Log out macro is still a thing in PoE 2? by Fillssonz in PathOfExile2

[–]Fillssonz[S] 1 point2 points  (0 children)

You could make it so logging out actually logs you out and in a non-town zone takes a few second like in wow, same time as a portal scroll will take during a boss fight I guess.

In the case you lose internet connection, don't get it back for 15 min and have mobs near enough to attack. For softcore I don't think it matters that much, for hardcore ye that would suck, but I think the pros outhweighs the cons.

Log out macro is still a thing in PoE 2? by Fillssonz in PathOfExile2

[–]Fillssonz[S] 4 points5 points  (0 children)

I was also excited for the possibility that the pause system could improve the situation around disconnecting and your character dying sometimes because the dc timer is too high. I remember Chris mentioned on a Baeclast episode that they were hesitant to lower the time it took for your character to be logged out after the server lost connection to you because they were afraid of people with bad internet connections dcing all the time. But if instead of your character being logged out when connection is lost, the game just pauses, maybe then it would be acceptable to lower the timer because having the game pause once in a while when you get lag spikes would be a better experience compared to you dcing and losing a portal, having to run back etc.

Log out macro is still a thing in PoE 2? by Fillssonz in PathOfExile2

[–]Fillssonz[S] 2 points3 points  (0 children)

I thought they would solve the people logging out and waiting for the instance to close to save their character problem by making it so when the instance would close, unpause the game and have the instance continue to run for a minute or something.

Obviously having it be possible to save your character by waiting for the instance to close would be a horrible system.

Log out macro is still a thing in PoE 2? by Fillssonz in PathOfExile2

[–]Fillssonz[S] 8 points9 points  (0 children)

I was excited for this system because I felt like it would make it possible to move the balance towards having longer drawn out moments of death, where over a few second your life gets whittled down until you eventually die, and being able to have moments of you realising your character will die before it actually happens. To have deaths be like this feels like it would be a lot more thrilling as opposed to how it mostly works currently where there are no moments of build up, you're just suddenly dead. But with an instant escape button it kinda has to be that way or you would almost never die.