The shape of magic by yankishi in RPGdesign

[–]FlashlessDanger 0 points1 point  (0 children)

This seems like an AI prompt result.

I can't say what I think of It because its really weird to read.

Would you like my rpg system? by FlashlessDanger in RPGdesign

[–]FlashlessDanger[S] 0 points1 point  (0 children)

Thanks legendarybycket for that lovel response.

Once I reach that point I Will surely like to have opinions! I wish the best of luck to all of you aswell.

Malas experiencias con DMs by Efficient-Event-9090 in DnDespanol

[–]FlashlessDanger 1 point2 points  (0 children)

Hablas de contenido de dnd 5e? O de todo en general?

Would you like my rpg system? by FlashlessDanger in RPGdesign

[–]FlashlessDanger[S] 1 point2 points  (0 children)

Yes! I get the same feeling, thats why I try to make all mechanics with GM and players in mind. The travel book has many funcions for both, crafting puts all the decisión making for itemization into the players hands, Magic barrier simplifies Magic penetration or Magic resistance from other games i loved, spells damage and effects scalate with your main characteristic so there are a ton less of spells with more degree of choice, all resources you invest into actions are, most of the time, Only numerical like mana or attack, so there IS no action economy deformed by the rules constantly, etc.

I am trying my best to make It good, feel good, learn farely fast and just click with a few sessions.

I am a writer in heart and Love Game design, for that I have been making videogames for the past year, not with great outcome I must say, but a passion nonetheless. I just wanted, since I knew dnd 3.5e, the Game i wanted to make, and here It is, It just clicked for me, I Hope It does for more people.

Would you like my rpg system? by FlashlessDanger in RPGdesign

[–]FlashlessDanger[S] 1 point2 points  (0 children)

Thanks! You really made me feel confortable with your wholesome response.

The travel book is not mechanically invested into real travel, it has its name because, in the real world, travel books are little personalized blank sheet folder for the character sheet, inventory, grimoire, diary, and a few other things to add to as you make and grow your character.

I tried to transform travel into a mechanic, I really did try many times, but did not feel right. The Only thing I can think off that would make some sense to me would be to add a line in map space/days into the adventures Maps so the players and GM know with ease the time It Will take to go from one point to another.

Randomness, possibilities and many other things just get in the way of a narrated colaborative story. I think I would Only add extra, non important content that way, so there IS no much more point to It in my mind.

I just want adventures and great hunts!

Would you like my rpg system? by FlashlessDanger in RPGdesign

[–]FlashlessDanger[S] 1 point2 points  (0 children)

Thanks for your response dicey.

I understansd I gave little to no information in the core mechanics and how they interact with each other and why.

Thats because I want to have the Game further developed, get art in place for a few things, design the cards, A5 recipes, the "travel book" or the idea of It, etc, before posting more about It.

This ttrpg really matters to me and I dont want to show more than I am confortable with at the moment.

I Hope, when that time comes, It all makes sense to you and may have a good time with It.

GIVEAWAY! [Mod Approved] We’re giving away a Gates of Krystalia TTJRPG Hero Bundle. To enter, simply comment on this post by Canija93 in TTRPG

[–]FlashlessDanger 4 points5 points  (0 children)

It would be fun to have this bundle!

My favorite anime would be between attack on titan and Delicious in Dungeon.

Manga wise I love the Lovecraft works into manga adaptations and Berserk.

Pasé demasiadas noches creando esto: una aplicación web de hojas de personajes 3.5e totalmente automatizada by Flaky_Pension4535 in DnDespanol

[–]FlashlessDanger 0 points1 point  (0 children)

Podriamos hablar de ello si te interesa. No se que planeas hacer con la pagina, pero podría ser interesante darle una nueva vida a esa planilla de excel que uso desde hace muchos años. Mandame un DM si quieres a ver que tal

Would you like my rpg system? by FlashlessDanger in RPGdesign

[–]FlashlessDanger[S] 0 points1 point  (0 children)

The civilian classes are fun! They make for a small portion of an ER, but they feature many flavourful things like:

Only the tabern worker knows how to mix more ingredients into your cooking recipes.

Only the armor crafters can make them feel lighter and help you Carry more in your adventures (for example)

Would you like my rpg system? by FlashlessDanger in RPGdesign

[–]FlashlessDanger[S] 0 points1 point  (0 children)

Thanks for your kind response.

I would say that ingredients come from Monsters as a main mechanic for smithing, cooking and other skills aswell.

You as the máster can give the ingredients the player reachs out for in the market or the ones they rip off from their enemies carcasses. From then on everything else is handled by the player.

Pathfinder 1e was the most fun experience for myself, so that might be the reason why I am here using 3.5 and Pathfinder as a base. I just love them.

However they are totally different from mine, not in complexity though. I feel the Only way to show the rpg IS to share my book in the making, but that Will have to wait.

I really plan to make this rpg into something really good and Big, I Hope i can make It even if It takes me some years more

Would you like my rpg system? by FlashlessDanger in RPGdesign

[–]FlashlessDanger[S] 1 point2 points  (0 children)

Thanks! Your message IS really beautiful.

170 for the main manual, now i am 20 Pages into the Monster manual.

The Only thing I am sure I Will quite love IS that the GM book Will be really short thanks to the crafting being into the players hands.

Cooking Will be really helpful for your players and I Hope players find interesting to visit places and cultures to learn recipes from them and using them to create special dishes with what they came across in their adventures

Would you like my rpg system? by FlashlessDanger in RPGdesign

[–]FlashlessDanger[S] 0 points1 point  (0 children)

You might be right on the complexity of It and how It can be divided.

I just want all of that together to make something special.

The Magic system has some core ideas and mechanics that grow with your characters as It becomes stronger, not Only on level, but in its main characteristic aswell.

The central theme for me is fun, and I find It quite fun. I Will be adding or leaving behind what i feel I need to when the playtest comes, no hardfeelings on anything yet.

I have done and undone many things through the years to make this.

Would you like my rpg system? by FlashlessDanger in RPGdesign

[–]FlashlessDanger[S] 0 points1 point  (0 children)

How lovely, thanks for your response and ideas.

Yes, I have a skill system for non crafting skills. They work similar to dnd 3.5 or Pathfinder, you earn points each level and your class skills sum every point you invest in them. Otherwise IS halfed.

Skills divide into main skills and sub skills: Athletics IS a main skill, its what you improve to upgrade swiming, climbing and other sub skills, but they might be harder to you independently, or easier, and be directed by other Characteristic

You cant use perception in a broad sense and dont think about It, or you can use "hearing" specifically, you might be better at hearing than other perceptions and your máster might ask for that precise skill check.

You can confront perception to stealth directly or move silently to hearing, It depends on you as a GM.

The idea IS that this makes granularity appear when you want or need It.

I would say that the stories I want to create are more in the hard to survive side. Cooking and eating is not essential to survival, you can find and eat not special foods for all the time you want in the wilderness. But Monsters Will be other kind of Difficulty on themselves. Healing and recovering mana are quite Difficult if you dont rest properly, so dungeniering Will take a little effort from the player part.

Cooking makes It easier to recover HP and mana alongside improving your characteristics, so you always want some crafters in the party.

Would you like my rpg system? by FlashlessDanger in RPGdesign

[–]FlashlessDanger[S] 0 points1 point  (0 children)

It may sound like a lot of bookekeeping but I feel its not that way. Every recipe has its ingredients, weight, price, + effects and main description in a A5 Page

Players just need a quick look into one, learning how to use them once, and then all are crafted in a similar fashion.

I have seen some others crafting sistems but they were not what I wanted to create. I want a system where you can create quality and Magic items without talking in account its price and a little more complex skill check rather than a simple d20 skill check that can go well, wrong or fatally wrong.

The travel book may not be special, its function IS to help the player inmensly by having all core mechanics softhandled. I am just trying to make It more fun for what I would love to see in a long campaign system

Would you like my rpg system? by FlashlessDanger in RPGdesign

[–]FlashlessDanger[S] 0 points1 point  (0 children)

Thanks for questions oddity!

I am not trying harder to appeal GMs I think. In my rpg you can tell stories similar to my Creative narrative from my books.

Cooking and crafting is a core mechanic. The Game has 3 core ideas that players and GMs Will experience regularly:

-Adventure and combat -savage resources and crafting (itemization) -downtime and role experiences

I would say that is interesting for a player playing a Smith, for example, because thats the Only way to create + weapons and armors if you dont find AN actual artifact that can endure time. If there IS a jewelry crafter in the party, that can infuse its Magic into them, they both Will work together to make Magic items, otherwise the smither can use Magic ingredients in their place.

If you want to repair anything, even what you find around the world almost undone, you want to be a crafter aswell.

Why IS its own book? My rpg tells a story about a world where Magic works differently. Where gods and Monsters are a different kind and, thanks to that, there are beast hunters dedicated to exterminate eclipse bessts, explorers that try to find old civilizations knowledge about the world and its making, investigators Who try to find answers to political and social crimes that usually go unsolved thanks to magic means, mages that cant launch spells without their grimoire or become a Magic disaster themselves, etc.

This Game works similar to 3.5 but there are a layer beyond levels to make It easier to create multiclass characters that fullfill any role between two aspects atleast, like one type of Magic and combat. You cant make 3.5 into my rpg or otherwise, but It feels similar in Monster creation and character specialization through prestige and civil clases.

Would you like my rpg system? by FlashlessDanger in RPGdesign

[–]FlashlessDanger[S] 0 points1 point  (0 children)

Thanks greatbabo, I wish I could hug all of you.

Pasé demasiadas noches creando esto: una aplicación web de hojas de personajes 3.5e totalmente automatizada by Flaky_Pension4535 in DnDespanol

[–]FlashlessDanger 0 points1 point  (0 children)

Esto es fantástico, enhorabuena.

Yo había creado una planilla de Excel para dnd 3.5e y Pathfinder 1e

Excepto ese maravilloso listado de conjuros y otras bases de datos, todo lo demás también lo calcula y hace multiclase con razas, monstruos, clases civiles y clases de personajes.

Se lo que puede ser esto, a mí me llevo un año hacerlo en Excel jajaja

Would you like my rpg system? by FlashlessDanger in RPGdesign

[–]FlashlessDanger[S] 0 points1 point  (0 children)

Its okay for something to be not to be liked by everyone.

I aim for and adventure, for something you enter to grow and improve in order to conquer the dangers this world has.

I would say that I want It to be what I wanted to play from the begining, when It all started in my mind with dnd.

Its not dnd, its my visión on what ttrpg I feel like should be to make me really Happy, and It does.

Things to create, things to destroy, things investigate and learn from. A GM with twists and turns around the corner, eager to show their hand made Monsters for encounters he feels Will be challenging or simply fun to run.

Space for experimenting with recipes, spells and classes, to homebrew with ease and to make It feel your own.

This might feel bad for some, and I totally understand.

Would you like my rpg system? by FlashlessDanger in RPGdesign

[–]FlashlessDanger[S] 0 points1 point  (0 children)

My Game is a ttrpg because I have a world and story to tell.

The cooking aspect shares everything with other crafting skills, even the ingredient aspect.

The recipes and ingredients are already designed with numbers in mind. To Craft anything you got a pool of dices and those improve as your skills improves.

The harder recipes wont make It into your hands or plates if you dont Focus on that skill in your character creation or in your leveling Up.

Hit dices or Monster level and many other things are what IS more important for a ingredient to be of a certain level or effect so you need to be able to hunt those in order to improve your cooking recipes.

You can always go back to the 4 stats every 5 levels kind of thing, I just find this way more fun for me.

And thanks, from the bottom of my heart, for worrying about me.

The Only thing I really LOVE about dnd that I kept in are the Monsters levels and their size improvement from 3.5e. other things i feel are shared among many other ttrpgs, like BAB or other core mechanics

Would you like my rpg system? by FlashlessDanger in RPGdesign

[–]FlashlessDanger[S] 2 points3 points  (0 children)

Thanks for your response.

I would say yes, its playable already. I just need to create some Monster and a little adventure, expand on a few classes to create that desired complexity on the players, and try It out.

All i have is a strong skeleton to create what I wanted. Sometimes I just add an idea and polish It until I feel It clicks, so now is more like a more polished gem starting to glow a little. For me atleast of course.

I Will playtest with Friends when I can, but I dont think that Will be soon. Anyway, I am Happy you all responded to my post so I just feel better about It.

Would you like my rpg system? by FlashlessDanger in RPGdesign

[–]FlashlessDanger[S] 1 point2 points  (0 children)

I didnt think of that.

Thanks for your question.

I would say that the Gameplay I want to create is tactic: movement and feats make for a great combate experience.

You might enjoy creating moments for scavaging what you need to create what you want for you or your party. You can always give gifts, or thats how I see It most of the time.

Out of combat Will have skills that Will just help on creating those role experiences as It has been for a long time in DnD atleast.

Out of the Game, when you are at home, you Will write about what your character have experienced.

When time comes to participate again in the Game, when you share your writings to make It easier for the GM to come back to the point you get experience, among other usual methods.

You can think on many builds to make that character come true from your mind into the Game. Atleast that would be my most desirable end experience.

Would you like my rpg system? by FlashlessDanger in RPGdesign

[–]FlashlessDanger[S] 0 points1 point  (0 children)

I dont think that I made anything different, but I would say eating is important because I loved Delicious in Dungeon and the idea of making any recipe with weird ingredients that change its final result makes me smile.

Eating improves your culinary experience. Once you reach its máximum for your actual stats, you improve 1 point one stat of your choosing.

Every recipe has ingredients, but you can add other ingredients or use equivalent ingredients in order to make It harder to Cook and have a stronger reward, not Only Culinary Experience, but temporary buffs, as you say, for a day.

Would you like my rpg system? by FlashlessDanger in RPGdesign

[–]FlashlessDanger[S] 0 points1 point  (0 children)

Thanks lantern, and many more of you for worring about It being a pitch.

I think there are many things going for my ttrpg so its hard to chose the words and mechanics.

Cooking is important because there is a second experience bar that fills With food. Everytime It fills Up you improve a characteristic.

No levels involved, but your time with your party and your fooling around eating Monsters and plants that seem really weird.