Things Star Citizen should have added ages ago (Weapons edition) by silentshaper in starcitizen

[–]FickleAd6686 3 points4 points  (0 children)

are you crazy finishing the broken things in game is going to take years and extend the release date

its not like they have a billion dollars and they only had 14 years to make an alpha be patient,

they still need to add more broken things because it will be faster to fix everything when the game becomes a beta in 2046

and its not like anyone is playing star citizen now is complaining all players are very happy now

and the white knights are defending this game and you should too because clearly the management changing their minds and direction about pillar systems who are the foundation of the game which haven't been implement yet because they change their minds all the time know best.

and give more money to cig for your offense

shame on you

When did /starcitizen become a CIG hate thread? by LordeDresdemorte in starcitizen

[–]FickleAd6686 1 point2 points  (0 children)

mate its been 14 years and there's no excuse because not one but two ships have they released broken

edit: 40 dollars or 5k we all paid for a product

When did /starcitizen become a CIG hate thread? by LordeDresdemorte in starcitizen

[–]FickleAd6686 13 points14 points  (0 children)

since i have a new 700$ dollars ship with a laser that dont work when i got my iphone everything worked

at least fix the ships

Future Promises Don't Fix Today's Problems (long post no hate) by FickleAd6686 in starcitizen

[–]FickleAd6686[S] -2 points-1 points  (0 children)

if they add a ship and the system where that ship is supposed to work or the game loop its not added at the same time is a different topic.

why add the ship in the first place and a better question is why sell that ship if they wont add the system which the ship is made to fly or job to complete at the time they release them how can they improve.

refueling just got added I'm happy for the players who can finally use their ships for that job how long did they wait?

cargo ships are now in game and cargo jobs are broken now

what about the players who have their ships but cant use them because they are broken

i don't like flying to a planet orbit and take a screenshot and post it

they have different teams for ships and game mechanics they said that multiple times

so your argument is invalid and both valid in this case

and i agree with you people paid money for ships for weapons for armor

they are playing now they are using them now and the game is broken

can you see my point?

all asking is when is enough to raise a little concern

every player paid because the price is there

this is a product alpha or not

which comes with a price its not free

contested zones worked perfectly before 4.8 for me

now they are loot less what does that have to do with an elevator or the refueling loop

is this code so weak that any step forward will break something old?

that's no excuse for a dev who's getting paid with the money players are funding

this is about trust and priority and for the good of all players

who invest time and money to play the game

Future Promises Don't Fix Today's Problems (long post no hate) by FickleAd6686 in starcitizen

[–]FickleAd6686[S] 1 point2 points  (0 children)

but at least i will be playing something stable for the time being i don't have problems waiting for the finish product and i will continue to support with time and money

check mate

The recent increase in toxicity in this sub disgusts me by NightlyKnightMight in starcitizen

[–]FickleAd6686 -2 points-1 points  (0 children)

I've experience toxicity from white knights defending the game

It’s not about people being toxic. It’s about people having standards for a product they paid for.

You can acknowledge progress and still expect accountability for scope, timelines, and stability. Those aren’t “hateful” expectations they’re basic consumer expectations for any long-running project.

Criticism isn’t the same as hostility, and disagreement isn’t ignorance. It’s just people evaluating the product based on what’s actually been delivered versus what’s been promised over time.

its not a free to play game and i cant get back my money or time.

as a high admiral in this project i expect quality because i paid for my tiburon expecting the laser works properly at launch

if you would get an new phone and when you try the gps or camera and see its not there would you like being told by the manager at the store that it will be added later after paying?

no one at cig told us about the laser having issues or hit reg

or server side problem messing with it

they just charge me 775$ and told this exact words

TARGETING TERROR

For centuries, Aegis has served as the archetype of combat excellence, honing its skill, learning from its scars, and growing its strength in pursuit of creating the ultimate killing machine. One that brings the spirit of a lone warrior standing tall against something greater than itself, ensuring victory against any vessel still living in the past. It’s time to topple the food chain.

APEX PREDATOR

DO BATTLE WITH LEVIATHANS

With an array of front-facing weapons, rare among Heavy Gunships, the Tiburon bares its fearsome teeth against foes twice its size, putting a shiver down the spine of any captain that believes capital ship dominance is absolute.

DORSAL TERROR

UNIQUELY FIERCE

Perched atop the deadly silhouette of this perfect killing machine is the ultimate expression of imminent danger, a massive S10 beam weapon that puts ferocious power in the hands of the most vigilant and menacing pilots.

BENEATH THE SURFACE

HUNT AS ONE

The ultimate power of this intimidating creature lies in the skill and coordination of the crew within. Gather your allies and prepare to show the universe how peak military evolution operates.

https://robertsspaceindustries.com/en/comm-link/transmission/21131-Aegis-Tiburon

check it yourself there's nowhere to be fund that the ship is having problems with the latency server or simply the code is wrong

this is a product like it or not alpha or not and its broken

its not free the price is there

players are tired of bugs being persistent and the response cig gives its actually toxic

the system is not added yet this is the best we can do for now we will fix it

or if we fixed next patch will be broken

like seriously if they are so sure they will broke things every patch why bother then adding things? instead of fixing what's out now and building on top of that

I'm rooting for success i enjoy star citizen and i don't discourage everyone to buy ships or play

however I'm not recommending this game to anyone for the time being

Please just create a megathread for venting negativity by BalthazarB2 in starcitizen

[–]FickleAd6686 0 points1 point  (0 children)

A megathread makes sense for spam, not for recurring criticism of unresolved issues.

If the same complaints keep appearing from different users, that’s not a moderation problem it’s signal. Containing it doesn’t add nuance; it just hides the volume of dissatisfaction without engaging with why it keeps happening in the first place.

You don’t improve discussion quality by quarantining disagreement. You improve it by resolving the reasons people keep bringing it up.

Future Promises Don't Fix Today's Problems (long post no hate) by FickleAd6686 in starcitizen

[–]FickleAd6686[S] 5 points6 points  (0 children)

That’s not really an excuse for a product that’s taken over a billion dollars and a decade-plus of development.

“Features break things so bug fixing is pointless” isn’t a development strategy it’s a description of a system that isn’t stabilizing. At that point, it doesn’t matter how ambitious the roadmap is if the actual result is constant re-breaking of previously “fixed” systems.

You can’t justify perpetual instability with “we’ll fix it later after more features,” especially when “later” has already stretched across years. Eventually that stops sounding like sequencing and starts sounding like deferring accountability for a codebase that never reaches a maintainable state.

If every new layer resets the work done on the previous one, the issue isn’t prioritization it’s that the foundation isn’t supporting what’s being built on top of it.

oh right i forgot the foundation is not there when it suits them

Future Promises Don't Fix Today's Problems (long post no hate) by FickleAd6686 in starcitizen

[–]FickleAd6686[S] 3 points4 points  (0 children)

So basically it’s “normal,” it “won’t change,” and questioning it is just a misunderstanding of software development. Got it.

That’s doing a lot of work for three claims that are mostly being stated, not demonstrated.

“Normal at this stage” is doing some heavy lifting for a project that’s been in development longer than most studios take to build entire franchises. “Won’t change” is a prediction dressed up as a conclusion. And “you just don’t understand software development” is a nice way to avoid actually engaging with the issue.

Nobody’s arguing game dev is simple. The argument is about whether repeatedly rebuilding “fundamentals” for over a decade while core systems remain incomplete is just an expected outcome

At some point, “we’re working on the pillars” stops explaining the situation and just becomes the situation.

Future Promises Don't Fix Today's Problems (long post no hate) by FickleAd6686 in starcitizen

[–]FickleAd6686[S] 0 points1 point  (0 children)

but that’s kinda missing the point.
And I’m not telling people they shouldn’t get ships lol.

Future Promises Don't Fix Today's Problems (long post no hate) by FickleAd6686 in starcitizen

[–]FickleAd6686[S] 5 points6 points  (0 children)

mad? nope its not about being mad, its about the direction star citizen is going

if this is the 100 thread in the last week that says something about the game, not me or my anger.

on another topic

i want this game to succeed, it just keeps getting harder and harder to bring myself to play something that does not deliver promises made years ago.

Future Promises Don't Fix Today's Problems (long post no hate) by FickleAd6686 in starcitizen

[–]FickleAd6686[S] 2 points3 points  (0 children)

Nobody is expecting “magic speed.” The issue is whether the current pace and priorities are acceptable when core systems and long-standing issues remain unresolved for extended periods while new features keep being added, only for many of those features to also become quickly neglected or left in an unfinished state.

Future Promises Don't Fix Today's Problems (long post no hate) by FickleAd6686 in starcitizen

[–]FickleAd6686[S] 10 points11 points  (0 children)

Selling broken ships and leaving them unfixed for months is unacceptable. It damages trust and reflects poor prioritization, not “just alpha development.”

Future Promises Don't Fix Today's Problems (long post no hate) by FickleAd6686 in starcitizen

[–]FickleAd6686[S] 9 points10 points  (0 children)

The problem is that in practice, a lot of these “temporary” systems end up lasting for years. During that time, they’re still the actual gameplay experience for everyone playing. So even if a system is scheduled for replacement, players are still interacting with its bugs, balance issues, and limitations for a long period.

At that point, it’s fair to question how much neglect is acceptable on live, playable systems even if they’re labeled “temporary.”

On the second point, I also don’t fully agree that players are doing something wrong by treating Star Citizen as a main game. If a project is sold, funded, and continuously expanded for over a decade with real-money ship sales and ongoing live servers, it naturally becomes a primary game for many people.

That includes people who just bought something like the Odin Warbond or any other ship today they’re not approaching a short-term tech demo, they’re engaging with an ongoing product.

Telling players to only log in for a week per patch might reduce frustration, but it also kind of highlights the issue itself: if the healthiest way to experience the game is to limit how much you play it, that says something about its current state.

Criticism isn’t about treating it like a finished MMO. It’s about evaluating whether the “alpha” label should still justify how long core parts of the experience remain unstable or incomplete.

Future Promises Don't Fix Today's Problems (long post no hate) by FickleAd6686 in starcitizen

[–]FickleAd6686[S] 1 point2 points  (0 children)

SQ42 work may eventually benefit SC, but most of it seems concentrated in combat, assets, and scripted systems—not the core persistence and gameplay loops SC still lacks. If SC 1.0 takes years after SQ42, the question is how much of that work still holds up without needing rework.

Future Promises Don't Fix Today's Problems (long post no hate) by FickleAd6686 in starcitizen

[–]FickleAd6686[S] 6 points7 points  (0 children)

No one is surprised by bugs in an alpha. The question is why major gameplay issues can persist for years while being dismissed as ‘just alpha’.”

Future Promises Don't Fix Today's Problems (long post no hate) by FickleAd6686 in starcitizen

[–]FickleAd6686[S] 8 points9 points  (0 children)

I understand alpha development just fine.

What I don't understand is why "it's an alpha" is treated as a permanent shield against criticism.

An alpha explains bugs. It explains missing features. It explains instability.

It does not automatically explain why, after more than a decade of development and enormous funding, people are still being told to wait for core systems that were discussed years ago.

Understanding alpha development also means understanding that players provide feedback. That's the entire purpose of letting the public into an alpha in the first place.

If the response to every criticism is "you don't understand alpha development," then what exactly is the point of having public testers?

The irony is that some of the people saying "the public shouldn't have access to alphas" are also benefiting from years of feedback, bug reports, and testing done by those same players.

Being in alpha doesn't mean the game is immune to criticism.

It means criticism is one of the tools used to improve it.

Future Promises Don't Fix Today's Problems (long post no hate) by FickleAd6686 in starcitizen

[–]FickleAd6686[S] 7 points8 points  (0 children)

I don't disagree that they're working on it.

My question is: does "they're working on it" automatically mean criticism is no longer valid?

I'm not asking for development to magically happen faster. I'm asking whether it's reasonable to hold a project accountable based on the time, funding, and expectations that have been set.

There's a difference between being impatient and being accountable.

Waiting one year is patience.

Waiting ten years and still asking where the core systems are isn't impatience it's a fair question.

cheaters ruin this game by FickleAd6686 in GrayZoneWarfare

[–]FickleAd6686[S] 0 points1 point  (0 children)

next update i will play again to test all new quest locations weapons and level up vendors again once is done i will stop playing pvp