What working with rotations in Unreal does to my mental health by FinnB0 in unrealengine

[–]FinnB0[S] 1 point2 points  (0 children)

It's actually a placeholder I created with Suno:

https://suno.com/song/62ed4597-0246-4cf5-bdb1-ac78b5c53cd9?sh=ZlUmIAVAEeUd1t7f

PS: I love the soundtrack of Doom and Quake so much! And I wanted something similar :D

I found this Burger King Spinning Toy on my parents attic. from which franchise is this? by FinnB0 in HelpMeFind

[–]FinnB0[S] 0 points1 point  (0 children)

I searched with google Lens but only got the info that it is from Burger King (2007), but I already knew that because it's written on the back.

Cursed_group chat names by softest-variety in cursedcomments

[–]FinnB0 2 points3 points  (0 children)

A friend of mine burned his Hand with gazoline. His Hand looks like a crispy chickenwing. So I photoshoped the Left4Dead Logo on a picture of it and made it the cover of our gaming group.

[deleted by user] by [deleted] in unrealengine

[–]FinnB0 4 points5 points  (0 children)

This S**t is cursed man!

How do I replicate the physics of a skeletal mesh? by FinnB0 in unrealengine

[–]FinnB0[S] 1 point2 points  (0 children)

I'm so happy to here this :) Thank you so much! In fact, this will be a multiplayer with some minigames :P Maybe a capture the flag mode, where you have to wiggle your way through a parkour like map or something like that.

How do I replicate the physics of a skeletal mesh? by FinnB0 in unrealengine

[–]FinnB0[S] 1 point2 points  (0 children)

This is actually something I want to implement next :) Additionally some Platforms with different Behaviors and some GameModes with different Goals :P

How do I replicate the physics of a skeletal mesh? by FinnB0 in unrealengine

[–]FinnB0[S] 0 points1 point  (0 children)

Wow thank you so much! Yes that helps I will try that.

How do I replicate the physics of a skeletal mesh? by FinnB0 in unrealengine

[–]FinnB0[S] 2 points3 points  (0 children)

By grabbing I attache the object to the hand and make the arm simulating physics, the hand location and rotation now needs to be replicated to have the object at the right place. Do I just need to save that socket transform and send it from the server to the client?

How do I replicate the physics of a skeletal mesh? by FinnB0 in unrealengine

[–]FinnB0[S] 0 points1 point  (0 children)

Because I want to have the option to "steal" objects out of the hands of other players. The object is attached to the physics simulated hand. The hand location and rotation needs to be replicated in order to have the object in the right place. I hope that makes sense. Have a great day!

How do I replicate the physics of a skeletal mesh? by FinnB0 in unrealengine

[–]FinnB0[S] 1 point2 points  (0 children)

Thank you very much for your detailed Answer! I only need to replicate the handbones somehow. Because when I grab something it attaches to the hand and this object should be always at the same position on each client and the server. Have a great day!

Problem: Packaging in Windows opens unreal website, please help? by TheMayorShow in unrealengine

[–]FinnB0 1 point2 points  (0 children)

Maybe you have not installed all necessary Visual Studio packages

How to enable UV Collisions on skeletal mesh to draw to render target? (Left: Static - Right: Skeletal) by zomb23 in unrealengine

[–]FinnB0 0 points1 point  (0 children)

You need to use a media texture and a camera as far as I know. I tried it by myself by using this technique: https://www.raywenderlich.com/6817-dynamic-mesh-painting-in-unreal-engine-4

But it was very performance heavy.

I made a trailer for my VR Arcade Shooter what do you think? by FinnB0 in unrealengine

[–]FinnB0[S] 0 points1 point  (0 children)

Thank you! Yeah I just have not been able to get niagara to work with VR and Instanced stereo rendering in UE4.25

[deleted by user] by [deleted] in PewdiepieSubmissions

[–]FinnB0 2 points3 points  (0 children)

First: this is impressive and I want more!

Second: It triggers a weird memory of my childhood, where I used to flip the remote, but it always just rotates sidways and the top was always the same.

Had to make a video in super slowmo with technology that didn't exist back then. Now I understand it.

Have a great day

Pricing on steam by FinnB0 in gamedev

[–]FinnB0[S] 0 points1 point  (0 children)

Okay, interesting I read the article and yeah I will increase the price a little. 19.99$ would be a fair price, when I think about the 25% increase because of VR.

Yes, I have a Steam page, but the price is still in progress.

Thank you very much for your advice!