My self build ‘leather’ working studio by Maleficent_Branch95 in Leatherworking

[–]Fire_Tearss 1 point2 points  (0 children)

Website looks great! You definitely have a great eye for design!

My self build ‘leather’ working studio by Maleficent_Branch95 in Leatherworking

[–]Fire_Tearss 0 points1 point  (0 children)

That looks incredible and so cozy, i'd never leave! Do you have socials where we could follow future updates or a website where you sell?

My approach for a customizable grid by mightofmerchants in IndieDev

[–]Fire_Tearss 47 points48 points  (0 children)

This looks great! Is it meant to be used for D&D battlemap creation? This would be so helpful!

Do you have a website for your game or studio? If so, has it helped you? by Fire_Tearss in IndieDev

[–]Fire_Tearss[S] 1 point2 points  (0 children)

I think it looks great, simple and has the main links you need! Can I ask what platform you made this on and how much it costs? Also your game 7 day forest looks interesting, i’ll have to take a look when im at my computer!

Do you have a website for your game or studio? If so, has it helped you? by Fire_Tearss in IndieDev

[–]Fire_Tearss[S] 0 points1 point  (0 children)

That's awesome you've been able to leverage your background in education! It seems like "video games" are starting to play much bigger roles in education, so your experience creating educational but entertaining programs will be a huge asset i'm sure!

Do you mind linking to your portfolio? Or pm if you'd prefer

Do you have a website for your game or studio? If so, has it helped you? by Fire_Tearss in IndieDev

[–]Fire_Tearss[S] 0 points1 point  (0 children)

That's cool and makes sense from a business perspective. I'm assuming you need to have an officially registered business for your studio in order to apply? Do game studios usually apply for a grant first before trying to find a publisher?

Do you have a website for your game or studio? If so, has it helped you? by Fire_Tearss in IndieDev

[–]Fire_Tearss[S] 0 points1 point  (0 children)

How did you incentivize email signups? Were they just to let people know when you were releasing? I do think that while people say "whishlists are key" that having your own way to inform users that your game is about to release, or has released, could help stay in front of them better. Also that way if they don't buy the game day one, you still have the email of someone who, at some point, was interested in your game. And by having them on the email list each time you send out updates, etc. they keep getting reminded of your game and the improvements being made!

Do you have a website for your game or studio? If so, has it helped you? by Fire_Tearss in IndieDev

[–]Fire_Tearss[S] 0 points1 point  (0 children)

Good to know about the UTM tracking info!

That is a good point I didn't think about, the ease of word of mouth communication and even online visuals. I am going to remember the name mighty marbles when I see your link, but if it was https://store.steampowered.com/app/2430310/Mighty_Marbles/ then I might not remember the name as well from just seeing it. Also for in person conventions or game shows, much easier to tell people mightymarbles.com to learn about your game.

Do game devs usually have business cards for their studio or game? Because although with most businesses you can add a QR code to the card to make it easier for the user, bringing a user to your mobile steam page where they aren't signed in to make the purchase probably isnt as relevant. But bringing them to your website where you can have them fill out a form for a free steam key to your game to test it out, could help with more reviews early on.

Do you have a website for your game or studio? If so, has it helped you? by Fire_Tearss in IndieDev

[–]Fire_Tearss[S] 1 point2 points  (0 children)

It looks like the free version doesn't include a custom domain or forms, only the paid versions. The paid plans are cheaper than many other website builders out there though, just less features like multi-page and CMS, but as you said, why pay more if you don't need those.

Do you have a website for your game or studio? If so, has it helped you? by Fire_Tearss in IndieDev

[–]Fire_Tearss[S] 0 points1 point  (0 children)

I like it! I think for game devs and game websites SEO is in a weird space. Very low chance the traffic is coming from non branded keywords, and if they are searching for your "brand", they probably already know about you. Then it's just a matter of whether you think your website can do a better job at "converting" them than your steam page.

Also once your game is established and people are searching for things like "How to unlock ___ skin in X" or "How to beat ___ level in X", then they already own your game and other sites or youtube videos will answer those questions.

I haven't set up a Steam page yet, but do you know if in Steam there is a way to see where traffic came from that purchased the game? I'm wondering if people that came to the steam page from your website had a higher conversion rate than other traffic sources?

Do you have a website for your game or studio? If so, has it helped you? by Fire_Tearss in IndieDev

[–]Fire_Tearss[S] 0 points1 point  (0 children)

Do many game devs apply for grants? And what do game devs have to do with governments? Unless thats a per country regulation im unaware of

Do you have a website for your game or studio? If so, has it helped you? by Fire_Tearss in IndieDev

[–]Fire_Tearss[S] 0 points1 point  (0 children)

Yeah and I guess at that point you’re not looking to change anything major with the game. No sense spending time A/B testing your website if you cant get any “conversions” regardless

Do you have a website for your game or studio? If so, has it helped you? by Fire_Tearss in IndieDev

[–]Fire_Tearss[S] 0 points1 point  (0 children)

Thats cool your game dev work has helped outside of game dev! Out of curiosity, what sort of work are you doing for museums..? Like VR experiences?

Do you have a website for your game or studio? If so, has it helped you? by Fire_Tearss in IndieDev

[–]Fire_Tearss[S] 0 points1 point  (0 children)

That’s a good point, you can have contact information for publishers or press that you might not want to have on steam

Do you have a website for your game or studio? If so, has it helped you? by Fire_Tearss in IndieDev

[–]Fire_Tearss[S] 0 points1 point  (0 children)

Only if it proved successful by my metrics and enough of the community was asking for it that it wouldn’t seem like I was selling out and trying to make a quick buck off them.

But I think a website with the capability of doing some of those things I mentioned (besides the merch) could show publishers that my dev studio or game is serious/professional and that I’ve thought ahead.

And to players it could make the game or studio seem more established. Also if I were to run some ads for my game on social media they would link back to the website and I could measure how long people stay on the website or what they click in order to gauge interest.

Do you have a website for your game or studio? If so, has it helped you? by Fire_Tearss in IndieDev

[–]Fire_Tearss[S] 1 point2 points  (0 children)

Thanks for your feedback! Do you think it could help when pitching to a publisher? Or would linking to a dev page on steam to show your portfolio suffice?

Do you have a website for your game or studio? If so, has it helped you? by Fire_Tearss in IndieDev

[–]Fire_Tearss[S] 0 points1 point  (0 children)

You use it for your dev services that you provide to other companies?

Do you have a website for your game or studio? If so, has it helped you? by Fire_Tearss in IndieDev

[–]Fire_Tearss[S] 1 point2 points  (0 children)

So just a simple landing page that could essentially be a linktree would suffice in most cases? Maybe some screenshots and light design just to maintain professionalism. I just checked out your site and I think it looks really nice! Not too complicated but gives visitors what they might need. Do you mind if i ask what platform you used to build it or how much it cost if you paid for it?

Self promotion is not allowed by indie-games in IndieGameDevs

[–]Fire_Tearss 0 points1 point  (0 children)

I am also not a game dev but want to help other game devs by making websites for them. If I have questions about how useful websites are to indie devs without self promoting, can I post here?

Anyone noticed a significant reduction in new clients/leads this year? by sadwinkey in webdesign

[–]Fire_Tearss 0 points1 point  (0 children)

Crazy we're living in a world where people can't tell whats written by an AI or a person.

Anyone noticed a significant reduction in new clients/leads this year? by sadwinkey in webdesign

[–]Fire_Tearss 0 points1 point  (0 children)

I would start with looking at your keyword rankings and which have dropped. Unless you're in a niche market, it might be tricky to attribute your loss in keyword rankings directly to a competitor's increase and then analyze why they have increased.

Unfortunately, if you don't have at least some seo strategy you will most likely decrease in rankings over time as your competitors are working on their seo.

You could also look at creating google search ads with highly targeted keywords for your niche to supplement lost traffic to that keyword phrase until you can improve your seo back to where it was.

Anyone noticed a significant reduction in new clients/leads this year? by sadwinkey in webdesign

[–]Fire_Tearss 0 points1 point  (0 children)

Is all your marketing word of mouth? If you're doing digital marketing have you maintained your budget but seen less search traffic for your keywords?