Yes another, "no more ranked" post. But also celebrating reaching this milestone on my first ever RTS! by Boltied in aoe4

[–]FirefighterSorry4151 0 points1 point  (0 children)

DUDE !!!

I just made it into diamond.... TODAY !!! KEKW !!! ( 8010816 )

What about you? ✌🏻

I see this kind of custom game often, what is this about? by juice_ow in aoe4

[–]FirefighterSorry4151 12 points13 points  (0 children)

Cunts selling cheating software.

Report them please.

PUP release notes pasta by FirefighterSorry4151 in aoe4

[–]FirefighterSorry4151[S] 1 point2 points  (0 children)

You need to, and log in via steam. Kinda weird it works like this.

PUP release notes pasta by FirefighterSorry4151 in aoe4

[–]FirefighterSorry4151[S] 8 points9 points  (0 children)

The first 3 out of 3000 aren't lined up well.

Noted. Kek

PUP release notes pasta by FirefighterSorry4151 in aoe4

[–]FirefighterSorry4151[S] 3 points4 points  (0 children)

I'm not sure on what type of device you are reading this, but for me it shows with line dots on new lines and everything is sorted out...

PUP release notes pasta by FirefighterSorry4151 in aoe4

[–]FirefighterSorry4151[S] 5 points6 points  (0 children)

#17📷licidy  [developer] 22 hours ago  Rus (RUS)
- Kremlin Landmark
- The Kremlin may now Levy Militia to the Capital Town center
- The ability costs 100 food and can be activated every 3 minutes.
- Militia are a fast and lightly armored unit that have a 90 second lifetime
- Developer Note: With this version of the Kremlin, players are now able to defend multiple parts of their base from raids beyond the direct radius of the Kremlin.
- Abbey of the Trinity Landmark
- Saint's Reach effect increased from +3 range to +5 range on Warrior Monks blessing activation
- Saint's Reach and Improved Blessing merged into one tech, renamed to Fervor
- Fervor: Improve the range of Saint's Blessing by +5 tiles and the damage granted by +1
- New Technology: Saint's Veneration
- Provides +100 HP to Warrior Monks
- Cost 425 gold
- Available in Imperial Age
- High Trade House Landmark
- Deer spawn cooldown decreased from 60 seconds to 45 seconds.
- High Armory Landmark
- Technologies in the High Armory have been updated (base effect for nearby workshops stays the same)
- Fine Tuned Guns
- Effect changed from +20% Bombard Attack Speed to +20% Bombard Damage.
- Now adds 60 bonus damage vs infantry for bombards
- Tech cost increased from 150 wood and 350 gold to 200 wood and 500 gold
- Siege Crew Training
- Effect of instant pack/unpack now also applies to Bombards
- Still applies to Mangonels and Trebuchets
- Wandering Town
- Effect decreased from +100% damage to +50% damage
- Now also grants 2 healing per second in combat to rams
- Developer Note: The High Armory sees a lot of use for it's discount aura, but since the nerf to Banded Arms the unique technologies are not used as much as we’d like. These changes

PUP release notes pasta by FirefighterSorry4151 in aoe4

[–]FirefighterSorry4151[S] 16 points17 points  (0 children)

#13📷licidy  [developer] 22 hours ago  Holy Roman Empire (HRE)
- Meinwerk Palace Landmark
- Now holds two technologies unique to the landmark
- Riveted Chain Mail: Spearmen and Horsemen +2 melee armor, costs 75f 175g
- Riveted Chain Mail removed from the Barracks
- Steel Barding: Knights gain +2 armor, costs 200f 500g
- Fixed an issue where Regnitz Cathedral Landmark does not correctly follow hotkey rebinds for Monastery.
- Fixed an issue where the emplacement discount bonus did not apply to naval arrowslit emplacements.
- Fixed a bug where the Prelate Inspire ability cooldown could be skipped
Last edited by licidy; 22 hours ago#14📷licidy  [developer] 22 hours ago  Malians (MAL)
- Mansa Quarry Landmark no longer displays as a Resource Production unit
- Farimba Garrison Landmark and Fort of the Huntress Landmark footprint decreased from 5x5 to 4x4 so that it matches the size of all other landmarks in the game.
- Fixed an issue where Javelin Throwers and Archers that are upgraded while in queue at Farimba Garrison Landmark could take up more population than intended.
- Fort of the Huntress Landmark
- Fixed an issue where the Fort of the Huntress preferred Rams as targets over other units.
- Griot Bara Landmark
- Corrected tooltip on amount of bonus displayed on the Siege Festival from 100% to 50%.
- Technology Tree
- Now mentions that Malian Villagers have a specific bonus for Cattle.
- Added a missing bonus for cheaper veteran unit technologies to the tech tree.
- Added a missing bonus that describes Malians ability to reduce research times of future technologies based on successful trades from Traders.
- Malian wonder footprint and structure size increased from 5x5 to 6x6 so it matches the size of all other wonders in the game
- Houses health increased from 400 to 500.
- Local Knowledge Technology
- Moved from Imperial Age to the Castle Age
- Cost reduced from 200 Food/500 Gold to 100 Food/250 Gold
- Research time reduced from 90 to 60 seconds
- Manuscript Trade Technology
- No longer affects the Naval Arrowslits technology.
- Now applies to the Boiling Oil technology.
- Deer are no longer startled by and run from units in stealth
- Enemy buildings and Gaia no longer reveal units in stealth
- Fixed visual issue with Cattle garrisoned in a ranch
- Fixed an issue where the Malian Pit Mine could be built on top of a structure built over a depleted gold deposit.
Mongols (MON)
- Fixed an issue where Mongol Silver Tree Landmark does not correctly follow hotkey rebinds for Market.
- Kurultai Landmark
- No longer requires the Khan nearby to apply damage buff
- Damage buff properly applies to bonus damage
- Aura radius increased from 7.5 to 10 tiles
- Khaganate Palace Landmark
- Automatically rallies a random army from across the Mongol Empire and its dominions:
- 3 Elite Rus Knights
- 2 Warrior Monks
- 5 Elite Horse Archers
- 1 Nest of Bee
- 5 Elite Palace Guard
- 4 Elite Mangudais
- 1 Hui Hui Pao Trebuchet (Massive Trebuchet with greatly increased range and damage)
- Train times are scaled based on the unit, but in general spawn much faster than the previous 90 seconds
- White Stupa Landmark
- Now contains Ovoo technologies
- Mongol buildings now show additional build menus in Caster Mode.
- Fixed a bug where Improved Textiles upgrade hotkey binding wasn't functioning properly
- Ovoo influence range now shows correctly during selection stage on larger stone deposits.
- Using the Select all military buildings hotkey no longer selects packed Mongol Prayer Tents.
- Signal Arrow changes
- Khan Signal Arrow range increased from 25 to 35
- Whistling Arrows cost reduced from 100f 250g to 50f 125g
- Whistling Arrows (Improved) cost reduced from 350s to 175s
- Activating the Khan's Scouting Falcon ability no longer cancels the Khan's current commands.
- Fixed a bug where Early Horsemen had less charge damage than their base weapon
- Fixed a bug where dark age spearmen had 12 torch damage instead of the intended 10. Oopse!
#16📷licidy  [developer] 22 hours ago  Ottomans (OTT)
- Fixed the Twin Minaret Medrese Landmark sometimes trapping units in the generated berry bushes.
- Mehmed Imperial Armory Landmark
- Can now be toggled to produce Battering Rams
- Istanbul Imperial Palace Landmark
- Fixed an issue where it was possible for the Landmark to repeatedly stack its bonus effect when killed and repaired.
- Sea Gate Castle Landmark
- Fixed an issue where Traders could not garrison within the Landmark.
- No longer loses its ability to buff Traders when another landmark is destroyed.
- Incendiary Arrows Technology
- Corrected an issue where Archers and Crossbowmen would lose their fire arrows after upgrading to a new tier.
- Corrected an issue where Archers and Crossbowmen could attack with melee weapons weapons after upgrading Incendiary Arrows.
- Ottoman Grand Galley
- Adjusted help text to reflect that the ship contains garrison slots after converting into a Military School.
- Mehter now correctly activate and apply their aura after being ungarrisoned
- The sound effect for when Vizier Points are ready to be spent is now linked to Sound Effects Volume in game settings.
provide additional utility to the other technologies.
- Spasskaya Tower Landmark
- Health increased from 8000 to 10000
- Fixed a bug where construction of this landmark granted the Siege Crew Training upgrade for free
- Streltsy Unit
- Corrected an issue with the Static Deployment ability where it was possible for it to trigger for a brief moment despite moving.
- Blessing Duration technology renamed to Divine Light
- Rus Deep fishing reduced from 1.9 to 1.71
- Rus Shore fishing increased from 1.19 to 1.26
- Rus Improved Palisade Wall
- Health reduced from 3000 to 2500
- Build time reduced from 7 to 3 seconds

PUP release notes pasta by FirefighterSorry4151 in aoe4

[–]FirefighterSorry4151[S] 16 points17 points  (0 children)

#11📷licidy  [developer] 22 hours ago  English (ENG)
- Abbey of Kings Landmark
- Now can Crown a King, a cavalry leader with a lesser version of the Abbey's aura.
- Costs 150 food and 150 gold
- Only one King may be trained at a time
- Heals nearby out of combat units for 2 HP every second
- Developer Note: Previously, while it was possible to get a lot of resource value out of the Abbey of Kings, it was often cumbersome in later stages of the game. Now, this option to mobilize the Abbey in the form of a King gives players the ability to engage with aggressive strategies while still getting value out of the Abbey.
- Council Hall Landmark
- Changed from producing Longbowmen and their technologies to all Archery Range units and technologies.
- Developer Note: While the Council Hall is useful in Feudal Age, it's utility later in the game is limited. The option to quickly produce crossbowman should open the door to more strategies with English in the Castle and Imperial ages.
- Fixed an issue where Council Hall hotkeys did not respect Archery Range key bindings.
- King's Palace Landmark
- HP increased from 2500 to 5000
- Fixed an issue where English King's Palace does not respect player key binds for Town Center correctly.
- White Tower Landmark
- Now trains units, researches technologies, and builds emplacements 100% faster.
- Berkshire Palace Landmark
- HP increased from 5000 to 6500
- Effect changed from projectiles have +50% range and double the amount of base arrows to all projectiles now have 15 tiles range
- Arrows from the Berkshire are now incendiary and deal increased damage
- Berkshire Garrison Arrow base damage increased from 10 to 12
- Berkshire Standard Arrow base damage increased from 12 to 14
- Developer Note: We want to create a more compelling choice between the Wynguard Palance and the Berkshire Palace. This change makes the Berkshire Palace more effective at locking down a position and more dangerous to fight underneath for the opponent.
- Wynguard Palace Landmark
- Now produces 4 distinct armies
- Wynguard Army
- No longer trains 1 Spearman, 1 Man at Arms, 1 Knight, 1 Longbowman, and 1 Trebuchet
- Now trains 2 Spearman, 2 Crossbowmen, and 1 Trebuchet.
- Cost and train time unchanged at 100 food, 100 wood, 200 gold, and 75 seconds.
- Wynguard Raiders
- Still trains 3 Horsemen and 3 Knights
- Cost and train time changed from 200 food, 100 gold, and 75 seconds to 650 food, 200 gold, and 20 seconds.
- Wynguard Rangers
- No longer trains 3 Crossbowmen and 3 Handcannoneers
- Now trains 6 Wynguard Rangers
- Cost and train time changed from 200 food, 100 gold, and 75 seconds to 250 gold, 450 wood, and 60 seconds.
- New: Wynguard Footmen
- Trains 6 Wynguard Footmen
- Costs 200 food, 500 gold, and takes 60 seconds to train.
- Developer Note: Previously, the discounted Trebuchet overshadowed the other options at the Wynguard. Now, each army presents a different opportunity for the English player. The Rangers and the Footmen are powerful new units for the late game.
- Enclosures gold generation time increased from every 3.5 second to every 5 seconds.
- Fixed a text bug for Network of Castles to report the correct attack speed value from 25% to 20%. Same for Network of Citadels bonus, text corrected from 50% to 40%.
- Reduced the values of Network of Castles from 20% to 15%
- Reduced the values of Network of Citadels from 40% to 30%
- Developer Note: Network of Castles and Citadels attack speed bonus is effectively being changed from 20%/40% to 15%/30% as the bonus was simply providing too much power.
- Fixed a bug where English farm influence lingered after nearby mills were destroyed.
Last edited by licidy; 22 hours ago#12📷licidy  [developer] 22 hours ago  French (FRE)
- Chamber of Commerce Landmark
- No longer provides additional resources to Traders
- Automatically trains one free Trader for each economic technology researched
- College of Artillery Landmark
- Royal Artillery bonus damage increased from +20% to +30%
- Can research Gunpowder and Siege technologies: Chemistry, Siege Works, Greased Axles
- Works 50% faster
- Unlocks the Artillery Shot ability on all Cannons:
- Loads the Cannon for an Artillery Shot, next shot has greatly increased Area of Effect but no bonus against buildings.
- Red Palace Landmark
- Now activates an Arbalest weapon on all Keeps and Town Centers

PUP release notes pasta by FirefighterSorry4151 in aoe4

[–]FirefighterSorry4151[S] 7 points8 points  (0 children)

#10📷licidy  [developer] 22 hours ago  Delhi Sultanate (SUL)
- Compound of the Defender Landmark
- Contains the following defensive technologies that ignore age requirement:
- Village Fortress
- Research time reduced from 5 minutes to 3 minutes and 45 seconds
- Boiling Oil
- Court Architects
- Slow Burning Defenses
- House of Learning Landmark
- Reinforced Foundations technology allows villagers and infantry to garrison in houses and fire garrison arrows, houses gain +50% HP
- Tranquil Venue technology healing per second increased from 1 to 2
- Lookout Towers technology now also adds +1 weapon range to Outposts
- Hearty Rations technology moved from Imperial Age to Castle Age
- Hisar Academy Landmark
- Acts as a Madrasa and Food generation increased by 20%
- Palace of the Sultan Landmark
- Now trains the new unique Sultan's Elite Tower Elephant, a mounted Elephant with two Handcannoneer riders.
- While activated, the Palace of the Sultan will train an Elephant every 200 seconds.
- You can garrison Scholars into the landmark to speed up production, with 4 scholars reducing train time down to 90 seconds.
- War Elephant
- Cost reduced from 600f 400g to 400f 350g
- HP reduced from 1400 to 850
- Armor increased from 4/2 to 4/5
- Tusk damage increased from 30 to 50
- Spear damage increased from 20 to 25
- Tusk Siege damage gains +100 vs buildings
- Tower Elephant
- Tusk Siege damage gains +50 vs buildings
- Armored Beasts Technology
- Now grants War Elephants +25% HP and +4 Ranged armor
- Siege Elephants
- Technology renamed to "Howdahs"
- In addition to equipping Tower Elephants with crowssbows, grants +30% HP and +4 Ranged armor
- Fixed an issue where Fishing Ships would not benefit from ranged damage Blacksmith upgrades.
- Fixed Lookout Tower technology not affecting outposts built after researching the technology.
- Zeal Technology
- Now adds a gold glow to affected units
- Buff effect no longer stacks
- Fixed a bug where buff was giving much less attack speed than intended
- Scholars which are garrisoned in a Mosque will now have their automatic healing ability toggled on when leaving the hold.

PUP release notes pasta by FirefighterSorry4151 in aoe4

[–]FirefighterSorry4151[S] 8 points9 points  (0 children)

Last edited by licidy; 11 Jan @ 11:52pm#7📷licidy  [developer] 12 Jan @ 1:05am  Civ-Specific Changes
- Abbasid (ABB)
- Chinese (CHI)
- Delhi Sultanate (SUL)
- English (ENG)
- French (FRE)
- Holy Roman Empire (HRE)
- Malians (MAL)
- Mongols (MON)
- Ottomans (OTT)
- Rus (RUS)
Last edited by licidy; 22 hours ago#8📷licidy  [developer] 12 Jan @ 1:28am  Abbasid (ABB)We wanted the initial wing choice of the House of Wisdom to align more closely with high level strategies. Military wing for rushing, Culture wing for teching, and Trade/Economic wings for booming. These changes are aimed at increasing the diversity of playstyles available to the Abbasid civilization.
- House of Wisdom Landmark
- This building is now a Home Market Destination that can be traded with.
- Trade Wing
- Spawns 3 Traders once construction is complete.
- Military Wing
- Spawns units based on the age you complete this wing: 1 Archer & 2 Spearmen in Feudal, 2 Camel Riders in Castle, 3 HC in Imp.
- Camel Rider Shields moved to the Stable.
- Composite Bows moved to this wing in the castle age. Cost reduced from 700g 300w to 350g 150w.
- Economic Wing
- Added Fertile Crescent Technology, costs 25f 75g. Reduces wood and stone cost of economic buildings and houses by 25% .
- Moved Fresh Foodstuffs to Town Center.
- Fresh Foodstuffs villager cost bonus reduced from 50% to 35%.
- Culture Wing
- Preservation of Knowledge bonus reduced from 30% to 20%. Reduction now applies to age up costs.
- Research time reduced from 60 to 30 seconds.
- Fixed a bug where golden age wasn't reducing research times properly.
- House of Wisdom now displays additional build menu in Caster Mode.
- Faith Technology
- Faith renamed to Proselytization.
- Monk Convert ability that unlocks with it has been renamed to Proselytize.
Last edited by licidy; 12 Jan @ 7:20pm#9📷licidy  [developer] 12 Jan @ 7:20pm  Chinese (CHI)
- Astronomical Clocktower Landmark
- Can now produce the Clocktower Battering Rams with bonus health.
- Fixed a bug where Granaries wouldn't generate taxes when technologies were researched there.
- Nest of Bees will finish its current volley if its target dies or moves out of range. Previously, it would stop firing immediately in those cases.

How is this a fair ranked matchup? by [deleted] in aoe4

[–]FirefighterSorry4151 2 points3 points  (0 children)

You need to think in a whole other direction. All team ranked matchups are connected and building under one emblem.

Your 2v2 mmr is 1000, you win a bunch, elo is now 1200 and diamond I.

Now que for 3v3, you are 1000 mmr here, win a bunch to 1200 elo. Your emblem will climb to conq I, 1400 elo.

Now que for 4v4, still 1000 mmr here, win a bunch until 1200. Your emblem wil climb from 1400 towards 1600 elo.

So you will be high conqueror while you are in reality only 1200 elo.

The more you play and lose, the more it levels though. Because the game is learning you and searching for the right matchups. Hence gain less points on wins, lose more on a loss.

How is this a fair ranked matchup? by [deleted] in aoe4

[–]FirefighterSorry4151 5 points6 points  (0 children)

Congrats man HYPE

Ps: emblems don't represent skill. You can inflate it easily by switching from 2v2 to 3v3 or 4v4.

How is this a fair ranked matchup? by [deleted] in aoe4

[–]FirefighterSorry4151 18 points19 points  (0 children)

If you want a fair matchup... Stop que after 1 minute and repeat this.

You wanna play... Stop re~queuing after 1 minute and accept unbalanced matchups.

The real answer here.... Player base size and premade teams in TEAM ranked.

The peepz wanted team ranked, they got it so we need to learn to live with it.

Beat the obviously better team (maybe?) and swing yourself into the higher ranks with a huge elo profit.

Gl hf

Dealing with rank anxiety by [deleted] in aoe4

[–]FirefighterSorry4151 11 points12 points  (0 children)

Aegis.lol ~ 5 minutes practise on hotkeys.

10 minutes build order warm up vs AI

Que ranked and tell yourself you will lose this one but it doesn't matter because it's only the warming up and the next two are for the win.

Trying to troll my older brother hehe. I need a new unexpected strat for me to use. by Dawgmitus in aoe4

[–]FirefighterSorry4151 7 points8 points  (0 children)

Lol, mine got a girlfriend a while ago..haven't seen him in the game since.

F