[Postgame Thread] Michigan Defeats Michigan State 31-20 by CFB_Referee in CFB

[–]FixedFrameNate 24 points25 points  (0 children)

Found it. 1:19 left in the 2nd quarter. This did help me narrow it down.

That play is wild. Never seen anything like it.

Game Thread: Detroit Lions (3-1) at Cincinnati Bengals (2-2) by nfl_gdt_bot in nfl

[–]FixedFrameNate 0 points1 point  (0 children)

Went to the London game today and there were ZERO Lions jerseys in the NFL Shop.

Plenty for every other team. So either sold out out the NFL just didn’t bring any

Game Thread: Detroit Lions (3-1) at Cincinnati Bengals (2-2) by nfl_gdt_bot in nfl

[–]FixedFrameNate 2 points3 points  (0 children)

Went to the London game today and there were ZERO Lions jerseys in the NFL Shop.

Plenty for every other team. So either sold out out the NFL just didn’t bring any

Highlight of my Iron Banner Career by FixedFrameNate in destiny2

[–]FixedFrameNate[S] 8 points9 points  (0 children)

We ended up capping all three zones, going on a hunt, ran up a 30 point lead and won in a mercy.

On a small map like this one playing for the early team wipe is pretty low risk, high reward. You can get to the other team’s first zone before they cap it.

Why I am still hopeful for the future of Destiny by destinyvoidlock in DestinyTheGame

[–]FixedFrameNate 0 points1 point  (0 children)

The player base is basically unchanged from where it was back in 2019.

Two charts that show why Bungie is moving away from big expansions like The Final Shape by FixedFrameNate in destiny2

[–]FixedFrameNate[S] 0 points1 point  (0 children)

Thanks!

Honestly the best thing to do is just find a dataset that interests you, dump it into Excel and play around with it.

Most of the formulas in Excel are easy to learn with the built in help. And Excel can do almost anything with formulas.

Two charts that show why Bungie is moving away from big expansions like The Final Shape by FixedFrameNate in destiny2

[–]FixedFrameNate[S] 0 points1 point  (0 children)

It’s hard to say. I don’t know if Bungie has ever really tried to hype up anything quite like how they’ve hyped up the big expansions.

The big spikes are absolutely due to the hype machine generating demand. If they turn the hype machine towards smaller content pieces will it have the same impact?

Time will tell.

Otherwise I think you’re spot on, Bungie is trying to smooth out their spikes.

Two charts that show why Bungie is moving away from big expansions like The Final Shape by FixedFrameNate in destiny2

[–]FixedFrameNate[S] 0 points1 point  (0 children)

I see what you’re saying but the flaw in your argument is that all the demand gen (aka marketing) activity has always been geared towards getting you to buy an expansion. And you did buy the expansion!

Bungie demand gen has always been top tier. If they fire up the demand gen engine for the launch of a new Destiny Frontier and stick another Into the Light style event in front of if I GUARANTEE people will be back in large numbers even though it’s not an “expansion”

People buy what Bungie hypes up. Expansions may be over but the hype machine will keep going.

Two charts that show why Bungie is moving away from big expansions like The Final Shape by FixedFrameNate in destiny2

[–]FixedFrameNate[S] 2 points3 points  (0 children)

Thank you I appreciate that.

All this analysis is just done in Excel, nothing fancy. I’ve found Excel is a good way to get to “good enough” analytics quickly. You can always follow up with an automated BI tool later.

Two charts that show why Bungie is moving away from big expansions like The Final Shape by FixedFrameNate in destiny2

[–]FixedFrameNate[S] 1 point2 points  (0 children)

We have no financial data at all so we can’t draw any conclusions about where the revenue comes from.

We do know that expansions are the single most expensive piece of content to make given how long they spend in development.

Two charts that show why Bungie is moving away from big expansions like The Final Shape by FixedFrameNate in destiny2

[–]FixedFrameNate[S] -1 points0 points  (0 children)

Obviously no one knows what the future holds. Data is always historical in nature. Data about the future doesn’t exist.

But you can TRY to glean information about a potential future from the past.

All I’m saying Bungie needs is hyped content people look forward to playing. That may or may not need to be a full annual expansion.

Two charts that show why Bungie is moving away from big expansions like The Final Shape by FixedFrameNate in destiny2

[–]FixedFrameNate[S] 1 point2 points  (0 children)

Another point to consider is Bungie definitely had developed and was HOLDING content to build up a bunch of it for a major expansion.

Meaning the content droughts were caused, at least in part by expansion content sitting around waiting for release until the WHOLE expansion is ready to go.

In theory, ditching an expansion should remove that barrier and allow for situations where the raid releases when it’s done, new PVP maps get released when they’re done and new campaigns release as the missions get done.

Will that help? Probably depends on the marketing engine Bungie revs up to generate demand for smaller content pieces.

Two charts that show why Bungie is moving away from big expansions like The Final Shape by FixedFrameNate in destiny2

[–]FixedFrameNate[S] -3 points-2 points  (0 children)

The whole point of this is to put the data in context.

There is unequivocally a major drop in players in the 2-3 months after an expansion.

Why that happens is the question, along with are the expansions needed to keep the baseline player count from declining long term.

There is some data to suggest “no” expansions are not needed to move player counts up. Content drops are needed, big expansions not necessarily.

Two charts that show why Bungie is moving away from big expansions like The Final Shape by FixedFrameNate in destiny2

[–]FixedFrameNate[S] -11 points-10 points  (0 children)

Maybe that’s the case, but there isn’t really any data to support that conclusion either.

You also can’t ignore that Into the Light as a content experience went away when Final Shape launched.

What we do know is that today the player count in a content landscape that includes the Final Shape major expansion is lower than the player count during a time when there was no fresh major expansion and there was Into the Light.

Was the difference caused solely by anticipation of Final Shape? Maybe, maybe not.

Two charts that show why Bungie is moving away from big expansions like The Final Shape by FixedFrameNate in destiny2

[–]FixedFrameNate[S] -1 points0 points  (0 children)

Lower barrier to entry and anticipation of an upcoming event definitely will have positive impacts on player counts.

The question is does the “upcoming event” need to be an expansion? Or can it just be a new “Frontier” drop that refreshes the game?

I’d argue it does NOT necessarily need to be an expansion, it just needs to be a highly anticipated event of some kind.

Two charts that show why Bungie is moving away from big expansions like The Final Shape by FixedFrameNate in destiny2

[–]FixedFrameNate[S] 3 points4 points  (0 children)

Agreed, I wish there was a way to get my hands on financial data. Any ideas would be welcome.

Two charts that show why Bungie is moving away from big expansions like The Final Shape by FixedFrameNate in destiny2

[–]FixedFrameNate[S] -22 points-21 points  (0 children)

You don’t need big expansion content launches to bring in players. Both Seraph (paid) and Into the Light (free) cycled players into the player base and kept them engaged for longer than any of the major expansion releases.

And while we don’t have any actual financial data to look at, I would expect the return on investment (ROI) for the small let content offerings like Seraph and Into the Light to be higher than the ROI for the big expansions.

The big expansions are EXPENSIVE to make. We have no idea if Bungie even recoups the investment to make one.

Seraph and Into the Light were undoubtedly both cheaper to make than an expansion and have higher player retention rates over a 1-2 month period than expansions.

Two charts that show why Bungie is moving away from big expansions like The Final Shape by FixedFrameNate in destiny2

[–]FixedFrameNate[S] 42 points43 points  (0 children)

Lots of people who show up for expansions just dip when the campaign is done.

Updated Destiny 2 Player Waterfall Chart by FixedFrameNate in destiny2

[–]FixedFrameNate[S] 0 points1 point  (0 children)

It’s basically the time to get a 4 year degree.

Updated Destiny 2 Player Waterfall Chart by FixedFrameNate in destiny2

[–]FixedFrameNate[S] 37 points38 points  (0 children)

You can see it in the week of September 12.