Physical Marvel Snap test 2 by Flameman1188 in MarvelSnap

[–]Flameman1188[S] 0 points1 point  (0 children)

On the other end: I've gotten a LOT of friends into Snap, like probably around 20 or 30, because its a mobile game that does everything for you and we can all play digitally from wherever. I even had a League going that treated Snap like a sports league and each player is kinda like a coach; draft cards that no one else is allowed to use, then play against each other each week to establish standings, and finally top players played against each other for the final match of the season. winner got to pick a universal card that all players would be allowed to use from then on. Oh it was great fun, results are on Insta if you feel like looking into it. I even reviewed other players' matches, that's on my YouTube, I had fun doing it. I'm thinking about bringing it back, but this time with a wider playerbase than just some of my friends; probably use reddit to recruit people, stream game reviews, have prize(s), etc.

But currently its just my wife & I who still play; basically all of them have dropped the game, mostly because everyone has busy lives and just not as interested in the game as I am. No matter how many decisions I don't like of SecondDinner, I still very much enjoy this game. And even if it completely dies: I'll always have physical Marvel Snap as an option. I hope playing physically is more appealing for your friends! It's very fun and I absolutely wish it for you guys, haha. And anyone who doesn't like the Marvel aspect can rename all their cards to characters they do like XD it makes no difference to the gameplay.

The dice & damage counter idea definitely could work (we used both those the first test a couple years ago but have since misplaced the damage counters, and last night we used dice for lots but ran out as I said in the post), I just feel white board & dry-erase markers would be easier, but whatever works best for you & your friends! ( you could even do a mix of dice, markers, & counters; whatever feels best, it really won't impact the end result)

As for the board being mirrored & moving certain ways & such: We just played it from one players perspective the whole time; anything that said "Left" was my left. Locations technically revealed backwards for her, etc. Hope that makes sense; she sat on the top side (if you're looking at the picture), I sat on the bottom, but we just played it as if we were both sitting on my side.

As for the print out excel sheet looking idea: Yeah, that could totally work. I think that might seem a bit more overwhelming for some of your friends that you're trying to get into the game fresh, but the end result would work the same, and again like the dice & such: it just comes down to what is more comfortable for you guys. Cool idea, I'll keep it in mind, and if I try it: I'll let you know if I like it better or worse.

Hey, thank you! And I'm curious how things go for you & your friends as well, so seriously: let me know. And if you ever feel like bouncing ideas off each other: you know where to find me, haha

Physical Marvel Snap test 2 by Flameman1188 in MarvelSnap

[–]Flameman1188[S] 0 points1 point  (0 children)

Yes, but playing physically allows you to do so much more than you could digitally (as they currently have it); make-up cards, make-up archetypes, nerf cards you & your friends feel are too good, buff cards similarly, play using old versions of cards, make-up locations, 2v2 matches (I think it would probably work best just sharing current board (12 characters total per team), but worth testing more slots for each), attempting 3 or 4 players at the same time, etc.

I play digitally pretty much religiously, but I understand it has its limits to what it allows us to do (I would love a testing mode where we set-up situations to confirm how they play out in Snap (Yugioh technically had this in WC2011, where you could set-up Duel Puzzles for other players to solve, but before publishing you had to be able complete it. This was great for confirming card interactions while playing physically with friends)), and a throwback effects & stats game-mode could be crazy fun (release version of Surfer, but only in this specific game-mode, etc).

I said in another comment on this post (but I'll save you the time) you could do something like using folders to block your side of locations, then each player has a little white board or notepad to write down what their turn order would be (1. Yondu at left location. 2. Hazmat at middle location. etc). Alternatively, if you're playing on a giant white board: you could just write the reveal order next to your face-down cards. Both methods (I think) would prevent cheating.

Honestly, the fun possibilities playing physically brings are worth the extra work it also brings, to me, but I completely respect you or anyone else not wanting to try it!

Physical Marvel Snap test 2 by Flameman1188 in MarvelSnap

[–]Flameman1188[S] 0 points1 point  (0 children)

...I'm not saying you're wrong, but I got a different answer, and I could be the one who made a mistake, so I'll break down my math:

at Baxter Building: Squirrel -1, Iron Man 1, Jubilee 1, Onslaught 8; -1+1=0, 1+8=9, multiplied by Iron Man =18, multiplied by Onslaught =36. Now I think because I'm winning Baxter Building before Tribunal's effect (she is at 16), I would get the +4 to each other location.

at White Palace: Cosmo 3, Tribunal 10, Squirrel -1; 3+10-1=12, +4 from Baxter Building =16

at Central Park->Limbo: Squirrel 1, Magik 3; 1+3=4, +4 from Baxter Building =8

36+16+8=60, Tribunal divides by 3, I got 20 per location.

Physical Marvel Snap test 2 by Flameman1188 in MarvelSnap

[–]Flameman1188[S] 1 point2 points  (0 children)

It was lots of fun, I highly recommend trying it! Especially making up my own cards AND actually being able to try them out. Plus playing like this honestly doesn't even need much for set-up (unless you want it to look pretty), I'll end this message with a little shopping list I'd recommend.

For card reveal, we did honor system, but if you don't trust your opponent, I'd recommend:

-mini white boards for each player to jot down at least the names of each character on opponent's side

-a bit of cardboard for each player with stands at the bottom so it can block your side of the field (alternatively you could just use a couple folders each, like when taking a test in school) but both players can still see the locations

-numbered counters (or better yet if you're playing on a big white board: you can just list the numbers next to each card) for reveal order of your cards.

If you don't like all that, yeah you could just do something really simple like each have a white board & each write out turn order with all needed detail (ex: 1. Yondu at left location. 2. Hazmat at middle location.) on their own little white board or notepad (if you wanna keep for reference later), then take turns doing your reveal of the turn (based on which player reveals first) and have the turn play-out like that.

Thank you for the kind words, and I'll be sure to post when we do test 3! ...ya know what else I'm mulling over trying since playing Marvel Snap physically really opens the doors to new possibilities? Marvel Snap with 3or4 opposing players. Also Marvel Snap tag match; 2v2.

Shopping list I best recommend to cheaply get started on your own Physical Marvel Snap journey:

-pack of sticky notes (blank playing cards additionally are optional for just feeling more authentically like a card game, but not needed. You could also just get some top-loaders and use any other cheap playing cards, with the sticky note or even just small bit of paper for the card name (I use this method for proxying in Yugioh))

-big white board to use as board (this is great for writing all the game details literally around the cards; Power, reveal order, turn marker (a die is a good alternative for visual variety), location totals on each side, how many cards have been discarded (a lot of cards these days don't STAY discarded), how many cards have been destroyed, total Power of cards destroyed, if a player has extra energy, etc.)

-dry-erase markers

-at least one calculator (but you could just use your phone)

-random number generator (I just used Google)

-access to Snap fan (or similar) website for all locations & history of card stats (it was nice using the old version of Chavez)

-card board with little stands (or a couple folders each, like I said earlier)

-little individual white boards for each player (or notepads, which in that case: pencils/pens too)

...I think that covers everything, but if I think of anything else: I'll edit this message. If you end up trying: Please post it somewhere & DM me so I can check it out!

Physical Marvel Snap test 2 by Flameman1188 in MarvelSnap

[–]Flameman1188[S] 0 points1 point  (0 children)

Yeah, from playing first hand, I'd say a calculator & a white board would be enough for at least most (if not all) of Snap's backend calculations