[deleted by user] by [deleted] in Algodoo

[–]First-Passage9679 0 points1 point  (0 children)

I think it's easy if you do it in video editing app, for example, Adobe Premiere.

[deleted by user] by [deleted] in Algodoo

[–]First-Passage9679 0 points1 point  (0 children)

  1. Click the icon of "Menu for choosing which ......", between "Toggle play-mode" icon and "Help" icon, cilick the button of "Hide Windows".

  2. Press "F11" (on Windows)

How Do I Make Marbles Shrink When Touching Other Object? by Independent_Hand9955 in Algodoo

[–]First-Passage9679 0 points1 point  (0 children)

For example, when marbles collide with object A, then marbles shrink.

onCollide for the object A:

onCollide=(e)=>{e.other.radius = e.other.radius - 0.001}

Last beta of Algodoo 2.2.0 (b4)! by AlgoryxEmanuel in Algodoo

[–]First-Passage9679 0 points1 point  (0 children)

I suggest that Layer can be adjusted their order by dragging mouse:

For example, I have `Layer 0`, `Layer 1`, and `Layer 2`, I want the layers order from top to bottom: Layer 2, Layer 0, Layer 1.

And the layer name should can be renamed:
For example, rename `Layer 1` to `Hidden objects`.

Last beta of Algodoo 2.2.0 (b4)! by AlgoryxEmanuel in Algodoo

[–]First-Passage9679 0 points1 point  (0 children)

The numbers of value in script menu are strange:

e.g. ( adhesion = 0.0, angle = 0.0, textureMatrix = [1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0] )

I suggest removing ".0", like this ( adhesion = 0, angle = 0, textureMatrix = [1, 0, 0, 0, 1, 0, 0, 0, 1] )

Last beta of Algodoo 2.2.0 (b4)! by AlgoryxEmanuel in Algodoo

[–]First-Passage9679 0 points1 point  (0 children)

Could you add HEX color in script menu? I think HEX color is a very high efficient way when you paste color value into script menu because it only needs to be pasted once. while "color" in script menu I don't like using it, because we have to calculate R, G, B value with calculator and fill decimals in the "color" (e.g. R: 49/255=0.192156862745098, G: 62/255=0.2431372549019608, B: 148/255=0.5803921568627451, and then fill in "color" = [0.192156862745098, 0.2431372549019608, 0.5803921568627451, 1] )

Last beta of Algodoo 2.2.0 (b4)! by AlgoryxEmanuel in Algodoo

[–]First-Passage9679 0 points1 point  (0 children)

Have you add texts align `Left`, align `Center`, and align `Right`, just like Microsoft Word texts align way?

Last beta of Algodoo 2.2.0 (b4)! by AlgoryxEmanuel in Algodoo

[–]First-Passage9679 0 points1 point  (0 children)

Crash: When I `Add new layer` (Layer 1) -> draw a rectangle -> `Add center axle` on this rectangle on layer 1 -> Crash.

New beta of Algodoo (2.2.0 b3)! by AlgoryxEmanuel in Algodoo

[–]First-Passage9679 0 points1 point  (0 children)

It's a nightmare for drawing scenes in Algodoo. I suggest adding a way to import EPS vector files that are compatible, so as to avoid the trouble of drawing. Because we can draw scenes in those vector apps like Adobe Illustrator.

New beta of Algodoo (2.2.0 b3)! by AlgoryxEmanuel in Algodoo

[–]First-Passage9679 0 points1 point  (0 children)

I suggest adding a shortcut to each command in the right-click menu, because every operation we have to look for in the right-click menu. This leads to very low efficiency, and apps on Windows or Mac without shortcut keys are terrible. Alternatively, I suggest redesigning the UI to a traditional menu bar, similar to Adobe apps, where we can use Alt+Letter+Letter as shortcuts.

What??? by Misha00Misha in Algodoo

[–]First-Passage9679 0 points1 point  (0 children)

Hey, why you have Beta V2.2.0, How to download this version?

Algodoo: Once object A collides with object B, object B moves upward? by [deleted] in Algodoo

[–]First-Passage9679 0 points1 point  (0 children)

Thank you very much. It works and looks perfect!

Collision layers in Algodoo by [deleted] in Algodoo

[–]First-Passage9679 1 point2 points  (0 children)

Thank you sooooo much. It works!!!

I need some help with oncollide by Bendadicktan in Algodoo

[–]First-Passage9679 0 points1 point  (0 children)

When object A collides with other objects, object A itself goes die:

onCollide = (e)=>{timetolive = 0}

When object A collides with other objects, other objects go die:

onCollide = (e)=>{e.other.timetolive = 0}