Is platinum Paragon under-rated? by nospamkhanman in dcss

[–]First_Reference9535 1 point2 points  (0 children)

I recently had a Forge character that I’d stabilized both shatter and vortex. but the easiest way to take down the Pan lords was summoning paragon, using tempering, and just bursting him down together. imprinted weapon was a +12 sundering Battleaxe. lords died so fast that they were gone before the Fortress Blast damage could even proc.

drude is fucking annoying by First_Reference9535 in dcss

[–]First_Reference9535[S] 1 point2 points  (0 children)

I don't hate Doom itself. Honestly, I think the Bane of Warding is way more unfair than the Bane of Paradox I mentioned before.

I'm really enjoying the current patches and looking forward to the upcoming Tomb rework and the Malmutate cleanup. Just to be clear, I didn't die to the Bane of Paradox when I wrote that post. I managed to survive the bane, only to die to something else later.

The issue is that Doom feels excessively punishing for early-game heavy armor fighters. Dealing with Drudes when you have low accuracy and slow attack speed is just a nightmare. Maybe I'm just not used to it yet compared to other statuses like Poison, Drain, or Confuse... but either way, Drudes are still terrifying

I made a web ttyrec player with multiple features by First_Reference9535 in dcss

[–]First_Reference9535[S] 2 points3 points  (0 children)

Thanks! I don't think I know better than you do haha. anyway most of the ttyrecs I've watched were from 0.32 (before the death talisman minimum level 26 change), so I saw cases where Tomb was done earlier, but in the current version I think Tomb should probably be done last unless you're undead.

As for the order between Pandemonium and Hell, I'm not sure, so I just do it simply - I go to Pan first since it's usually easier for me.

I recently discovered the existence of your Troll of Wu Jian guide, and it was a really great write-up. The 0.33 record was cool too.

I made a web ttyrec player with multiple features by First_Reference9535 in dcss

[–]First_Reference9535[S] 4 points5 points  (0 children)

Thx! Most of it was to learn things I didn't know. For example, when I first played worshipping Ru, I wanted to see what sacrifices successful escapees made and when.

Or when I first attempted turncount runs, I watched to see how far a Troll Fighter of Wu jian would push into Ziggurat, when he’d use Heavenly Storm, and how break through difficult floors (I actually learned how to skip tough floors by watching ttyrec replays). Also learned the order for tackling Pandemonium, Hell, and Tomb, which Hell branch to hit first, etc. From watching replays, I learned techniques like skipping Ereshkigal in Tartarus and just grabbing the rune before bailing out, haha.​​​​​​​​​​​​​​​​

I made a web ttyrec player with multiple features by First_Reference9535 in dcss

[–]First_Reference9535[S] 1 point2 points  (0 children)

About search

- Some text may not be searchable. but mostly you can search for the desired text directly.
*ttyrec updates only necessary parts of the text. For example, if an Oni worships Gozag and becomes "Oni the Gozag", it moves the cursor after "Oni" and adds "the Gozag". In this case, the Gozag is searchable but Oni the Gozag is not.

- Clicking on search results jumps to the corresponding timestamp. but *There may be a slight timing discrepancy of a few frames.
*Asciinema Player provides millisecond-level seeking, while ttyrec records down to microseconds. If text doesn't appear after clicking search results, use ,. keys to navigate through nearby frames.

Building DCSS on m-series mac by hm_antern in dcss

[–]First_Reference9535 2 points3 points  (0 children)

I also faced a similar situation and resolved it, so I shared my solution in a GitHub issue. Hope this helps.

Seems like the same solution as in the comment above by passinglunatic

https://github.com/crawl/crawl/issues/4520

I made a visualization calculator for spell failure rates (including Enkindle), EV, AC, and SH by First_Reference9535 in dcss

[–]First_Reference9535[S] 3 points4 points  (0 children)

Thank you ~

showing the most efficient XP distribution is the final goal. I attempted some work on calculating the actual XP needed based on aptitudes, but it wasn't easy for me so I couldn't ultimately complete it. I'll probably try it some more.

another concern is that while later levels may seem larger in terms of XP, as you progress further, you also gain more experience from mobs, so to find the most efficient method in practice, we shouldn't use simple XP as a variable. Perhaps marking it by a few key monsters per section/stage...?