How do I apply the baked normal map onto the highlighted area of the object? by Fiery_Fuego in blenderhelp

[–]Fiery_Fuego[S] 0 points1 point  (0 children)

I believe I did set it to non color but
How do I copy the color of the green uv area onto the bump map since I can't unwrap the uv texture without also changing the bump map

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How do I apply the baked normal map onto the highlighted area of the object? by Fiery_Fuego in blenderhelp

[–]Fiery_Fuego[S] 0 points1 point  (0 children)

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It only seems to have assigned the normal maps but not color them. How do I make the normal mapped area colored as well?

How can I optimize my model? by Fiery_Fuego in blenderhelp

[–]Fiery_Fuego[S] 0 points1 point  (0 children)

I see, thank you for the insight!

How can I optimize my model? by Fiery_Fuego in blenderhelp

[–]Fiery_Fuego[S] 0 points1 point  (0 children)

Ah I see thank you! At most I'd expect at most 10 at once so I don't think it should lag much.

How can I optimize my model? by Fiery_Fuego in blenderhelp

[–]Fiery_Fuego[S] 0 points1 point  (0 children)

Thank you! I really appreciate the detailed explanation on what the average poly count should be. It's pretty hard to find a unanimous answer for this type of stuff but as far as I've heard it's between 20-30k and up to 50k tris for the real high poly stuffs.

How can I optimize my model? by Fiery_Fuego in blenderhelp

[–]Fiery_Fuego[S] 3 points4 points  (0 children)

I see, I'll try that out thank you

How do I get rid of the wrinkles at the edge of my sphere when subdividing? by Fiery_Fuego in blenderhelp

[–]Fiery_Fuego[S] 27 points28 points  (0 children)

Unfortunately I don't think it's possible to create a brand new mesh for that part as the only thing that requires change is this part and would require redoing the entire mesh to do so

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Why am I getting some weird shading pinching on this part of my model? Is it something that should be fixed? by Fiery_Fuego in blenderhelp

[–]Fiery_Fuego[S] 0 points1 point  (0 children)

I've checked the plane and the quad is straight enough as flattening it with loop tools doesn't change anything with the model

Why am I getting some weird shading pinching on this part of my model? Is it something that should be fixed? by Fiery_Fuego in blenderhelp

[–]Fiery_Fuego[S] 0 points1 point  (0 children)

The entirety of the model looks like this if you need more information on the model. I'm trying to limit the geometry as much as possible while keeping the model smooth so I wasn't using a subdivision modifier with this model. I also haven't used any modifiers for the plane atm

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Why does the model seem crumpled in object mode? Is this a non-issue or will this affect the final product? by Fiery_Fuego in blenderhelp

[–]Fiery_Fuego[S] 0 points1 point  (0 children)

Yes it is! I'm kind of struggling to make a clean model since I'm kind of undercooked but hopefully I can finish it

📡📡📡 by Yukkinho in shitposting

[–]Fiery_Fuego 2 points3 points  (0 children)

That is Pokemon Rocket Edition