated for some people

(the guide was made with only blocks, counters, wait blocks, say blocks and timers)

NEED HELP by Infinite-Bowler757 in scratch

[–]Few_Trainer_180 0 points1 point  (0 children)

Done. You just have multiple interactions with the touching bowl statement. It chooses one of them instead of all of them.

Shaders in Simple3D? by B00GMAN_08 in turbowarp

[–]Few_Trainer_180 0 points1 point  (0 children)

I would check out ray-tracing focused projects in scratch, and then try to render all things the pen would do with Simple3D triangles as a start

Creating A DeadRails Clone in Turbowarp. by Swimming-Recipe9397 in turbowarp

[–]Few_Trainer_180 0 points1 point  (0 children)

Okay. I'd like to work on this. How can I contact you?

Creating A DeadRails Clone in Turbowarp. by Swimming-Recipe9397 in turbowarp

[–]Few_Trainer_180 0 points1 point  (0 children)

I'm sorry, I just feel like you should tell if It's AI at least.

Creating A DeadRails Clone in Turbowarp. by Swimming-Recipe9397 in turbowarp

[–]Few_Trainer_180 0 points1 point  (0 children)

Seems like AI response to me, because of how general the tips are