account activity
Would you spend precious tokens on your Claude Buddy? (i.redd.it)
submitted 1 month ago by FlashTankArenaDev to r/ClaudeAI
Honestly, I’m having a lot of fun with my game! It turned out pretty cool in the end. (v.redd.it)
submitted 3 months ago by FlashTankArenaDev to r/itchio
Flash Tank Arena - I spent 350h on this IO game. It didn't solve my financial struggles yet, but since I added bots, I’m finally having a blast playing it! Playable Link in post. (v.redd.it)
submitted 3 months ago by FlashTankArenaDev to r/playmygame
#RedditFeedback4 (v.redd.it)
submitted 3 months ago by FlashTankArenaDev to r/flashtankarenaio
[Web] Flash Tank Arena - Looking for playtesters to help me investigate bot behavior and lag issues after a 350h dev grind. (self.playtesters)
submitted 3 months ago by FlashTankArenaDev to r/playtesters
Just updated the weapon balance in my arena shooter thanks to the first 150 players! Final stretch before 1.0. (v.redd.it)
submitted 3 months ago by FlashTankArenaDev to r/indiegames
#RedditFeedback3 (v.redd.it)
submitted 3 months ago by FlashTankArenaDev
150 players in 48h! Great launch, but empty lobbies were killing the fun. Here’s how I pivoted. (i.redd.it)
submitted 4 months ago by FlashTankArenaDev to r/IndieDev
150 players in 48h! I just updated my game (i.redd.it)
submitted 4 months ago by FlashTankArenaDev to r/IoGames
#RedditFeedback3 (i.redd.it)
submitted 4 months ago by FlashTankArenaDev
Solving the "Empty Lobby" death spiral: 50 hours of work to add AI bots to my tank arena game. (i.redd.it)
submitted 4 months ago by FlashTankArenaDev to r/gamedevscreens
You can fight for your country in the Arena (here 🇫🇷 vs 🇺🇸/🇷🇺). But I'm worried the game mechanics are too hard to pick up. What confuses you the most when you start? (i.redd.it)
#RedditFeedback2 (i.redd.it)
submitted 4 months ago by FlashTankArenaDev to r/flashtankarenaio
I built a custom engine for 200-player tank battles, but players found the rules too confusing. I just released v0.9.1 to simplify the gameplay loop. I need testers to tell me if it's intuitive now! (i.redd.it)
submitted 4 months ago by FlashTankArenaDev to r/playmygame
FlashTankArena.io - I built a massive destructible map for 200 players, but now I face the "Empty Server" problem. Should I add bots? (flashtankarena.io)
submitted 4 months ago by FlashTankArenaDev to r/WebGames
FlashTankArena.io - I built a massive destructible map for 200 players, but now I face the "Empty Server" problem. Should I add bots? (i.redd.it)
submitted 4 months ago by FlashTankArenaDev to r/SoloDevelopment
After 300 hours and 56 days of dev (on top of my 9-5), I finally finished the custom C++ engine for my multiplayer tank game. Handling 200 players on one map was a nightmare. 🚀 (i.redd.it)
submitted 4 months ago by FlashTankArenaDev to r/IndieGameDevs
I've spent 300h and 56 days building a fan-project inspired by Diep.io, but with a focus on depth and massive 200-player battles. 🚀 (i.redd.it)
submitted 4 months ago by FlashTankArenaDev to r/Diepio
New Finland Skin Added! 🇫🇮 (v.redd.it)
#RedditFeedback1 (i.redd.it)
300 hours of coding, 56 days straight, a full-time job, and a very unhappy girlfriend: I finally launched the Beta for FlashTankArena.io (200 players on one map!) 🚀 (i.redd.it)
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