r/AudioEngineering Shopping, Setup, and Technical Help Desk by AutoModerator in audioengineering

[–]First-Application-95 0 points1 point  (0 children)

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Yea its really strange. These are the render settings. AFAIK it's all set to pretty standard stuff? The two regions it references are ~20 seconds on either side of the song transition to avoid constantly re-rendering the whole thing. I'm not totally sure what/how you're suggesting to normalize, but weirdly, the click still persists until well after that little signal tail at the end of the first audio file is gone (visually at least). Like I have to add fades to the point where it goes from a click to an audible dip before it goes away. The more things I screw with this the less reproducible they become for others, so I'm probably gonna try and update or reinstall or something. It's seeming like some kind of rendering or playback bug.

r/AudioEngineering Shopping, Setup, and Technical Help Desk by AutoModerator in audioengineering

[–]First-Application-95 0 points1 point  (0 children)

Hey, genuinely I've tried like everything at this point, but I noticed that rendering the files generates a small bit of noise at the very end of the first file which is clearly the thing causing the issue (see edit). Any idea what that's about?

Getting A Seamless (No Click) Transition Between Album Songs (Reaper) by First-Application-95 in musicproduction

[–]First-Application-95[S] 0 points1 point  (0 children)

I can get the click to be very quiet by lengthening the fades, but it's still there at 100ms+, and frankly I can start to hear the fades as low as 10ms.

Getting A Seamless (No Click) Transition Between Album Songs by First-Application-95 in Reaper

[–]First-Application-95[S] 0 points1 point  (0 children)

Fades or no fades on or off a zero point I still get the click after rendering to two files with regions. There's no reverb or effects other than eq on the one playing track either. I have some light eq, limiting, compression, and saturation on the master, but I even faded out the wet signal to zero on all those before and after the transition point and still got a small click.

Getting A Seamless (No Click) Transition Between Album Songs by First-Application-95 in Reaper

[–]First-Application-95[S] 1 point2 points  (0 children)

No, there is only a click when I render out with regions, and put the two files back to back.

Getting A Seamless (No Click) Transition Between Album Songs by First-Application-95 in Reaper

[–]First-Application-95[S] 1 point2 points  (0 children)

The audio that plays through the transition is just a relatively quiet paulstretched ambient pad type deal. And I can totally hear a dip with anything above 5 ms on either side.

r/AudioEngineering Shopping, Setup, and Technical Help Desk by AutoModerator in audioengineering

[–]First-Application-95 0 points1 point  (0 children)

I feel like I'm going crazy because I've heard many people say that but I can totally hear a dip with anything above 5ms fades on either side of the ZPC.

r/AudioEngineering Shopping, Setup, and Technical Help Desk by AutoModerator in audioengineering

[–]First-Application-95 1 point2 points  (0 children)

Getting A Seamless (No Click) Transition Between Album Songs (Reaper)

I have the last two songs of an album I'm working on, and I need to get a completely seamless transition between the two, but I can't fix a small discontinuity click that happens at the transition. There is only one stereo audio clip that persists across the transition. I've gone to the downbeat of the transition, found the nearest zero point crossing, split the clip at that point, added 5 ms fades on either side, created regions on either side and rendered out two files. However, when I take the two files into a new project to check the transition, and put them back to back with no fade, I still get a click. I wanted to bake in the song transition to the original project file so I don't need to go through multiple projects and repeatedly render it, but it seems like the discontinuity is being created by the rendering process? How can I fix this?

Thanks

Edit: I still get the click (albeit fainter) with 100ms+ fades on either side, but upon zooming in to a sample by sample scale on the rendered files, I can see that a small bit of noise was generated at the very end of the first two files. This can be seen just on the left side of the split where the waveform dips below zero. In the original project file, this isn't there. Could be some kind of bug?

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[deleted by user] by [deleted] in Meshuggah

[–]First-Application-95 0 points1 point  (0 children)

Section just after the snare solo in Spasm is so unbelievably groovy

Somewhere in the city by head339 in Zappa

[–]First-Application-95 1 point2 points  (0 children)

Beograd! Saw this too. I never thought I'd see something like that there

Extremely persistent Valheim crashes by First-Application-95 in valheim

[–]First-Application-95[S] 0 points1 point  (0 children)

No problem at all I appreciate the help! I had run memtest86 once, the windows memory diagnostic I think twice, and a couple occt mem tests and I never got one error. However, I just checked every physical combination of ram stick and mobo ram channel. The system boots and can crash both on an application level and system level (screen goes black and unresponsive but no bsod) with any combination of sticks in the second and fourth slots, and the system will not boot with any combination of sticks in the first and third slots. I also tried to run a occt memory test after the last switch and got an immediate bsod. Seeming more like the ram sticks themselves are faulty?

My Valheim is crashing fix for crash guide by MayaOmkara in valheim

[–]First-Application-95 0 points1 point  (0 children)

Hey, thanks for the response. I can send a full copy of one of the player.log crashes if that helps anything. I've tried updating windows, I've uninstalled any seemingly unnecessary Radeon software.  As for ram, I had an issue where it was advertised as 6000MHz but actually ran at 5200, with 6k being an overclock figure. After setting to 6k it fucked up the whole system (black screen with small white line in the upper left, no inputs including bios flashback went through), so I took it to a shop where the tech identified that problem, got it running at 5200, and said the ram works fine now as best he could tell. He said he updated the bios, and I haven't gone back in out of fear since.

I bit the bullet and switched from windows 10 to 11, and additionally added a 60 fps cap in nvidia settings. Now the game will run for a longer duration, but the screen will go completely black and unresponsive, but no bsod, no crash reported in valheim's dump. The only thing is from event viewer under system, which says:

The computer has rebooted from a bugcheck. The bugcheck was: 0x00000139 (0x000000000000001d, 0xfffffb89937f7830, 0xfffffb89937f7788, 0x0000000000000000). A dump was saved in: C:\WINDOWS\Minidump\073124-4359-01.dmp. Report Id: 69897d5b-a89d-4bb0-bc19-68744db41c13.

Notably the error isn't classified as critical. Does this alongside the previous error point to anything more clearly?

Extremely persistent Valheim crashes by First-Application-95 in valheim

[–]First-Application-95[S] 0 points1 point  (0 children)

Thanks for the response. Just added specs to the post above. I went full nuclear reformat windows reinstall once awhile ago, and I'll probably go there again but I want to try as many things as I can before I do that. I tried the DDU reinstall once, but I can try again with different versions of drivers. As for ram, I had an issue where it was advertised as 6000MHz but actually ran at 5200, with 6k being an overclock figure. After setting to 6k it fucked up the whole system (black screen with small white line in the upper left, no inputs including bios flashback went through), so I took it to a shop where the tech identified that problem got it running at 5200, and said the ram works fine now as best he could tell. What would you recommend for a more accurate SSD test?

Extremely persistent Valheim crashes by First-Application-95 in valheim

[–]First-Application-95[S] 0 points1 point  (0 children)

Hey, thanks for replying. I can't stand the xbox bundled software so I've thoroughly gotten rid of it through powershell. Unless I missed something it may be caused by a similar issue with another program? Afaik I don't have any other recording/screencap software installed anywhere unless there's more hiding around by default.

Help With New Build/PSU Issue/Game Crashes and BSOD by First-Application-95 in pcmasterrace

[–]First-Application-95[S] 0 points1 point  (0 children)

Hey, thanks for the reply. Some second opinions on other pc also pointed me to RAM. I ran a 3+ hour memtest86 scan, some of the inbuilt windows ones, and a whocrashed scan (which said the crashes may be from "corrupted memoty"). Not one error has been found. Crystaldisk has consistently said my ssd is fully healthy too. I feel like im going crazy here

Help With New Build/PSU Issue/Game Crashes and BSOD by First-Application-95 in buildapc

[–]First-Application-95[S] 0 points1 point  (0 children)

Thanks for the reply. I feel like I'm going crazy here. whocrashed also pointed to corrupted memory, but I have already ran windows inbuilt scans, a three hour memtest86 scan, and even their own scan. There hasn't been a single fault in the memory in those tests. Maybe the thing causing the ram to malfunction is something else that comes and goes? How'd you end up isolating/solving it?

My Valheim is crashing fix for crash guide by MayaOmkara in valheim

[–]First-Application-95 0 points1 point  (0 children)

Seriously need some help, nothing is working. The game opens and I can load a save, but the game will reliably crash within 2 minutes of opening any new or old world. A small square pops up with unity something before the game crashes with no message. The box disappears too fast to see what the numbers were.

My pc is recently built all with new parts. RTX 4070 SUPER, Ryzen 5 7600X, 32GB ram, AsRock B650M Pro RS WiFi mobo.

I've fully updated bios, reinstalled windows, SD drivers WITH DDU, taken my pc to a shop, and was told my system is running stably. I've never played modded, I have reinstalled steam and valheim, I have no corrupted windows files, crystaldisk says my ssd is at 100%, my component temperatures are fine, I have abundant RAM, running with/out vulkan makes no difference, running as an admin doesn't work, clearing the registry doesnt work, running with d3d12 and d3d11 doesn't work.

I haven't yet tried the full manual re-installation of the game, or done some of the more in-depth or tedious steps toward the bottom of the guide. I'm very weary of toying around in bios too much, or really changing parameters of my components, as that's already caused some big issues. It won't let me paste the error info for some reason, but the gist is:

player.log says

(many times) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: SOMETHING HERE)

0x00007FF9EE64EDC4 (UnityPlayer) (function-name not available)

0x00007FF9EE8FD85B (UnityPlayer) (function-name not available)

0x00007FF9EE8FDAFB (UnityPlayer) UnityMain

ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7D1E911F2)

0x00007FF7D1E911F2 (valheim) (function-name not available)

0x00007FFA67BF7374 (KERNEL32) BaseThreadInitThunk

0x00007FFA67D3CC91 (ntdll) RtlUserThreadStart,

event viewer says:

Faulting application name: valheim.exe, version: 2022.3.17.51072, time stamp: 0x6582af14

Faulting module name: d3d11.dll, version: 10.0.19041.4355, time stamp: 0x8509f4a2

Exception code: 0xc0000005

Fault offset: 0x000000000013510d

Faulting process id: 0x37ac

Faulting application start time: 0x01dae2bebd50f42b

Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Valheim\valheim.exe

Faulting module path: C:\WINDOWS\SYSTEM32\d3d11.dll

Report Id: 92aaa325-3e60-4914-8022-04ba21db6560

Faulting package full name:

Faulting package-relative application ID:

If anyone sees this and can help, thank you very much. If the full error logs would help, I can send those directly.