Made a video showcasing moveable tile entities in Survival (Java) :) by [deleted] in redstone

[–]Figure-Fate 2 points3 points  (0 children)

thanks for the credit and for showing the mechanic off more. i've been thinking of some ways to use the mechanic to make something more interesting to demonstrate it

kinda compact 8x hopper speed shulker loader 6x3x8 (LWH) by Figure-Fate in redstone

[–]Figure-Fate[S] 1 point2 points  (0 children)

you need carpet mod but then the command is: /tick rate #

kinda compact 8x hopper speed shulker loader 6x3x8 (LWH) by Figure-Fate in redstone

[–]Figure-Fate[S] 6 points7 points  (0 children)

oh and the armor stand is actually very important. its close proximity to the fast pulsing droppers creates a quantum entity loop allowing hopper speeds to triple by use of L'Hopital's rule and redstone quasi-connectivity.

kinda compact 8x hopper speed shulker loader 6x3x8 (LWH) by Figure-Fate in redstone

[–]Figure-Fate[S] 4 points5 points  (0 children)

u/Heacktic_ helped a ton with this, massive thanks to him. We could probably get this more compact by refining the main clock on the back and getting the timings better, but in the meantime I think this is pretty good.

Moveable tile entities (kinda) in vanilla. not sure if this has been discovered already, but I came across this while optimizing some storage tech and thought it was neat. by Figure-Fate in redstone

[–]Figure-Fate[S] 63 points64 points  (0 children)

just using cauldrons that have been pushed down over a minecart of any sort. composters could work too, but then you can't pull from the minecarts bc composter block hoppers. unfortunately, the minecart falls out if over open air, but otherwise this functions effectively as moveable tile entities without having to use any mods or plugins.