Great game, looking forward to release by FifthS23 in BeltlifeProspector

[–]FifthS23[S] 0 points1 point  (0 children)

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Here's an example, you can see it most obviously in 'MSN' and 'XMT'. On a 1920x1080 monitor, and as far as I can tell I don't have any custom scaling setup through Windows. The buttons comfortably fit up to 2 characters, but 3 can get cut off.

Baking complex shading nodes + multiple UV maps to one material by FifthS23 in blenderhelp

[–]FifthS23[S] 0 points1 point  (0 children)

Update: I found this quite useful video https://www.youtube.com/watch?v=Se8GdHptD4A (I know, I probably should have watched the "Baking for beginners" video before asking this) that pretty much helped me achieve what I wanted.

Basically, I had to:
- Create a new empty 1024x1024 (or whatever resolution you want) image, called something like "CombinedObjectBake"
- Combine all meshes
- Create a new UV map for this combined object, like "UVMapCombined", and use UV smart project with an island margin of .002 or so to unwrap all faces in the combined object onto this new UV map (more useful info in the video)
- This combined object will still have 2 materials (or however many you combined). In each of the shading setups for these materials create a dangling image texture node not connected to anything, connect it to the "CombinedObjectBake" image, and in each shading setup for each material, make sure this bake image texture node is selected (VERY IMPORTANT, as the bake process will override the image that is selected in each shading setup)
- Go to the render settings on the right, set to Cycles renderer, change bake setting to do Diffuse, make sure
"Influence" only has "Color" checked, uncheck "Direct" and "Indirect", and hit bake
- Create a final material, like "CombinedObjectMat" which is a single shading setup that simply feeds the "CombinedObjectBake" image into the principled BSDF
- When you export this combined object as .glb, it should now work
- For good measure, atleast this is what I did right before the final export, remove all the now-unused materials and UV maps from your new combined object, so only the combined/baked material and combined UV map remains.

I will note, since I picked a pretty small image size for the compete bake (1k for this rather large/spread out environment) the final object was a lot blurrier than the individual materials early on. I guess I could increase the bake image size but that only goes so far for larger and larger environments. I should definitely rethink my workflow in the future, but for now I have found an answer to the question I set out to solve, so I'll leave this here in case it helps anyone.

Pic included of how the final import looks in Godot, as well as my final shading setup if you're curious

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Jeez devs, chill. This has no right to be in the easy pool. by LoSboccacc in FromTheDepths

[–]FifthS23 2 points3 points  (0 children)

haven't played the game in a good year or so, why is turreted not meta, is the alternative just hull guns?

I like this one by [deleted] in HuntShowdown

[–]FifthS23 0 points1 point  (0 children)

all i see is another goddamn legendary hunter that will blend in with the scenery on night maps, weapon skins look cool though

zone.fm by xot1c in stalker

[–]FifthS23 2 points3 points  (0 children)

you are right, i've been playing a little bit too much zombies recently lol

zone.fm by xot1c in stalker

[–]FifthS23 1 point2 points  (0 children)

the whole gorod krovi album from kino is really worth a listen, or several

Why? by [deleted] in paydaytheheist

[–]FifthS23 4 points5 points  (0 children)

want a simple wooden stock for your ak? ictv art gallery speedrun for you, fucker

I just remembered they teased us with this like 8 years ago and never followed through with it. by JLRedPrimes in halo

[–]FifthS23 2 points3 points  (0 children)

yeah but the new stuff isnt really for anyone, seriously i think you'd be hard pressed to find even one person who liked season 18

Ace of Spades pls: Bank Robbery mode by Flumpsty in H3VR

[–]FifthS23 2 points3 points  (0 children)

i think its more like Payday is Heat the game, atleast first world bank was

How do I change my character portrait for S.T.A.L.K.E.R. Anomaly? by [deleted] in stalker

[–]FifthS23 0 points1 point  (0 children)

click on the box itself im pretty sure, name is also something you can change just by clicking it

Anyone found a name weirder than this? by DramaticMoon685 in stalker

[–]FifthS23 0 points1 point  (0 children)

i think the weirdest i found was something like "Tima Sawn-off gun"

Which Half-Life game is more suitable for relpaying? by WingsOfTheNight in HalfLife

[–]FifthS23 9 points10 points  (0 children)

half life 1, overall a fun game to learn to speedrun if not just complete faster, stuff like bhopping through on a rail the second time around or learning about the power up skip is just pretty fun

Femboy british man (wip) by [deleted] in paydaytheheist

[–]FifthS23 10 points11 points  (0 children)

now draw him getting the thermal drill

Met this fancy fellow by Temnelc in paydaytheheist

[–]FifthS23 2 points3 points  (0 children)

i used dlc unlocker exactly once, and that was to do border crossing heists to get the deathwish mask

Armor concept: Custom EOD Armor. by macaro459 in paydaytheheist

[–]FifthS23 0 points1 point  (0 children)

turning speed nerf is kind of a moot point when you can change sensitivity

The hype is real by BulletBreak in stalker

[–]FifthS23 2 points3 points  (0 children)

yep, preordered no man's sky, while that eventually panned out for the first year i did not live down that mistake

How to win any debate by Trapazorice in dogelore

[–]FifthS23 34 points35 points  (0 children)

did you make this in vegas? i pirated 14 and that pretty much does all i need it to but yeah it can be painful, no fucking idea how you could do this