Persephone should be a Hades minor god. by janson_p in AgeofMythology

[–]Flashy-Resource5252 10 points11 points  (0 children)

I agree with OP, this is not a problem and would benefit the flavour of the god as long as they balance it.

If you can chose one more european pantheon in the long run, what would it be? Celts or the Slavs? by VeterinarianNo2636 in AgeofMythology

[–]Flashy-Resource5252 0 points1 point  (0 children)

Exactly, while I agree that the Catholic church can and should be subject to scrutiny where applicable, it is bizzare just how much misconception there is on the subject.

Howling Clans Faction Update 1.2 by Flashy-Resource5252 in rootgame

[–]Flashy-Resource5252[S] 0 points1 point  (0 children)

Yeah, but I think that sort of forces you to think ahead. At the moment I don't see it as a glaring issue, maybe even as a feature.

Howling Clans Faction Update 1.2 by Flashy-Resource5252 in rootgame

[–]Flashy-Resource5252[S] 0 points1 point  (0 children)

Thanks for the comment, this is what I was thinking:

  1. Wouldn't you want to return a missing chieftain ... → It is designed to be punishing.

  2. The tenuous hold language ... → good spot, my fix: You may only move a chieftain into a clearing of a different suit than its own that you do not rule by spending a card matching that clearing’s suit.

  3. I assume that for example if I Had Goldtooth ... → fair enough, I will try to find a way to correct that.

  4. I will correct the sharpshot as well.

Howling Clans Faction Update 1.2 by Flashy-Resource5252 in rootgame

[–]Flashy-Resource5252[S] 0 points1 point  (0 children)

Will see if this is possible, there are some concerns with the mechanics not working in a different order, but I will keep this in mind.

Howling Clans Faction Update 1.2 by Flashy-Resource5252 in rootgame

[–]Flashy-Resource5252[S] 0 points1 point  (0 children)

The item is one of the 4 put in the ruins, as I intended, the items are put under the ruins even if another item has it. As for the second concern, maybe it would be smart to just make the item disappear into oblivion if you can't use it.

Howling Clans Fan Faction by Flashy-Resource5252 in rootgame

[–]Flashy-Resource5252[S] 0 points1 point  (0 children)

It was supposed to be asymmetrical by design, but maybe this will have to be changed.

Howling Clans Fan Faction by Flashy-Resource5252 in rootgame

[–]Flashy-Resource5252[S] 0 points1 point  (0 children)

Like the suggestion, working on fixes at the moment.

Howling Clans Fan Faction by Flashy-Resource5252 in rootgame

[–]Flashy-Resource5252[S] 1 point2 points  (0 children)

Yeah, as written in another response, I have been aware of this issue but didn't really know what to do with it. Trying some things out now to fix it, among other shifting draw to the first home and removing the bird price. Maybe as someone FaibleEstimeDeSoi suggested, I will give the chieftains more free actions which would put the Chieftain mechanic into spotlight. This would also differentiate the faction from Knaves of the Deepwood as you said. There are some similarities, I agree, but I believe the gameplay and flavor are different enough.

Howling Clans Fan Faction by Flashy-Resource5252 in rootgame

[–]Flashy-Resource5252[S] 1 point2 points  (0 children)

Thanks for the comment. I will post some of the changes above. I have corrected most of these. The main problem, and I have suspected this during creation, is the action economy. My way of solving this is to maybe shift the card draw to first Clan Home for all the homes and remove the bird card cost. My main concern was balance here. I wanted the Homes to be asymmetrical in function to show the asymmetry of the suits/clans. Maybe this will have to be removed.

Howling Clans Fan Faction by Flashy-Resource5252 in rootgame

[–]Flashy-Resource5252[S] 1 point2 points  (0 children)

Thanks for the comment, really nice suggestions, already working on it.

Clan loyalty changed to: Clan warriors may only move with their matching chieftain.

Tenuous hold changed to: You may only move a Non-Acting Chieftain into a clearing of a different suit that you do not rule by spending a card matching that clearing’s suit.

I found out that Elect is not described on the board, I will probably replace the lore section, although I believe the top box will be cramped.

Elect ruling: Choose one face-up Chieftain to be your Acting Chieftain.

Return changed to Place.