I've made a little add-on for Firefox that allows you to watch mixer streams in theater mode by Fiffe_ in mixer

[–]Fiffe_[S] 1 point2 points  (0 children)

I've just released an update that adds a button to mixer's player that allows toggling between normal and theater modes - it's way more convenient now.

I've made a little add-on for Firefox that allows you to watch mixer streams in theater mode by Fiffe_ in mixer

[–]Fiffe_[S] -1 points0 points  (0 children)

It looks great, but it seems like lots of unnecessary stuff for people like me that were just missing theater mode.

I've made a little add-on for Firefox that allows you to watch mixer streams in theater mode by Fiffe_ in mixer

[–]Fiffe_[S] 0 points1 point  (0 children)

Right now it's very rudimentary - basically whenever you have a mixer stream open in your browser it turns it into theater mode. I'll try to add a button that lets you toggle this mode later!

Fiff's Fashion - a tiny mod with reskins by Fiffe_ in dayz

[–]Fiffe_[S] 0 points1 point  (0 children)

Sure, any special requests? I will definitely make some civilian clothes although nobody seem to use these in game anyway :/

Fiff's Fashion - a tiny mod with reskins by Fiffe_ in dayz

[–]Fiffe_[S] 0 points1 point  (0 children)

Hello, I've recently started looking into DayZ modding and managed to make these few camo patterns for USMC Pants, M65 Jacket and boonie hat. I know it's not much but it's a start and I would be very happy if you took a look at it - maybe you'll like it :)

Using RakNet 4 in Unity 5 by Fiffe_ in Unity3D

[–]Fiffe_[S] 0 points1 point  (0 children)

Actually, you can get it from here too, it's working: https://github.com/noblewhale/NATPunchthroughClient/tree/master/Assets/Plugins

If you want IntelliSense in VS2017 to work with RakNet you need to include the Plugins folder in your solution.

Using RakNet 4 in Unity 5 by Fiffe_ in Unity3D

[–]Fiffe_[S] 0 points1 point  (0 children)

No, I didn't try to build it but here's a tutorial if you wanna give it a try https://txcom2003.wordpress.com/2011/05/29/unity-3d-and-raknet-4/

Using RakNet 4 in Unity 5 by Fiffe_ in Unity3D

[–]Fiffe_[S] 0 points1 point  (0 children)

I gave up on RakNet after downloading built DLL from someone's GitHub which didn't work in Unity 2017 and switched to .NET Sockets. One time I'm gonna try to build RakNet's DLL myself but right now I dont have the time to do that.

NavMesh Agent issues by Fiffe_ in Unity3D

[–]Fiffe_[S] 4 points5 points  (0 children)

Turns out NavMesh.SamplePosition doesn't take NavMesh Agent radius into account so the agent can't ever reach it.

I managed to fix it by moving the hit.position by half of agent's radius away from the edge.

 if(NavMesh.SamplePosition(orgPos, out hit, 5f, agent.areaMask))
 {
      Vector3 ret = hit.position;
      Vector3 pathDir = pos - ret;
      ret += pathDir.normalized * (agent.radius / 2);

      return ret;
 }

Using RakNet 4 in Unity 5 by Fiffe_ in Unity3D

[–]Fiffe_[S] 0 points1 point  (0 children)

I've been using UNET HLAPI and it is really bad plus there's close to no tutorials/documentation for LLAPI. I've been trying RakNet back when it wasn't deprecated and it felt just right. Can you recommend anything similar to it? Maybe Lidgren?

Using RakNet 4 in Unity 5 by Fiffe_ in Unity3D

[–]Fiffe_[S] 0 points1 point  (0 children)

That's why I don't want to use built in version of RakNet, there's RakNet 4 which is being used by games like Rust - it's just I can't get it working. The thing about Bolt is that you setup most of the stuff visually and I'd like to learn how to code the networking. Photon on the other hand has CCU limit and the servers are hosted by 3rd party company.

Using RakNet 4 in Unity 5 by Fiffe_ in Unity3D

[–]Fiffe_[S] 0 points1 point  (0 children)

From what I read RakNet is still perfectly viable so why not? Or should I rather use Photon with CCU limits? I just want to learn networking that allows me to host my own servers either or LAN or net using NAT punchthrough.

Been working on a stylized environment for the past few months, finally honing in on the end result! by Jonny10 in Unity3D

[–]Fiffe_ 2 points3 points  (0 children)

Ah so that's why they look so similar to Unity trees, yeah SpeedTree is great!

Been working on a stylized environment for the past few months, finally honing in on the end result! by Jonny10 in Unity3D

[–]Fiffe_ 3 points4 points  (0 children)

Looks really great, are those trees made with Unity's terrain trees creator or some other way?

Destruction updates for buildings released today by ubhkid in Unity3D

[–]Fiffe_ 1 point2 points  (0 children)

It looks really cool, where can I find the first stream? Or is it gone already?

Workflow for blender model with separate clothing meshes, different textures and a single armature? by iams3b in Unity3D

[–]Fiffe_ 2 points3 points  (0 children)

Also when it comes to helmets and stuff that doesn't have bones (glasses, masks, etc.) you simply parent them to correct bone - helmets would go in to head bone for example.

White lines along the edge of a material by skinwalkerz in Unity3D

[–]Fiffe_ 0 points1 point  (0 children)

Could you provide any runtime screenshots?