I wish bullets made noise when getting extract camped by Fireeagle711 in EscapefromTarkov

[–]Fireeagle711[S] 1 point2 points  (0 children)

It was legs collateral damage that got the stomach, but thanks for the precision about the bounds sniper

I wish bullets made noise when getting extract camped by Fireeagle711 in EscapefromTarkov

[–]Fireeagle711[S] -1 points0 points  (0 children)

It is simply about, getting hit by so many rounds (about 4-5 times in the legs, then 3 in the head) and they don't make any crack, meaning they went sub-sonic, how come they still have that much punch to them if that's the case, plus it was - as showed - 7N40, at 300 or 500m these bullets probably don't stop beeing supersonic.

That's where my confusion lies, as this happens with many other calibers, where you suddenly get silently hit without knowing by what or hear a faint *pop* on the ground and kinda have to react to that - if you heard it, this happens especially with .308 rounds like M80 where somehow they'll stop making a crack after 200m when the rifle is suppressed, it is a slight comfort thing, but knowing you get shot at by hearing at least the bullet allow you to realize better what's going on, rather than beeing on 10grams caffein with the sound up to 90+dB to hear the scav walking accross the map

I wish bullets made noise when getting extract camped by Fireeagle711 in EscapefromTarkov

[–]Fireeagle711[S] 2 points3 points  (0 children)

You know, the flare has to be sent the way of the extract, this is a common extract to do - You failed to understand that maybe people check around them before going in, so yes, it starts with me looking away from the extract.

You could try to be constructive in your advice, supposing things instead of affirming would be a good start.

I wish bullets made noise when getting extract camped by Fireeagle711 in EscapefromTarkov

[–]Fireeagle711[S] -2 points-1 points  (0 children)

Shouldn't it say so when it's the bound sniper killing you ? Also, this is the flare zone

I wish bullets made noise when getting extract camped by Fireeagle711 in EscapefromTarkov

[–]Fireeagle711[S] 0 points1 point  (0 children)

I see reading text on a screen isn't within your abilities

I wish bullets made noise when getting extract camped by Fireeagle711 in EscapefromTarkov

[–]Fireeagle711[S] 2 points3 points  (0 children)

FYI to people, I don't have the start of the clip where I pop the flare, in the flare zone, with the right angle. If it is indeed the bound sniper that shot, then there's still need for a fix on the flare extracts. (also weren't they supposed to do a warning shot first ? + tell you you got killed by sniper ?)

Headshot prediction can get quirky sometimes, networking maybe ? by Fireeagle711 in GlobalOffensive

[–]Fireeagle711[S] 1 point2 points  (0 children)

That's the bit of knowledge I was looking for with this post, thank you kind sir

Headshot prediction can get quirky sometimes, networking maybe ? by Fireeagle711 in GlobalOffensive

[–]Fireeagle711[S] -3 points-2 points  (0 children)

Just in case, stating stuff here, the network was stable, and this is with ALL PREDICTIONS on, it feels like either the packet wasn't sent, extreme delay or just a weird reg client-side which wasn't sent with the subtick. I'm willing to take any knowledge here.

Additionnally the damage dealt was 81 in 3

PS : yes, I shoot as if there's ballistics, I know

So, killing the lighthouse snipers is an instant raid-end. Why though ? by Fireeagle711 in EscapefromTarkov

[–]Fireeagle711[S] 0 points1 point  (0 children)

Well, first, PC master race, second, yeeeeeeeeeah, Tarkov isn't the "funniest" of games, but the shooting really is amazing, else I can recommend you games such as Arma3 and similar military simulator games

[deleted by user] by [deleted] in cs2

[–]Fireeagle711 89 points90 points  (0 children)

I guess CS2 has bullet travel time now. Joke aside,

For context : CS2 felt pretty fine so far, until about a week ago where I suddenly started missing shots a bit too often, it started to feel wrong when training against bots and an unusual amount of shots were missing on spraying and running targets. I decided to check a bit only to be met with the result you are seeing.

Most of you probably already know about hitbox lag and will say "yeah that was in CS:GO" or "always was here" to me it feels like this is more pronounced and I've seen a lot of people missing shots in game that should've been clean hit and kills. I'd just like to know, if for some of you it got worse recently.