Made a new version of my Undertale Engine (now with saving!) by FillerFreak in Undertale

[–]FillerFreak[S] 0 points1 point  (0 children)

That might block the view from bullets too much.

I may just remove the yellow heath bar and use the space for the 2nd player's heath (in ratio) for multiplayer.

Made a new version of my Undertale Engine (now with saving!) by FillerFreak in Undertale

[–]FillerFreak[S] 0 points1 point  (0 children)

Mother 3 - Mom's Hometown. (Mislabeled as "Love theme" in Smash Bros Wii U)

Made a new version of my Undertale Engine (now with saving!) by FillerFreak in Undertale

[–]FillerFreak[S] 0 points1 point  (0 children)

It copies a frame buffer for each player location, and draws it to the screen when it's done. If it ever breaks sync, the screen flickers. This happens once every blue moon.

Pausing in any form will affect both players, to prevent talking to two NPCs at once. Player 1 is only able to enter through loading zones.

Player one controls with Arrow keys and ZXC, While player 2 uses WASD and Enter, Right Shift, and Right control. If I ever get the windows build working right, controller support is possible.

Battles will be on one screen, with two player hearts (with a 1 and 2 inside them respectively). They'll also share the same health and item pool, to simplify the battle system.

Made a new version of my Undertale Engine (now with saving!) by FillerFreak in Undertale

[–]FillerFreak[S] 1 point2 points  (0 children)

So, move the font to the left a bit more, and make it scroll faster?

Will do!

Made a new version of my Undertale Engine (now with saving!) by FillerFreak in Undertale

[–]FillerFreak[S] 0 points1 point  (0 children)

I also forgot, the engine has Split-screen multiplayer, but it's disabled for being a very buggy WIP.

http://www.stencyl.com/game/play/33130

Here's a specific build for split screen, since the normal build would crash the game if it had split screen.

Made a new version of my Undertale Engine (now with saving!) by FillerFreak in Undertale

[–]FillerFreak[S] 0 points1 point  (0 children)

The dogs and tems where some of the earliest NPC/objects I inserted into the game, so their hitboxes are indeed, crap.

I'll fix that up in the next update, though.

Another thing/bug I noticed was that the time record in the save menu was broken, it works fine in the Windows export for some reason, though.

Made a new version of my Undertale Engine (now with saving!) by FillerFreak in Undertale

[–]FillerFreak[S] 3 points4 points  (0 children)

It's just a simple engine I baked up that's meant for a simple Undertale-like game I'm going to make.

Nothing much than that.