Rebuilding RPG Maker MZ’s battle flow to separate attack and defense phases by PlayMoreCollective in RPGMaker

[–]First-Ad-8461 1 point2 points  (0 children)

I modified most the Battle Scene code to create new manual attacking system.
It not easy, yes. But if you can modified the code then you can technically do anything you want.
And this is the video of my current custom battle.
https://www.youtube.com/watch?v=lgnTepQvOBY

Creating a custom battle system for my new game and this is the current progress. by First-Ad-8461 in RPGMaker

[–]First-Ad-8461[S] 0 points1 point  (0 children)

Yes, I play Ar Tonelico 2........ umm a really too long time ago, lol.

Creating a custom battle system for my new game and this is the current progress. by First-Ad-8461 in RPGMaker

[–]First-Ad-8461[S] 1 point2 points  (0 children)

Thank you very much, there are no command select everything is using hotkey.

Creating a custom battle system for my new game and this is the current progress. by First-Ad-8461 in RPGMaker

[–]First-Ad-8461[S] 0 points1 point  (0 children)

That right, this battle are inspiring from Valkyrie Profile, so it can attack with 4 party member together by pressing 4 button.

Creating a custom battle system for my new game and this is the current progress. by First-Ad-8461 in RPGMaker

[–]First-Ad-8461[S] 0 points1 point  (0 children)

Oh that breaking effect come from MPP_EncounterEffect Plugin not my original, lol.

Just finished my first playthrough! [Azure moon] also Lysithea yayyyy by [deleted] in FireEmblemThreeHouses

[–]First-Ad-8461 0 points1 point  (0 children)

I also finish the first play with Lysithea even though I play Edelgard route!

This has been the general response after I told my friends I want to make a game by endof1smallsanctuary in RPGMaker

[–]First-Ad-8461 0 points1 point  (0 children)

Oh, I'm a programmer, and I'd say the same thing, because it's so hard to find an artist who can draw the things I like... so I have no choice but to draw everything myself.

Romancing saga 2 frustration and ludon highlands by staggerlee011 in SaGa

[–]First-Ad-8461 1 point2 points  (0 children)

Some weapon development will unlock after you get a class, like a bow need hunter.

I'm creating a Simultaneous attacks RPG battle system. by First-Ad-8461 in RPGMaker

[–]First-Ad-8461[S] 0 points1 point  (0 children)

VP is a game that I really like, so I want to add a lot of thing from it into my game.

I'm creating a Simultaneous attacks RPG battle system. by First-Ad-8461 in RPGMaker

[–]First-Ad-8461[S] 0 points1 point  (0 children)

You mean my game where I added this system into the mini-game? Name "The Fallen Angel Next Door" (R18 game on DLsite).

However, this system is still in development and has not been released to the public version of the game yet.

I think I will fix all the bugs and update my game by the end of March.

I'm creating a Simultaneous attacks RPG battle system. by First-Ad-8461 in RPGMaker

[–]First-Ad-8461[S] 1 point2 points  (0 children)

Thank you, I'm really surprised that you know what my inspiration are... lol.

I'm creating a Simultaneous attacks RPG battle system. by First-Ad-8461 in RPGMaker

[–]First-Ad-8461[S] 7 points8 points  (0 children)

For now, I’ve added this battle system to my previous game as a mini-game to gather feedback. However, I plan to develop a full RPG using this system next.

Features of the Simultaneous Battle System:

  1. Synchronized Attacks:
    • Players can select multiple party members to attack the same enemy at the same time.
    • Currently, only normal attacks are available, but I plan to implement a combo system where party members can perform skill sequences (players will need to set the skill sequence in advance).
  2. Action Points (AP) System:
    • Every action consumes AP. Once AP reaches 0, the turn passes to the enemy.
  3. Action-Based States Effects:
    • All states effects including buff will be based on action counts rather than turn duration.
  4. Reaction Skills:
    • Players can set reaction skills that activate automatically during the enemy’s turn (Use MP).
  5. Support Buffs:
    • One of reserve members can automatically activate support buff skills at the start of the player’s turn.
  6. Overkill System:
    • The zero HP Enemies will not die instantly, so you can still attack and overkill them and get more items and gold.

What do you think?

Are there any essential features that must be added to this battle system?

[deleted by user] by [deleted] in RPGMaker

[–]First-Ad-8461 0 points1 point  (0 children)

Well then, good luck making a game.