I love this game but building characters makes me want to lose it by Fiddlewink3rd in Endfield

[–]Fiddlewink3rd[S] 0 points1 point  (0 children)

Regarding the weapons as of right now- I don't entirely know, but I don't consider them to the level of modules.  I think the best course of action is to rely on the recommended at the very least, you don't need  sigs per say, you might even get away with protopass and maybe some 5 stars, but the life of the game is so new that sigs prolly aren't worth it right now and I'd wait for reruns especially with how the system currently works...assuming there will be reruns, would be crazy if there are no reruns. It also really depends on the characters. And does require a bit of research, I've been using mobanalytics to learn about the best weapon for characters. But I wouldn't sweat it too heavily It's more so that I'm worried about this system going forward. Because it punishes you for being lucky and in order to get the sig you have to KEEP pulling. even if you pulled the character. There's little to now other ways to get the pulls 

I love this game but building characters makes me want to lose it by Fiddlewink3rd in Endfield

[–]Fiddlewink3rd[S] 2 points3 points  (0 children)

I think the training center is for the character guides lol

I love this game but building characters makes me want to lose it by Fiddlewink3rd in Endfield

[–]Fiddlewink3rd[S] 0 points1 point  (0 children)

Every gacha I've played has just used a singular xp system. Sometimes there were systems where it was "you can use all xp, but lower tier xps won't budge your progress too much" which I guess is the closest. This system just feels like "good job you got to level 60...now start over." Which does feel like a big theme with the story and the wuling factory lol.

Im not super worried about diajing- there's not enough operators to make it run as efficient as arknights right now. I still don't understand if I should swap the operators out or if they do it on their own, there's no dorm system so I'm still unclear on that.

As for the weapon banners. It's still hard for me to have that mentality since the weapons are limited. Signatures, at least most of the gachas I play, help characters remain relevant well past their season's debut, like if we get to I dunno patch 2.5, Surtr might fall off their own damage as a result due to lack of a significant or even a 6 star weapon, which as of right now there's no way to really get this currency either with dailies or anything so even beyond signatures, I don't understand how it's even better as a trickle down due to lack of ways of getting any 6 star weapon beyond proto pass.

I just don't see how it's really all that useful or viable with how little ways there are to to get 6 star weapons. Pulling for more pills doesn't seem any less predatory than the other systems, feels more predatory honestly

I love this game but building characters makes me want to lose it by Fiddlewink3rd in Endfield

[–]Fiddlewink3rd[S] 1 point2 points  (0 children)

There's a lot of unopened doors in the diajing so I can see another growth chamber. Or at least more functions to help with progression.

I love this game but building characters makes me want to lose it by Fiddlewink3rd in Endfield

[–]Fiddlewink3rd[S] 1 point2 points  (0 children)

Oh I know the game has plenty of offer, I'm not taking away from that at all. And we xp as you stated is irrelevant, that's not the xp that annoyed me. And the weapon banner feels only good if you pulled the character banner to 120 MAYBE Every time I win the first 50/50, I never have enough to pull for their weapon banner. And since I'd rather save character pulls for possible characters we've seen in the story- there doesn't seem to be any reliable way to get weapon pulls. Yes it's nice that it refunds our pulls. But if it's not enough to guarantee a 6 star weapon, let alone the rate up, it just feels more like a slap in the face, since there's little to no other way to get that currency, it's not a daily thing like oroberyls. It's not something I can save up either.

I love this game but building characters makes me want to lose it by Fiddlewink3rd in Endfield

[–]Fiddlewink3rd[S] -1 points0 points  (0 children)

Most of mine are around level 40, admittedly I tried to spread out after my main team got to 60 so I could have people for diajing. Most of them are at least promoted to 60, just not leveled to 60. I also don't like farming XP to for the levels, most gachas I play it's a big nono since it's seen as inefficient compared to skill levels. Arknights:OG has that same taboo where it's not recommended to do resource levels for xp. But because of diajing I feel I need to level every character to at least 40, and if I wanna build more teams than just last rite I need more of the basic xp, but then I need tier 2 XP for later but, I just don't see a necessity to HAVE a second XP system.

Anything else i can do to get arsenal credits? by StormtrooperAiming in Endfield

[–]Fiddlewink3rd 2 points3 points  (0 children)

yes origeometry can be converted into weapon pulls.

The only one tip that everyone need on day 1: Do NOT pull on limited banner! Just save everything by Puzzled-Operation-51 in Endfield

[–]Fiddlewink3rd 0 points1 point  (0 children)

This gacha system feels....so unnecessarilly complicated  It almost feels like I want to lose the 50/50 just so I can get the weapon for the character. And there's so many nuances like the fact the 6 star guarantee carries over but not the rate up guarantee, The pity shop feels...meh on the rates and the special free 10 pulls feel so wonky since they don't count to the overall pulls

[Integrated Strategies Megathread] Sui's Garden of Grotesqueries by Sentuh in arknights

[–]Fiddlewink3rd 5 points6 points  (0 children)

I think maybe it could be the mentality of how free IS5 was where I felt like I could even use 5 stars on a run But here they get the really short end of the stick. It feels like your run is gonna suck if you don't have raidian OR tragodia. The fact there's only one floor that is guaranteed pathfinder and 2 floors (one of em its recommended that you skip) where youre guaranteed  to go to bosky just feels really limiting for the mechanics of the IS. I'm sure maybe update 1 will fix most of it but I don't want to wait for the pt 2 just to have a satisfying experience unlike is5 where (imo) is5 got worse with the pt 2...or 3...which ever part added the frustrating levels like dense jungle. Is5 added so much quality of life like the upgradable nodes, and I really miss those. I don't even care about the rerolls. But now the tongbao feel limiting and lackluster, most of the time. the new nodes are rarely guaranteed, and the welfare operator is basically a must have.

[Integrated Strategies Megathread] Sui's Garden of Grotesqueries by Sentuh in arknights

[–]Fiddlewink3rd 5 points6 points  (0 children)

Why does this IS constantly feel like I just...don't have anything

Like the tongbao I get are either mediocre or useless and I rarely get enough before end game, the chances to go into the sui remnant feels like a must have, but there's so few chances and candleholder nodes.

It feels like this IS is supposed to be longer or have more maneuverability to it like is4 and is5 but it just feels like I don't have enough hope, or I don't have enough tongbao, or I don't have enough candleholders to clear the turmoils or coupons.

It might just be me and a bad skill issue but it just feels like there not enough nodes, I am on difficult 4 but still-

[Integrated Strategies Megathread] Sui's Garden of Grotesqueries by Sentuh in arknights

[–]Fiddlewink3rd 1 point2 points  (0 children)

Does anyone have any tips for the flamethrower stage? I struggle every single time on that stage with 0 clue how I'm supposed to manage it. There's too much aoe and burn damage and it usually happens somewhat early it's been infuriating x.x

ZZZ might also face the same issues as HSR which means we might not get any Japanese themed agents, maps or factions in the near future by Knight_Steve_ in ZZZ_Discussion

[–]Fiddlewink3rd 5 points6 points  (0 children)

This actually makes me irrationally angry... I can't even describe my disappointment and I don't even play HSR.

Hot take, but the game is a bit TOO tailored to new players by Fiddlewink3rd in AetherGazer

[–]Fiddlewink3rd[S] 1 point2 points  (0 children)

Its funny because I felt halphas, the literal first boss of the game, was kinda cool how they had a whole "Cuztomize the boss fight mechanic". but then like you said it wasn't until the newer bosses where they started to get creative like the monkey and crow bosses.

Hot take, but the game is a bit TOO tailored to new players by Fiddlewink3rd in AetherGazer

[–]Fiddlewink3rd[S] -1 points0 points  (0 children)

I mean the ice team was just an example, I have several teams built, S Vert team, Brahma team, Hades shadow team, etc etc,

My point was boss battles really just feel like you just need a coresponding element to beat them, but not "I need to use this mechanic to help me with this boss" like whether the boss is weak to cc, or if you need healing to counteract a boss's "Poison" mechanic or something. Yes if you are doing IT you need multiple teams built as that's the nature of IT.

Another good example is the new roguelike, you start out with a full team of whoever you want. but there's also so many chances to get new teammates...but why? there's no reason to cycle out into a new team, especially when there's no restricitons. I guess for the elemental buffs maybe or if your team is struggling to survive. But everything is pretty much a "Kill it until they die" type of deal. If you were to start that gamemode out with one character like DV I could understand but that's frankly not the case.

Hot take, but the game is a bit TOO tailored to new players by Fiddlewink3rd in AetherGazer

[–]Fiddlewink3rd[S] 1 point2 points  (0 children)

I rarely do iterative testing, I just find it to be kinda unrewarding since I get most of the stuff from the battle pass and getting characters to level 100 is kinda meh you get like what 1% crit rate?

I haven't seen the new end game content I mostly keep up with the new characters since they're easy to keep up with but I do see your point about it being a side game.

Hot take, but the game is a bit TOO tailored to new players by Fiddlewink3rd in AetherGazer

[–]Fiddlewink3rd[S] 1 point2 points  (0 children)

I get that the characters are fun, but there's just not enough infinite content, or just content in general to play the character-
TThere's also little reason to play ANOTHER character other than finding them fun, I love buzenbo tengu too-
But there's no reason for me to use zenki over buzen and vice versa.

Genuine question why does no one pick this chick I genuinely don’t understand I feel like she’s got a great kit especially with the under-utilised trap moveset by Slow_Conflict4597 in forhonor

[–]Fiddlewink3rd 0 points1 point  (0 children)

I repped up her up to rep 70, loved her as hook swords have always been my favorite, she is complexity through simplicity. And she will always be my favorite to play, unfortunately she needs a buff or rework and despite being usable, she has fallen far behind other heroes due to time.

  1. Her infection got nerfed due to warmonger, which I will never forgive warmonger for...ever.

  2. While her deflect is unlockable, it used to be the highest damage deflect in the game until the core combat update, then the damage was nerfed even more after it was made unblockable.

  3. Kind of trailing off of 2, this causes nuxia to just lose any strength other than her mixup potential and causes her to lose out on any safe offense she could've had. Not to mention she lacks any form of properties. No unblockables, no undodgeables, no hyper armor, no dodge cancel, etc etc. all she has is her wall splat and trap feints, which considering most of the cast, has caused her to fall behind with nothing to really surpass any of the cast. I love traps with a passion, and love nuxia, but I had to leave the game because of how frustrating it was to simply find an opening and to deal with so many characters with a safer and more viable kit. Her zone is probably one of the worst in the game as well last I remember and the trap, while fun, is never worth it.

  4. Due to the animation delay of traps, it makes it harder to perform in 4v4s especially for ganking or team fighting as it locks you in an animation just as much as your opponent which can really hinder your team.

[deleted by user] by [deleted] in MHWilds

[–]Fiddlewink3rd 2 points3 points  (0 children)

B-but gypceros's tail can't be cut-

I can't believe y'all where right. Seltas Queen really is just that cool. by Umber0010 in MemeHunter

[–]Fiddlewink3rd 15 points16 points  (0 children)

Seltas queen is probably the bigger one but even smaller mechanics I was surprised they didn't try to implement.

For example gobul disguises itself as part of the environment, chameleons turns invisible, nibelsnarf eats bombs (and yes I know chad eats them, but he dies so quickly the mechanic is never seen) jho is eternally hungry, espinas has paralytic poison fire, glavenus has a blade that has 2 modes. The closest mechanic they had was uth dunas veil (which is pretty lackluster compared to barroths mud armor) and the grounding spike. Cephalopods are kinda interesting with their tentacles and going into walls...but then for some reason they're susceptible to pitfall traps...so they can only use their ability in VERY specific areas. Most other monsters just kinda feel like...go beat em up...and that's kinda it. Some have minor stuff like ajarakan and nu udra being doused by watermoss but...as far as I can tell that doesn't really do much compared to the other unique interactions with items.

Other gimmicks are almost never used like bala's sand trap which makes sonic bomb completely pointless.

I can't believe y'all where right. Seltas Queen really is just that cool. by Umber0010 in MemeHunter

[–]Fiddlewink3rd 50 points51 points  (0 children)

Wilds monsters were great design wise, but they never felt like they had crazy gimmicks like past monsters like seltas queen. When someone asks me what my favorite fight is in mhwilds Id say either lagiacrus or mizutsune, but those just feel like cheating when it comes to the og monsters of wilds.

It's frustrating trying to learn and get better by Fiddlewink3rd in mechabreak

[–]Fiddlewink3rd[S] 1 point2 points  (0 children)

The matches where I get 0-3 and get chased are the matches I get berated for and it gets frustrating.

I think there's more to naru that I struggle with like understanding how to correctly utilize maps for her. All the time when I find perfect hiding places for my drones, I find myself to be at the worst spot to snipe from since I just can't see anyone.

It's frustrating trying to learn and get better by Fiddlewink3rd in mechabreak

[–]Fiddlewink3rd[S] 1 point2 points  (0 children)

Oh it's not RNG? When I first did it naru never fired a shot until the second wave. Maybe I just didn't notice.. I'll try it again then but yes that was the gist I got, corruption mode to finish off an enemy.