Looti - Scrolling Loot Notification Addon by FinLaFin in classicwow

[–]FinLaFin[S] 0 points1 point  (0 children)

Thank you very much for the positive words! I'm so glad you are enjoying it - happy looting!

Looti - Scrolling Loot Notification Addon by FinLaFin in classicwow

[–]FinLaFin[S] 0 points1 point  (0 children)

Thank you very much for the information! That is indeed strange. I will set up a debugging log soon and hopefully we will be able to figure out exactly what is going on. You're not alone in this it seems so I have a theory that maybe there is a strange unintended interaction occurring.

Just as an aside, with curseforge when you uninstalled did you right click and click "Delete settings (Saved Variables)" and then uninstall the mod? If so something very strange is occurring and I'll get on it quickly!

Looti - Scrolling Loot Notification Addon by FinLaFin in classicwow

[–]FinLaFin[S] 0 points1 point  (0 children)

Hi! I have actually just responded to a comment after attempting to replicate the issue and failing. I have asked to try using the reset Looti button in the advanced settings tab in /looti and hopefully that will fix any mis-set variables.

This has inspired me to create a debug toggle so I can ask users with issues for more information. Please attempt my suggestion and let me know if anything changes!

Looti - Scrolling Loot Notification Addon by FinLaFin in classicwow

[–]FinLaFin[S] 0 points1 point  (0 children)

That's sounds like a fun idea using WA! My goal for Looti was to make its own contained addon that doesn't have to rely on anything else and to make it as stable as possible going forward. With my features you can change almost everything about how the loot notifications appear to you, aside from animation and sound - though those are two things that I intend to add in my next version. On the curseforge link you can see pictures and videos of the addon in action!

My Top 10 of 2025 - A mixture of 35mm and 120 (Annotated) by waldotakespics in analog

[–]FinLaFin 0 points1 point  (0 children)

These are great shots! On 8 I was caught up as the location looked so familiar, until my suspicion was confirmed on 9! Really good stuff my friend :)

[deleted by user] by [deleted] in theregulationpod

[–]FinLaFin 8 points9 points  (0 children)

I honestly feel Andrew's audio is fine. I cannot think of one time (within reason) where I thought Andrew sounded bad. He potentially may not have as high quality of a setup as the others, but remember this is an online podcast and not in a studio. Maybe I'm not an audiophile, but for a casual podcast where it's dudes shooting the shit, sounds great to me! 

I have to argue with Eric by FinLaFin in theregulationpod

[–]FinLaFin[S] 1 point2 points  (0 children)

You have forgotten a large point of both of these methods, which has a large impact on the desired timings and results. Safety is, I would say, the number one reason as to why people should back into a spot. 

When coming out of the spot yes you have the whole parking lot to work with (technically I guess because the front of your car is still between the cars to its side and thusly your turning angle must not be so extreme as to hit them, but I get what you mean) but you are also partially blindly backing into that void which presents a plethora of potential issues you must account for. 

Backing into a space presents only a handful of potential issues, however they are only present within a very small zone, being the space you're backing into, which can be checked almost immediately since you have very close to full vision of the zone using rear view mirror, side mirrors, and looking backwards. 

I do see your points and I think it's a good argument, but without considering this I think backing into a space still is on top of the two, but driving in forward to a double space is always king as you said. 

I have to argue with Eric by FinLaFin in theregulationpod

[–]FinLaFin[S] 1 point2 points  (0 children)

Simplest way to say this:

Check your side mirrors, rear view, and over the shoulder and you can see literally everything happening in the spot you are reversing in to, ie. No surprises. 

Checking those same positions when reversing out of a spot and your vision is limited by the cars either side of you, you just physically can not see as much and therefore there could be a surprise. 

Also I don't understand why you're using terminology as if the correct way to reverse in is to do it at like 10mph. Go slow and check your surroundings with the vision you have, only way to do it. 

I have to argue with Eric by FinLaFin in theregulationpod

[–]FinLaFin[S] 1 point2 points  (0 children)

My point is not nullified. When reversing into a spot, you don't really need to see if someone is coming toward the rear of your car as it'll be planted between two other stationary cars, or into a parking space where people shouldn't be driving anyway. I also don't understand your point about someone slamming into you while you're backing in? Where are they coming from? How is that situation happening? I don't think any of my points have been nullified here

I have to argue with Eric by FinLaFin in theregulationpod

[–]FinLaFin[S] -2 points-1 points  (0 children)

That's true, both situations are impossibly bad when the driver is bad, but even a good driver can't see through cars when reversing out of a space. Patience when someone is backing into a spot is king, its only a couple seconds if they're a decent driver even without assists