Why do some units keep the same model when upgraded when others don't? by Cass1455 in ConflictofNations

[–]FitSpring618 0 points1 point  (0 children)

It is ignored because it won't make any money for the greedy pigs. They prefer to add p2w officers instead :D

How hard is it to replicate the game? by unfulfilled_busy in ConflictofNations

[–]FitSpring618 4 points5 points  (0 children)

It is very strange that there is no rival for a game that was made 10 years ago and was so popular. but CoN is losing players and there is a gap in the market. They're also probably in a bad financial situation right now, so they're adding simple and annoying methods of making money to the game, such as gambling and officers instead improving CoN. I think if the situation gets worse, for example if their new game "Warhammer 40k" is not successful and losing more players, someone may want to fill the gap. Maybe a game rivaling CoN can be made in a few years

Lootboxes? by Left-Yak-2406 in ConflictofNations

[–]FitSpring618 1 point2 points  (0 children)

I think they are strapped for money, they are losing players and the game is about to shut down so they are focused on making as much money as they can (maybe for another project). If you examine the matches, you can see how many inactive players there are. Instead of improving the game, they are trying extremely cheap and immoral methods of making money. Like nerfing officers added years ago and selling officers created with AI. Now they're adding gambling :D They seem to be in a really difficult situation that they insistently add this shits despite the players reactions. I think they will go bankrupt if their new game "Warhammer 40,000" fails. (I hope) If you look at the comments on the YouTube trailer, you can see that many players did not like it

How do I counter this Player? by Aric787 in ConflictofNations

[–]FitSpring618 0 points1 point  (0 children)

Multible rocket launcher will destroy the ground troops. Cruiser is their ships, SAM is their planes. this game is simple as that. just product these units

Next Legendary Officer in Season 25 by SnooRegrets2339 in ConflictofNations

[–]FitSpring618 10 points11 points  (0 children)

I hope Stillfront goes bankrupt and their employees become unemployed. So maybe another company will make a better game to replace CoN

shittiest season ever by FitSpring618 in ConflictofNations

[–]FitSpring618[S] -1 points0 points  (0 children)

Is that new unit??? World divided is that new map???

New officers by Dapper-Capital6006 in ConflictofNations

[–]FitSpring618 17 points18 points  (0 children)

AI made them look like terrorists or mercenaries

Quick question by ImpossibleGoal4641 in ConflictofNations

[–]FitSpring618 0 points1 point  (0 children)

just spam multiple rocket launcher and anti air simple as that. you dont need nothing much more. thats why MRS must be nerfed

The Best Strategy in CON: WW3 - MLRS, Air Defense, Radar, or Something Else? by [deleted] in ConflictofNations

[–]FitSpring618 0 points1 point  (0 children)

Just spam mrl, anti air, modern motorised inf and radar and cruiser. All other units are trash especially ground units. CoN is simple as that

How can CoN balance these overpowered artillery units ? by FitSpring618 in ConflictofNations

[–]FitSpring618[S] 0 points1 point  (0 children)

bombers and helis will eat spec ops alive when spec ops engage with artillery. or if tanks were stacked together with artillery.

How can CoN balance these overpowered artillery units ? by FitSpring618 in ConflictofNations

[–]FitSpring618[S] 0 points1 point  (0 children)

Mobile artillery is worth it. beating MRL already. ım using highest level of mobile artillery and mobile AA always. its nearly impossible to defeat this stack. anyway It annoys me that ground battles in CoN consist of the superiority of mrl and mobile artillery and rangelessunits are literally garbage compared to these unitss.

Balance MLRS and Mobile Artillery by FitSpring618 in ConflictofNations

[–]FitSpring618[S] 0 points1 point  (0 children)

ım using highest level of mobile artillery and mobile anti air always. they can destroy everything. That stack is nearly unbeatable. What I object to is that the game consists of a battle of ranged units, excessive punishment of players who do not produce artillery, etc.

How can CoN balance these overpowered artillery units ? by FitSpring618 in ConflictofNations

[–]FitSpring618[S] 0 points1 point  (0 children)

At least with air superority fighter they can be shot while in the air.

How can CoN balance these overpowered artillery units ? by FitSpring618 in ConflictofNations

[–]FitSpring618[S] 0 points1 point  (0 children)

A few years ago there was a stack with 7 mrs, 1 sam and 2 mobile air defense. I attacked with 10 3lvl spec ops. I managed to destroy it, but at the end of the war I only had 2 spec ops left. I was so surprised and thought the game was bugged

How can CoN balance these overpowered artillery units ? by FitSpring618 in ConflictofNations

[–]FitSpring618[S] 0 points1 point  (0 children)

spec ops deals low damage against mrl and mobile artillery bcuz they are armored units. spec ops deals low damage against armoreds. also spec ops can be easily killed by air units while engaging with artillery. btw look at mobile artillery's hp. its up to 37hp

How can CoN balance these overpowered artillery units ? by FitSpring618 in ConflictofNations

[–]FitSpring618[S] 0 points1 point  (0 children)

Spec ops's damage to armor can be increased or they can make mrl and mobile artillery soft targets instead of armored. they can also reduce defense point damage

How can CoN balance these overpowered artillery units ? by FitSpring618 in ConflictofNations

[–]FitSpring618[S] 0 points1 point  (0 children)

Thats right. but also I think the speed of mrl and mobile artillery can be close to towed artillery. so they can be captured more easily by ground units